Пример #1
0
    def set_dest(self):
        exits = self._tunnel.exits[:]
        dest = None

        while dest is None and len(exits) > 0:
            nearest_exit = utils.find_nearest_segment(self._position,
                    exits)

            exit_dest = nearest_exit.start \
                + utils.vmiddle(nearest_exit.end - nearest_exit.start)

            if self._check_exit_blockage(exit_dest):
                exits.remove(nearest_exit)
            else:
                dest = exit_dest

        if len(exits) == 0 and dest is None:
            nearest_exit = utils.find_nearest_segment(self._position,
                    self._tunnel.exits)

            dest = nearest_exit.start + utils.vmiddle(nearest_exit.end
                    - nearest_exit.start)

        dest_vec = utils.vnormalize(dest - self._position)
        self._dest = dest + dest_vec * self.DEST_GAP
        self._find_nearest_end()
        self._find_checkpoint()
Пример #2
0
    def set_dest(self):
        exits = self._tunnel.exits[:]
        dest = None

        while dest is None and len(exits) > 0:
            nearest_exit = utils.find_nearest_segment(self._position, exits)

            exit_dest = nearest_exit.start \
                + utils.vmiddle(nearest_exit.end - nearest_exit.start)

            if self._check_exit_blockage(exit_dest):
                exits.remove(nearest_exit)
            else:
                dest = exit_dest

        if len(exits) == 0 and dest is None:
            nearest_exit = utils.find_nearest_segment(self._position,
                                                      self._tunnel.exits)

            dest = nearest_exit.start + utils.vmiddle(nearest_exit.end -
                                                      nearest_exit.start)

        dest_vec = utils.vnormalize(dest - self._position)
        self._dest = dest + dest_vec * self.DEST_GAP
        self._find_nearest_end()
        self._find_checkpoint()
Пример #3
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    def _find_checkpoint(self):
        if self._nearest_end is None:
            return None

        end_vector = self._nearest_end - self.position
        end_dir = utils.vnormalize(end_vector)
        self._checkpoint = self._nearest_end + self.CHECKPOINT_GAP \
            * end_dir
Пример #4
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    def _find_checkpoint(self):
        if self._nearest_end is None:
            return None

        end_vector = self._nearest_end - self.position
        end_dir = utils.vnormalize(end_vector)
        self._checkpoint = self._nearest_end + self.CHECKPOINT_GAP \
            * end_dir
Пример #5
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        def _calculate_wall_rep_potential(self, closest):

            target_vector = closest - self._agent.position
            dist = utils.vlen(target_vector)
            target_dir = utils.vnormalize(target_vector)

            target_dir = self._rotate_direction_vetor(target_dir, closest)

            return np.exp(-dist / self._agent.radius) * target_dir
Пример #6
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        def _calculate_wall_rep_potential(self, closest):

            target_vector = closest - self._agent.position
            dist = utils.vlen(target_vector)
            target_dir = utils.vnormalize(target_vector)

            target_dir = self._rotate_direction_vetor(target_dir,
                    closest)

            return np.exp(-dist / self._agent.radius) * target_dir
Пример #7
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        def _calculate_soc_rep_potential(self, agent):

            target_vector = agent.position - self._agent.position
            dist = utils.vlen(target_vector)
            target_dir = utils.vnormalize(target_vector)
            target_dir = self._rotate_direction_vetor(target_dir,
                    agent.position)

            return np.exp(agent.radius + self._agent.radius - dist
                          / self.SOCIAL_DIST_COEFF) * target_dir
Пример #8
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        def _calculate_soc_rep_potential(self, agent):

            target_vector = agent.position - self._agent.position
            dist = utils.vlen(target_vector)
            target_dir = utils.vnormalize(target_vector)
            target_dir = self._rotate_direction_vetor(target_dir,
                                                      agent.position)

            return np.exp(agent.radius + self._agent.radius -
                          dist / self.SOCIAL_DIST_COEFF) * target_dir
Пример #9
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        def _calculate_desired_direction(self):
            """
            """

            if self._agent.checkpoint is not None:
                destination = self._agent.checkpoint
            else:
                destination = self._agent.dest

            dest_vector = destination - self._agent.position
            return utils.vnormalize(dest_vector)
Пример #10
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        def _calculate_desired_direction(self):
            """
            """

            if self._agent.checkpoint is not None:
                destination = self._agent.checkpoint
            else:
                destination = self._agent.dest

            dest_vector = destination - self._agent.position
            return utils.vnormalize(dest_vector)