def bid(self, player_state, available_locations, current_bid_by_player_id, current_highest_bid): if current_highest_bid >= player_state.money or \ (len(player_state.cards) > 0 and max(available_locations) < sum(player_state.cards) / len(player_state.cards)) or \ (len(player_state.cards) > 0 and min(available_locations) > sum(player_state.cards) / len(player_state.cards)) or \ current_highest_bid >= 10: return BidResponse(forfeit=True) return BidResponse(bid=current_highest_bid + 1)
def bid(self, player_state, available_locations, current_bid_by_player_id, current_highest_bid): if max(available_locations) - min( available_locations) <= self.difference: return BidResponse(forfeit=True) if player_state.money <= current_highest_bid: return BidResponse(forfeit=True) if self.investment_value( max(available_locations)) < current_highest_bid: return BidResponse(forfeit=True) return BidResponse(bid=current_highest_bid + 1)
def bid(self, player_state, available_locations, current_bid_by_player_id, current_highest_bid): if len(available_locations) == 3 and available_locations[0] >= 19: return BidResponse(forfeit=True) if current_highest_bid <= available_locations[-1] - 15: if current_highest_bid >= player_state.money: return BidResponse(forfeit=True) return BidResponse(bid=current_highest_bid + 1) return BidResponse(forfeit=True)
def bid(self, player_state, available_locations, current_bid_by_player_id, current_highest_bid): if current_highest_bid >= player_state.money: return BidResponse(forfeit=True) locations = available_locations locations.sort() dif = locations[-1] - locations[0] if dif <= 3: return BidResponse(forfeit=True) elif dif >= 10: if current_highest_bid <= locations[-1] / 2: return BidResponse(bid = current_highest_bid + 1) return BidResponse(bid=current_highest_bid + 1)
def bid(self, player_state, available_locations, current_bid_by_player_id, current_highest_bid): if current_highest_bid >= player_state.money: return BidResponse(forfeit=True) # Take into account the possible profit if ( max(available_locations) - min(available_locations) ) < self.__location_limit or current_highest_bid >= self.__raise_limit: return BidResponse(forfeit=True) return BidResponse(bid=current_highest_bid + 1)
def bid(self, player_state, available_locations, current_bid_by_player_id, current_highest_bid): """ MUST """ if current_highest_bid >= player_state.money: return BidResponse(forfeit=True) if max(available_locations) - min(available_locations) <=4: return BidResponse(True) elif max(available_locations) - min(available_locations) > 20: if current_highest_bid < 13: return BidResponse(bid=current_highest_bid + 1) return BidResponse(True)
def bid(self, player_state, available_locations, current_bid_by_player_id, current_highest_bid): self.__max_raise_limit = player_state.money / 5 self.__med_raise_limit = player_state.money / 10 self.__min_raise_limit = player_state.money / 15 highest_card = max(available_locations) lowest_card = min(available_locations) if highest_card - lowest_card <= self.__max_take_difference: return BidResponse(forfeit = True) if highest_card > 20: #pay up to max limit if current_highest_bid < self.__max_raise_limit: return BidResponse(bid = current_highest_bid + 1) return BidResponse(forfeit = True) if highest_card > 10: #pay up to medium limit if current_highest_bid < self.__med_raise_limit: return BidResponse(bid = current_highest_bid + 1) return BidResponse(forfeit = True) #pay up to medium limit if current_highest_bid < self.__min_raise_limit: return BidResponse(bid = current_highest_bid + 1) return BidResponse(forfeit = True)
def bid(self, player_state, available_locations, current_bid_by_player_id, current_highest_bid): if (current_highest_bid >= player_state.money) or (random.random() < self.__random_level): return BidResponse(forfeit=True) return BidResponse(bid=current_highest_bid + 1)
def bid(self, player_state, available_locations, current_bid_by_player_id, current_highest_bid): return BidResponse(forfeit=True)
def bid(self, player_state, available_locations, current_bid_by_player_id, current_highest_bid): if current_highest_bid >= player_state.money: return BidResponse(forfeit=True) return BidResponse(bid=current_highest_bid + 1)