Пример #1
0
def render_plant(plant, size):
    #print "render_plant:", plant, size ###
    buffer = plant.buffer
    if not buffer:
        size = (600, 600)  ###
        #print "render_plant: Rendering", plant, "at", size ###
        buffer = Surface(size, SRCALPHA, 32)
        pos = vector(size[0] // 2, size[1])
        turtle = Turtle(buffer, pos, -90)
        render_string(turtle, plant.structure)
        plant.buffer = buffer
    return buffer
Пример #2
0
def render_plant(plant, size):
	#print "render_plant:", plant, size ###
	buffer = plant.buffer
	if not buffer:
		size = (600, 600) ###
		#print "render_plant: Rendering", plant, "at", size ###
		buffer = Surface(size, SRCALPHA, 32)
		pos = vector(size[0] // 2, size[1])
		turtle = Turtle(buffer, pos, -90)
		render_string(turtle, plant.structure)
		plant.buffer = buffer
	return buffer
Пример #3
0
 def forward(self, distance, color, width):
     #print "Turtle.forward:", distance, color ###
     a = self.heading * deg
     p0 = self.position
     x0, y0 = p0
     dx = distance * cos(a)
     dy = distance * sin(a)
     x1 = x0 + dx
     y1 = y0 + dy
     p1 = vector(x1, y1)
     #print "...", p0, p1 ###
     if self.enable_drawing:
         draw.line(self.surface, color, p0, p1, width)
     self.position = p1
     self.path.append(p1)
Пример #4
0
	def forward(self, distance, color, width):
		#print "Turtle.forward:", distance, color ###
		a = self.heading * deg
		p0 = self.position
		x0, y0 = p0
		dx = distance * cos(a)
		dy = distance * sin(a)
		x1 = x0 + dx
		y1 = y0 + dy
		p1 = vector(x1, y1)
		#print "...", p0, p1 ###
		if self.enable_drawing:
			draw.line(self.surface, color, p0, p1, width)
		self.position = p1
		self.path.append(p1)