Пример #1
0
    def fromOriginAndSize(cls, origin, width, length, height, convertToMeters=1,
                          nDivXYZ=None, grading=None, xAxis=None):
        """Create BlockMeshDict from BFBlockGeometries.

        Args:
            origin: Minimum point of bounding box as (x, y, z).
            width: Width in x direction.
            length: Length in y direction.
            height: Height in y direction.
            convertToMeters: Scaling factor for the vertex coordinates.
            nDivXYZ: Number of divisions in (x, y, z) as a tuple (default: 5, 5, 5).
            grading: A simpleGrading (default: simpleGrading(1, 1, 1)).
            xAxis: An optional tuple that indicates the xAxis direction
                (default: (1, 0)).
        """
        _xAxis = vectormath.normalize((xAxis[0], xAxis[1], 0) if xAxis else (1, 0, 0))
        _zAxis = (0, 0, 1)
        _yAxis = vectormath.crossProduct(_zAxis, _xAxis)
        vertices = tuple(
            vectormath.move(origin,
                            vectormath.sums((vectormath.scale(_xAxis, i *  width),
                                            vectormath.scale(_yAxis, j *  length),
                                            vectormath.scale(_zAxis, k *  height))
                            ))
            for i in range(2) for j in range(2) for k in range(2))

        return cls.fromVertices(vertices, convertToMeters, nDivXYZ, grading,
                                xAxis)
Пример #2
0
    def fromMinMax(cls, minPt, maxPt, convertToMeters=1, nDivXYZ=None, grading=None,
                   xAxis=None):
        """Create BlockMeshDict from minimum and maximum point.

        Args:
            minPt: Minimum point of bounding box as (x, y, z).
            maxPt: Maximum point of bounding box as (x, y, z).
            convertToMeters: Scaling factor for the vertex coordinates.
            nDivXYZ: Number of divisions in (x, y, z) as a tuple (default: 5, 5, 5).
            grading: A simpleGrading (default: simpleGrading(1, 1, 1)).
            xAxis: An optional tuple that indicates the xAxis direction
                (default: (1, 0)).
        """
        _xAxis = vectormath.normalize((xAxis[0], xAxis[1], 0) if xAxis else (1, 0, 0))
        _zAxis = (0, 0, 1)
        _yAxis = vectormath.crossProduct(_zAxis, _xAxis)
        diagonal2D = tuple(i - j for i, j in zip(maxPt, minPt))[:2]
        _angle = radians(vectormath.angleAnitclockwise(_xAxis[:2], diagonal2D))
        width = cos(_angle) * vectormath.length(diagonal2D)
        length = sin(_angle) * vectormath.length(diagonal2D)
        height = maxPt[2] - minPt[2]

        vertices = tuple(
            vectormath.move(minPt,
                            vectormath.sums((vectormath.scale(_xAxis, i *  width),
                                            vectormath.scale(_yAxis, j *  length),
                                            vectormath.scale(_zAxis, k *  height))
                            ))
            for i in range(2) for j in range(2) for k in range(2))

        return cls.fromVertices(vertices, convertToMeters, nDivXYZ, grading,
                                xAxis)
Пример #3
0
    def from_min_max(cls,
                     min_pt,
                     max_pt,
                     convertToMeters=1,
                     n_div_xyz=None,
                     grading=None,
                     x_axis=None):
        """Create BlockMeshDict from minimum and maximum point.

        Args:
            min_pt: Minimum point of bounding box as (x, y, z).
            max_pt: Maximum point of bounding box as (x, y, z).
            convertToMeters: Scaling factor for the vertex coordinates.
            n_div_xyz: Number of divisions in (x, y, z) as a tuple (default: 5, 5, 5).
            grading: A simpleGrading (default: simpleGrading(1, 1, 1)).
            x_axis: An optional tuple that indicates the x_axis direction
                (default: (1, 0)).
        """
        _x_axis = vectormath.normalize((x_axis[0], x_axis[1],
                                        0) if x_axis else (1, 0, 0))
        _z_axis = (0, 0, 1)
        _y_axis = vectormath.cross_product(_z_axis, _x_axis)
        diagonal2_d = tuple(i - j for i, j in zip(max_pt, min_pt))[:2]
        _angle = radians(
            vectormath.angle_anitclockwise(_x_axis[:2], diagonal2_d))
        width = cos(_angle) * vectormath.length(diagonal2_d)
        length = sin(_angle) * vectormath.length(diagonal2_d)
        height = max_pt[2] - min_pt[2]

        vertices = [
            vectormath.move(
                min_pt,
                vectormath.sums((vectormath.scale(_x_axis, i * width),
                                 vectormath.scale(_y_axis, j * length),
                                 vectormath.scale(_z_axis, k * height))))
            for i in range(2) for j in range(2) for k in range(2)
        ]

        return cls.from_vertices(vertices, convertToMeters, n_div_xyz, grading,
                                 x_axis)
Пример #4
0
    def fromOriginAndSize(cls,
                          origin,
                          width,
                          length,
                          height,
                          convertToMeters=1,
                          nDivXYZ=None,
                          grading=None,
                          xAxis=None):
        """Create BlockMeshDict from BFBlockGeometries.

        Args:
            origin: Minimum point of bounding box as (x, y, z).
            width: Width in x direction.
            length: Length in y direction.
            height: Height in y direction.
            convertToMeters: Scaling factor for the vertex coordinates.
            nDivXYZ: Number of divisions in (x, y, z) as a tuple (default: 5, 5, 5).
            grading: A simpleGrading (default: simpleGrading(1, 1, 1)).
            xAxis: An optional tuple that indicates the xAxis direction
                (default: (1, 0)).
        """
        _xAxis = vectormath.normalize((xAxis[0], xAxis[1],
                                       0) if xAxis else (1, 0, 0))
        _zAxis = (0, 0, 1)
        _yAxis = vectormath.crossProduct(_zAxis, _xAxis)
        vertices = [
            vectormath.move(
                origin,
                vectormath.sums((vectormath.scale(_xAxis, i * width),
                                 vectormath.scale(_yAxis, j * length),
                                 vectormath.scale(_zAxis, k * height))))
            for i in range(2) for j in range(2) for k in range(2)
        ]

        return cls.fromVertices(vertices, convertToMeters, nDivXYZ, grading,
                                xAxis)