Пример #1
0
def render_vis_changes(change_glob, img_glob, thresh, outdir):

    # make sure imgglob and camglob are string lists and same size
    if isinstance(change_glob, str) and isinstance(img_glob, str):
        img_glob = [img_glob]
        change_glob = [change_glob]
    assert len(img_glob) == len(change_glob)

    # make sure outdir exists
    if not os.path.exists(outdir):
        os.makedirs(outdir)

    print "Rendering vis change imgs: ", img_glob, " into ", outdir

    # load change for each image
    for idx, img in enumerate(img_glob):

        # grab image number of ground truth image
        imgnum, ext = os.path.splitext(basename(img))
        cimg, ni, nj = vil.load_image(change_glob[idx])
        rimg, ni, nj = vil.load_image(img)

        # render visualize image
        vis_img = boxm2_adaptor.visualize_change(cimg, rimg, thresh)
        vis_name = outdir + "/thresh_" + str(thresh) + "_" + imgnum + ".png"
        vil.save_image(vis_img, vis_name)
Пример #2
0
def render_vis_changes(change_glob, img_glob, thresh, outdir):

    # make sure imgglob and camglob are string lists and same size
    if isinstance(change_glob, str) and isinstance(img_glob, str):
        img_glob = [img_glob]
        change_glob = [change_glob]
    assert len(img_glob) == len(change_glob)

    # make sure outdir exists
    if not os.path.exists(outdir):
        os.makedirs(outdir)

    print "Rendering vis change imgs: ", img_glob, " into ", outdir

    # load change for each image
    for idx, img in enumerate(img_glob):

        # grab image number of ground truth image
        imgnum, ext = os.path.splitext(basename(img))
        cimg, ni, nj = vil.load_image(change_glob[idx])
        rimg, ni, nj = vil.load_image(img)

        # render visualize image
        vis_img = boxm2_adaptor.visualize_change(cimg, rimg, thresh)
        vis_name = outdir + "/thresh_" + str(thresh) + "_" + imgnum + ".png"
        vil.save_image(vis_img, vis_name)
Пример #3
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    def update_bp(scene,
                  images,
                  cameras,
                  do_update_image=True,
                  do_update_hmap=False):
        _, ni, nj = load_image(images[0])
        frames, refimages = generate_subsetim(scene, cameras, ni, nj)
        for file_name in glob.glob(os.path.join(scene.model_dir,
                                                'boxm2_*.bin')):
            os.remove(file_name)
        scene.init_uniform_prob()

        sradius = 16
        idents = []
        weights = []
        if do_update_image:
            idents.append("if")
            weights.append(1.0)
        if do_update_hmap:
            idents.append("hf")
            weights.append(2.0)

        for idx, i in enumerate(frames):
            if do_update_image:
                print "Iteration ", idx, "Image ", images[i]
                ####load image and camera
                viewid = os.path.splitext(os.path.basename(images[i]))[0]
                #### forming an app model using the neighbor images
                for lindex in refimages[idx]:
                    lcam = vpgl.load_perspective_camera(cameras[lindex])
                    limg, ni, nj = load_image(images[lindex])
                    scene.update(lcam, limg, False, True, None, "gpu0", 0.05,
                                 viewid)

                scene.update_if(False, viewid)  # subtracting the image factor
                scene.fuse_factors(idents, weights)
                pcam = vpgl.load_perspective_camera(cameras[i])
                img, ni, nj = load_image(images[i])
                scene.compute_pre_post(pcam, img, viewid, 100000, 100000)
                # computing the new image factor
                scene.update_if(True, viewid)  # adding the image factor
                scene.fuse_factors(idents, weights)

            if do_update_hmap and idx % 2 == 0:
                scene.update_hf(False)  # subtracting the height-map factor
                scene.fuse_factors(idents, weights)
                zimg, zvar, ximg, yimg, probimg = scene.render_height_map()
                #save_image(zimg, "./zimg.tif")
                scene.compute_hmapf(zimg, zvar, ximg, yimg,
                                    sradius)  # computing the height-map factor
                scene.update_hf(True)  # adding the height-map factor
                scene.fuse_factors(idents, weights)

        scene.write_cache()
Пример #4
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 def update_all_alphas_with_cubic(self):
     for i, img in enumerate(self.imgList):
         cam = vpgl_adaptor.load_perspective_camera(self.camList[i])
         img, ni, nj = vil_adaptor.load_image(self.imgList[i])
         self.update_alpha_with_cubic(cam, img)
         remove_from_db([img, cam])
     self.write_cache()
Пример #5
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 def create_all_aux_data(self):
     for i, img in enumerate(self.imgList):
         img, ni, nj = vil_adaptor.load_image(self.imgList[i])
         cam = vpgl_adaptor.load_perspective_camera(self.camList[i])
         self.create_aux_data(cam, img, i)
         remove_from_db([img, cam])
     self.write_cache(True)
Пример #6
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 def create_all_aux_data(self):
     for i, img in enumerate(self.imgList):
         img, ni, nj = vil_adaptor.load_image(self.imgList[i])
         cam = vpgl_adaptor.load_perspective_camera(self.camList[i])
         self.create_aux_data(cam, img, i)
         remove_from_db([img, cam])
     self.write_cache(True)
Пример #7
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 def update_all_alphas_with_cubic(self):
     for i, img in enumerate(self.imgList):
         cam = vpgl_adaptor.load_perspective_camera(self.camList[i])
         img, ni, nj = vil_adaptor.load_image(self.imgList[i])
         self.update_alpha_with_cubic(cam, img)
         remove_from_db([img, cam])
     self.write_cache()
Пример #8
0
def render_changes(scene, img_glob, cam_glob, outdir, n=1, raybelief="", max_mode=False):

    # make sure imgglob and camglob are string lists and same size
    if isinstance(img_glob, str) and isinstance(cam_glob, str):
        img_glob = [img_glob]
        cam_glob = [cam_glob]
    assert len(img_glob) == len(cam_glob)

    # make sure outdir exists
    if not os.path.exists(outdir):
        os.makedirs(outdir)

    print "Rendering images: ", img_glob, " into ", outdir

    # load change for each image
    for idx, img in enumerate(img_glob):

        # grab image number of ground truth image
        imgnum, ext = os.path.splitext(basename(img))
        pcam = vpgl.load_perspective_camera(cam_glob[idx])
        rimg, ni, nj = vil.load_image(img)

        # render exp
        expimg = scene.render(pcam, ni, nj)

        # render change detection
        cd_fname = outdir + "/cd_" + imgnum + ".tiff"
        cd_img = scene.change_detect(
            pcam, rimg, expimg, n, raybelief, max_mode)
        vil.save_image(cd_img, cd_fname)

        # clean up
        bbas.remove_from_db([rimg, expimg, cd_img])
Пример #9
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 def store_all_uncertainty_aux(self, offset=0):
     for i, img in enumerate(self.imgList):
         cam = vpgl_adaptor.load_perspective_camera(self.camList[i])
         img, ni, nj = vil_adaptor.load_image(self.imgList[i])
         gcam = vpgl_adaptor.persp2gen(cam, ni, nj)
         self.uncertainty_per_view(gcam, img, i + offset)
         remove_from_db([img, cam, gcam])
     self.write_cache()
Пример #10
0
  def update_bp(scene, images, cameras, do_update_image=True, do_update_hmap=False):
    _, ni, nj = load_image (images[0])
    frames,refimages = generate_subsetim(scene,cameras,ni,nj)
    for file_name in glob.glob(os.path.join(scene.model_dir, 'boxm2_*.bin')):
      os.remove(file_name)
    scene.init_uniform_prob()
    
    sradius = 16
    idents = []
    weights = []
    if do_update_image:
      idents.append("if")
      weights.append(1.0)
    if do_update_hmap:
      idents.append("hf")
      weights.append(2.0)

    for idx, i in enumerate(frames):
      if do_update_image:
        print "Iteration ",idx,  "Image " , images[i];
        ####load image and camera
        viewid = os.path.splitext(os.path.basename(images[i]))[0]
        #### forming an app model using the neighbor images
        for lindex in refimages[idx]:
          lcam        = vpgl.load_perspective_camera(cameras[lindex]); 
          limg, ni, nj = load_image (images[lindex]);
          scene.update(lcam, limg,False, True,None ,"gpu0",0.05,viewid)

        scene.update_if(False,viewid)       # subtracting the image factor 
        scene.fuse_factors(idents,weights)  
        pcam        = vpgl.load_perspective_camera(cameras[i]); 
        img, ni, nj = load_image (images[i]);
        scene.compute_pre_post(pcam, img,viewid,100000,100000); # computing the new image factor 
        scene.update_if(True,viewid)       # adding the image factor 
        scene.fuse_factors(idents,weights)

      if do_update_hmap and idx % 2 == 0:     
        scene.update_hf(False)              # subtracting the height-map factor 
        scene.fuse_factors(idents,weights)
        zimg,zvar,ximg,yimg,probimg = scene.render_height_map()
        #save_image(zimg, "./zimg.tif")
        scene.compute_hmapf(zimg,zvar,ximg,yimg,sradius) # computing the height-map factor
        scene.update_hf(True)                            # adding the height-map factor
        scene.fuse_factors(idents,weights)

    scene.write_cache()
Пример #11
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 def store_all_uncertainty_aux(self, offset=0):
     for i, img in enumerate(self.imgList):
         cam = vpgl_adaptor.load_perspective_camera(self.camList[i])
         img, ni, nj = vil_adaptor.load_image(self.imgList[i])
         gcam = vpgl_adaptor.persp2gen(cam, ni, nj)
         self.uncertainty_per_view(gcam, img, i + offset)
         remove_from_db([img, cam, gcam])
     self.write_cache()
Пример #12
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    def updateScene(self, stepNum):

        # Should initialize a GPU
        scenePath = os.path.abspath(self.config.uSceneFileName)
        scene = boxm2_scene_adaptor.boxm2_scene_adaptor(scenePath, "gpu0")

        # Get list of imgs and cams
        imgsDir = os.path.abspath(
            os.path.join(self.config.NVMOutputDirName, "imgs"))
        camsDir = os.path.abspath(
            os.path.join(self.config.NVMOutputDirName, "cams"))

        if False == os.path.isdir(imgsDir):
            log("The folder %s does not exist." % (imgsDir))
            return -stepNum

        if False == os.path.isdir(camsDir):
            log("The folder %s does not exist." % (camsDir))
            return -stepNum

        imgFiles = getAllFilesInSubDirs(imgsDir)
        camFiles = getAllFilesInSubDirs(camsDir)

        if len(imgFiles) != len(camFiles):
            log("The number of files in %s is %d." % (imgsDir, len(imgFiles)))
            log("The number of fiels in %s is %d." % (camsDir, len(camFiles)))
            log("These numbers should match and they do not.")
            return -stepNum

        if len(imgFiles) == 0:
            log("No image files were found in %s." % (imgsDir))
            return -stepNum

        imgFiles.sort()
        camFiles.sort()

        # Make two passes over the image set
        for p in xrange(0, self.config.updateScenePassCount):
            frames = range(0, len(imgFiles), 1)
            if self.config.randomizeUpdateOrder:
                random.shuffle(frames)

            for idx, i in enumerate(frames):
                pcam = vpgl.load_perspective_camera(
                    os.path.join(camsDir, camFiles[i]))
                img, ni, nj = vil.load_image(os.path.join(
                    imgsDir, imgFiles[i]))

                scene.update(pcam, img, 1, "", "gpu0")

                if 0 == (
                        idx % 15
                ):  # No idea what is special about the magic number 15
                    scene.refine()

        scene.write_cache()

        return 0
Пример #13
0
    def cpu_batch_paint(self, imgs, cams):
        if (self.str_cache is None):
            self.create_stream_cache(imgs)

        # sigma norm table?
        under_estimation_probability = 0.2
        batch.init_process("bstaSigmaNormTableProcess")
        batch.set_input_float(0, under_estimation_probability)
        batch.run_process()
        (id, type) = batch.commit_output(0)
        n_table = dbvalue(id, type)

        # loop over images creating aux data
        for idx in range(0, len(imgs)):

            # load cam/img
            img, ni, nj = vil_adaptor.load_image(imgs[idx])
            pcam = vpgl_adaptor.load_perspective_camera(cams[idx])
            gcam = vpgl_adaptor.persp2gen(pcam, ni, nj)

            # create norm intensity (num rays...)
            batch.init_process("boxm2CppCreateNormIntensitiesProcess")
            batch.set_input_from_db(0, self.scene)
            batch.set_input_from_db(1, self.cpu_cache)
            batch.set_input_from_db(2, gcam)
            batch.set_input_from_db(3, img)
            batch.set_input_string(4, "img_" + "%05d" % idx)
            batch.run_process()

            # create aux
            batch.init_process("boxm2CppCreateAuxDataOPT2Process")
            batch.set_input_from_db(0, self.scene)
            batch.set_input_from_db(1, self.cpu_cache)
            batch.set_input_from_db(2, gcam)
            batch.set_input_from_db(3, img)
            batch.set_input_string(4, "img_" + "%05d" % idx)
            batch.run_process()
            self.write_cache(True)

        batch.init_process("boxm2CppBatchUpdateOPT2Process")
        batch.set_input_from_db(0, self.scene)
        batch.set_input_from_db(1, self.cpu_cache)
        batch.set_input_from_db(2, self.str_cache)
        batch.set_input_from_db(3, n_table)
        batch.run_process()

        # close the files so that they can be reloaded after the next iteration
        batch.init_process("boxm2StreamCacheCloseFilesProcess")
        batch.set_input_from_db(0, self.str_cache)
        batch.run_process()

        self.write_cache()
Пример #14
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    def cpu_batch_paint(self, imgs, cams):
        if (self.str_cache is None):
            self.create_stream_cache(imgs)

        # sigma norm table?
        under_estimation_probability = 0.2
        batch.init_process("bstaSigmaNormTableProcess")
        batch.set_input_float(0, under_estimation_probability)
        batch.run_process()
        (id, type) = batch.commit_output(0)
        n_table = dbvalue(id, type)

        # loop over images creating aux data
        for idx in range(0, len(imgs)):

            # load cam/img
            img, ni, nj = vil_adaptor.load_image(imgs[idx])
            pcam = vpgl_adaptor.load_perspective_camera(cams[idx])
            gcam = vpgl_adaptor.persp2gen(pcam, ni, nj)

            # create norm intensity (num rays...)
            batch.init_process("boxm2CppCreateNormIntensitiesProcess")
            batch.set_input_from_db(0, self.scene)
            batch.set_input_from_db(1, self.cpu_cache)
            batch.set_input_from_db(2, gcam)
            batch.set_input_from_db(3, img)
            batch.set_input_string(4, "img_" + "%05d" % idx)
            batch.run_process()

            # create aux
            batch.init_process("boxm2CppCreateAuxDataOPT2Process")
            batch.set_input_from_db(0, self.scene)
            batch.set_input_from_db(1, self.cpu_cache)
            batch.set_input_from_db(2, gcam)
            batch.set_input_from_db(3, img)
            batch.set_input_string(4, "img_" + "%05d" % idx)
            batch.run_process()
            self.write_cache(True)

        batch.init_process("boxm2CppBatchUpdateOPT2Process")
        batch.set_input_from_db(0, self.scene)
        batch.set_input_from_db(1, self.cpu_cache)
        batch.set_input_from_db(2, self.str_cache)
        batch.set_input_from_db(3, n_table)
        batch.run_process()

        # close the files so that they can be reloaded after the next iteration
        batch.init_process("boxm2StreamCacheCloseFilesProcess")
        batch.set_input_from_db(0, self.str_cache)
        batch.run_process()

        self.write_cache()
Пример #15
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    def write_aux_data(self, imgs, cams):
        for idx in range(len(imgs)):
            print '--------------------------'
            print "processing image " + imgs[idx]

            # load cam/img
            img, ni, nj = vil_adaptor.load_image(imgs[idx])
            pcam = vpgl_adaptor.load_perspective_camera(cams[idx])
            gcam = vpgl_adaptor.persp2gen(pcam, ni, nj)

            # update aux per view call
            fname, fextension = os.path.splitext(imgs[idx])
            imageID = os.path.basename(fname)
            self.update_aux(img, gcam, imageID)
Пример #16
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    def write_aux_data(self, imgs, cams):
        for idx in range(len(imgs)):
            print '--------------------------'
            print "processing image " + imgs[idx]

            # load cam/img
            img, ni, nj = vil_adaptor.load_image(imgs[idx])
            pcam = vpgl_adaptor.load_perspective_camera(cams[idx])
            gcam = vpgl_adaptor.persp2gen(pcam, ni, nj)

            # update aux per view call
            fname, fextension = os.path.splitext(imgs[idx])
            imageID = os.path.basename(fname)
            self.update_aux(img, gcam, imageID)
Пример #17
0
def render_changes(scene,
                   img_glob,
                   cam_glob,
                   outdir,
                   n=1,
                   raybelief="",
                   max_mode=False):

    # make sure imgglob and camglob are string lists and same size
    if isinstance(img_glob, str) and isinstance(cam_glob, str):
        img_glob = [img_glob]
        cam_glob = [cam_glob]
    assert len(img_glob) == len(cam_glob)

    # make sure outdir exists
    if not os.path.exists(outdir):
        os.makedirs(outdir)

    print "Rendering images: ", img_glob, " into ", outdir

    # load change for each image
    for idx, img in enumerate(img_glob):

        # grab image number of ground truth image
        imgnum, ext = os.path.splitext(basename(img))
        pcam = vpgl.load_perspective_camera(cam_glob[idx])
        rimg, ni, nj = vil.load_image(img)

        # render exp
        expimg = scene.render(pcam, ni, nj)

        # render change detection
        cd_fname = outdir + "/cd_" + imgnum + ".tiff"
        cd_img = scene.change_detect(pcam, rimg, expimg, n, raybelief,
                                     max_mode)
        vil.save_image(cd_img, cd_fname)

        # clean up
        bbas.remove_from_db([rimg, expimg, cd_img])
Пример #18
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def run_build_voxel_model_bp(self,
                             image_set_id,
                             camera_set_id,
                             scene_id,
                             bbox,
                             skip_frames,
                             cleanup=True):
    import random
    import glob
    import math

    import numpy as np

    from vsi.tools.redirect import StdRedirect
    from voxel_globe.meta import models
    from voxel_globe.tools.camera import get_krt
    import voxel_globe.tools

    from boxm2_scene_adaptor import boxm2_scene_adaptor

    import brl_init
    from vil_adaptor_boxm2_batch import load_image
    import vpgl_adaptor_boxm2_batch as vpgl

    from vsi.vxl.create_scene_xml import create_scene_xml

    from vsi.tools.dir_util import copytree
    from vsi.tools.file_util import lncp

    def rectint(recta, rectb):
        lx = max(recta[0], rectb[0])
        rx = min(recta[2], rectb[2])
        by = max(recta[1], rectb[1])
        ty = min(recta[3], rectb[3])

        if lx > rx or by > ty:
            return [0, 0, 0, 0], 0
        else:
            return [lx, by, rx, ty], (rx - lx) * (ty - by)

    def generate_subsetim(scene, camfiles, ni, nj):
        subsetIdx = []
        refIndices = []
        minDepOverlap = 0.25
        minRefOverlap = 0.5
        minIndepAngle = 5.0
        minRefAngle = 5.0
        maxRefAngle = 15.0
        minRefIndepAngle = 5.0
        cosMinIndepAngle = math.cos(minIndepAngle * math.pi / 180.0)
        cosMinRefAngle = math.cos(minRefAngle * math.pi / 180.0)
        cosMaxRefAngle = math.cos(maxRefAngle * math.pi / 180.0)
        cosMinRefIndepAngle = math.cos(minRefIndepAngle * math.pi / 180.0)
        bbox = scene.bbox
        grect = [
            scene.bbox[0][0], scene.bbox[0][1], scene.bbox[1][0],
            scene.bbox[1][1]
        ]
        worldoverlaps = []
        camrects = []
        cams = []
        princAxis = []
        for camfile in camfiles:
            pcam = vpgl.load_perspective_camera(camfile)
            prx, pry, prz = vpgl.get_backprojected_ray(pcam, ni / 2, nj / 2)
            princAxis.append([prx, pry, prz])
            Hmat = vpgl.compute_camera_to_world_homography(
                pcam, [0, 0, 1, -bbox[0][2]])
            H = np.array(Hmat).reshape([3, 3])
            ps = np.dot(
                H,
                np.transpose([[0, 0, 1], [ni, 0, 1], [ni, nj, 1], [0, nj, 1]]))
            xs = ps[0, :] / ps[2, :]
            ys = ps[1, :] / ps[2, :]
            rect = [min(xs), min(ys), max(xs), max(ys)]
            area = (rect[2] - rect[0]) * (rect[3] - rect[1])
            crect, carea = rectint(rect, grect)
            #print crect,carea
            if (carea > 0):
                cams.append(pcam)
                camrects.append(crect)
                worldoverlaps.append(carea / area)

        usedcams = [False] * len(cams)
        for i in range(0, len(cams)):
            randidx = random.randint(0, len(cams) - 1)
            while usedcams[randidx]:
                randidx = (randidx + 1) % len(cams)
            usedcams[randidx] = True
            dep = False
            for c2 in range(0, len(subsetIdx)):
                cosAngle = np.dot(princAxis[randidx], princAxis[subsetIdx[c2]])
                if cosAngle > cosMinIndepAngle:
                    rectc2 = camrects[subsetIdx[c2]]
                    overlap, oarea = rectint(camrects[randidx], rectc2)
                    tarea = (rectc2[2] - rectc2[0]) * (rectc2[3] - rectc2[1])
                    if (oarea / tarea > minDepOverlap):
                        dep = True
                        break
            if dep:
                continue
            theseRefIndices = []
            for c3 in range(0, len(cams)):
                #Check angle disparity
                cosAngle2 = np.dot(princAxis[randidx], princAxis[c3])
                if (cosAngle2 > cosMinRefAngle or cosAngle2 < cosMaxRefAngle):
                    continue
                # Check that a similar viewpoint isn't already used for reference
                refDep = False
                for c4 in range(0, len(theseRefIndices)):
                    #Check angle disparity
                    cosAngle3 = np.dot(princAxis[theseRefIndices[c4]],
                                       princAxis[c3])
                    if (cosAngle3 > cosMinRefIndepAngle):
                        refDep = True
                        break
                    #If similar viewpoint don't add
                if (refDep):
                    continue
                theseRefIndices.append(c3)
                #If at least one reference image save this viewpoint
            if len(theseRefIndices) > 0:
                subsetIdx.append(randidx)
                refIndices.append(theseRefIndices)
        return subsetIdx, refIndices

    def update_bp(scene,
                  images,
                  cameras,
                  do_update_image=True,
                  do_update_hmap=False):
        _, ni, nj = load_image(images[0])
        frames, refimages = generate_subsetim(scene, cameras, ni, nj)
        for file_name in glob.glob(os.path.join(scene.model_dir,
                                                'boxm2_*.bin')):
            os.remove(file_name)
        scene.init_uniform_prob()

        sradius = 16
        idents = []
        weights = []
        if do_update_image:
            idents.append("if")
            weights.append(1.0)
        if do_update_hmap:
            idents.append("hf")
            weights.append(2.0)

        for idx, i in enumerate(frames):
            if do_update_image:
                print "Iteration ", idx, "Image ", images[i]
                ####load image and camera
                viewid = os.path.splitext(os.path.basename(images[i]))[0]
                #### forming an app model using the neighbor images
                for lindex in refimages[idx]:
                    lcam = vpgl.load_perspective_camera(cameras[lindex])
                    limg, ni, nj = load_image(images[lindex])
                    scene.update(lcam, limg, False, True, None, "gpu0", 0.05,
                                 viewid)

                scene.update_if(False, viewid)  # subtracting the image factor
                scene.fuse_factors(idents, weights)
                pcam = vpgl.load_perspective_camera(cameras[i])
                img, ni, nj = load_image(images[i])
                scene.compute_pre_post(pcam, img, viewid, 100000, 100000)
                # computing the new image factor
                scene.update_if(True, viewid)  # adding the image factor
                scene.fuse_factors(idents, weights)

            if do_update_hmap and idx % 2 == 0:
                scene.update_hf(False)  # subtracting the height-map factor
                scene.fuse_factors(idents, weights)
                zimg, zvar, ximg, yimg, probimg = scene.render_height_map()
                #save_image(zimg, "./zimg.tif")
                scene.compute_hmapf(zimg, zvar, ximg, yimg,
                                    sradius)  # computing the height-map factor
                scene.update_hf(True)  # adding the height-map factor
                scene.fuse_factors(idents, weights)

        scene.write_cache()

    def refine(scene):
        scene.refine(0.3)
        for filename in glob.glob(os.path.join(scene.model_dir, '[a-b]*.bin')):
            os.remove(filename)
        scene.write_cache()

    with StdRedirect(
            open(
                os.path.join(voxel_globe.tools.log_dir(), self.request.id) +
                '_out.log', 'w'),
            open(
                os.path.join(voxel_globe.tools.log_dir(), self.request.id) +
                '_err.log', 'w')):

        openclDevice = os.environ['VIP_OPENCL_DEVICE']
        opencl_memory = os.environ.get('VIP_OPENCL_MEMORY', None)
        if opencl_memory:
            opencl_memory = int(opencl_memory)

        scene = models.Scene.objects.get(id=scene_id)
        imageSet = models.ImageSet.objects.get(id=image_set_id)
        imageList = imageSet.images.all()

        with voxel_globe.tools.task_dir('voxel_world') as processing_dir:
            logger.warning(bbox)

            create_scene_xml(openclDevice,
                             0,
                             float(bbox['voxel_size']),
                             lvcs1=(float(bbox['x_min']), float(bbox['y_min']),
                                    float(bbox['z_min'])),
                             lvcs2=(float(bbox['x_max']), float(bbox['y_max']),
                                    float(bbox['z_max'])),
                             origin=scene.origin,
                             model_dir='.',
                             number_bins=1,
                             output_file=open(
                                 os.path.join(processing_dir, 'scene.xml'),
                                 'w'),
                             n_bytes_gpu=opencl_memory)

            counter = 1

            imageNames = []
            cameraNames = []

            os.mkdir(os.path.join(processing_dir, 'local'))

            #Prepping
            self.update_state(state='INITIALIZE',
                              meta={
                                  'image_set_name': imageSet.name,
                                  'stage': 'camera fetch'
                              })
            for image in imageList:
                (K, R, T, o) = get_krt(image, camera_set_id)

                krtName = os.path.join(processing_dir, 'local',
                                       'frame_%05d.krt' % counter)

                with open(krtName, 'w') as fid:
                    print >> fid, (("%0.18f " * 3 + "\n") * 3) % (
                        K[0, 0], K[0, 1], K[0, 2], K[1, 0], K[1, 1], K[1, 2],
                        K[2, 0], K[2, 1], K[2, 2])
                    print >> fid, (("%0.18f " * 3 + "\n") * 3) % (
                        R[0, 0], R[0, 1], R[0, 2], R[1, 0], R[1, 1], R[1, 2],
                        R[2, 0], R[2, 1], R[2, 2])

                    print >> fid, ("%0.18f " * 3 + "\n") % (T[0, 0], T[1, 0],
                                                            T[2, 0])

                imageName = image.filename_path
                extension = os.path.splitext(imageName)[1]
                localName = os.path.join(processing_dir, 'local',
                                         'frame_%05d%s' % (counter, extension))
                lncp(imageName, localName)

                counter += 1

                imageNames.append(localName)
                cameraNames.append(krtName)

            variance = 0.06

            vxl_scene = boxm2_scene_adaptor(
                os.path.join(processing_dir, "scene.xml"), openclDevice)
            # loaded_imgs = []
            # loaded_cams = []

            # for i in range(0, len(imageNames), skip_frames):
            #   logger.debug("i: %d img name: %s cam name: %s", i, imageNames[i],
            #                cameraNames[i])
            #   self.update_state(state='PRELOADING', meta={'image_set_name': imageSet.name,
            #                                               'stage':'image load',
            #                                               'i':i,
            #                                               'total':len(imageNames)})
            #   img, ni, nj = load_image(imageNames[i])
            #   loaded_imgs.append(img)
            #   pcam = load_perspective_camera(cameraNames[i])
            #   loaded_cams.append(pcam)

            refine_cnt = 2

            for rfk in range(0, refine_cnt, 1):

                self.update_state(state='PROCESSING',
                                  meta={
                                      'image_set_name': imageSet.name,
                                      'stage': 'update 1'
                                  })
                update_bp(vxl_scene, imageNames, cameraNames)
                # self.update_state(state='PROCESSING', meta={'image_set_name': imageSet.name,
                #     'stage':'update 2'})
                # update_bp(vxl_scene, imageNames, cameraNames, True, True)
                # self.update_state(state='PROCESSING', meta={'image_set_name': imageSet.name,
                #     'stage':'update 3'})
                # update_bp(vxl_scene, imageNames, cameraNames, True, True)

                if rfk < refine_cnt - 1:
                    self.update_state(state='PROCESSING',
                                      meta={
                                          'image_set_name': imageSet.name,
                                          'stage': 'refine',
                                          'i': rfk + 1,
                                          'total': refine_cnt
                                      })
                    refine(vxl_scene)

            #Update color appearance

            with open(os.path.join(processing_dir, "scene_color.xml"),
                      'w') as fid:
                lines = open(os.path.join(processing_dir, "scene.xml"),
                             'r').readlines()
                lines = [
                    line.replace('boxm2_mog3_grey', 'boxm2_gauss_rgb').replace(
                        'boxm2_num_obs', 'boxm2_num_obs_single')
                    for line in lines
                ]
                fid.writelines(lines)

            vxl_scene = boxm2_scene_adaptor(
                os.path.join(processing_dir, "scene_color.xml"), openclDevice)

            for idx, (image_name,
                      camera_name) in enumerate(zip(imageNames, cameraNames)):
                self.update_state(state='PROCESSING',
                                  meta={
                                      'image_set_name': imageSet.name,
                                      'stage': 'color_update',
                                      'i': idx + 1,
                                      'total': len(imageNames),
                                      'images': len(imageNames)
                                  })
                img, _, _ = load_image(image_name)
                pcam = vpgl.load_perspective_camera(camera_name)
                logger.debug("color_paint idx: %d", idx)
                vxl_scene.update(pcam,
                                 img,
                                 False,
                                 False,
                                 None,
                                 openclDevice,
                                 tnear=1000.0,
                                 tfar=100000.0)

            vxl_scene.write_cache()

            with voxel_globe.tools.storage_dir(
                    'voxel_world') as voxel_world_dir:
                copytree(processing_dir,
                         voxel_world_dir,
                         ignore=lambda x, y: ['local'])
                models.VoxelWorld(name='%s world (%s)' %
                                  (imageSet.name, self.request.id),
                                  origin=scene.origin,
                                  directory=voxel_world_dir,
                                  service_id=self.request.id).save()

        return {"image_set_name": imageSet.name}
Пример #19
0
def run_build_voxel_model_bp(self, image_set_id, camera_set_id, scene_id, bbox, 
                             skip_frames, cleanup=True):
  import random
  import glob
  import math

  import numpy as np

  from vsi.tools.redirect import StdRedirect
  from voxel_globe.meta import models
  from voxel_globe.tools.camera import get_krt
  import voxel_globe.tools

  from boxm2_scene_adaptor import boxm2_scene_adaptor

  import brl_init
  from vil_adaptor_boxm2_batch import load_image
  import vpgl_adaptor_boxm2_batch as vpgl

  from vsi.vxl.create_scene_xml import create_scene_xml

  from vsi.tools.dir_util import copytree
  from vsi.tools.file_util import lncp

  def rectint(recta,rectb):
    lx = max(recta[0],rectb[0])
    rx = min(recta[2],rectb[2])
    by = max(recta[1],rectb[1])
    ty = min(recta[3],rectb[3])

    if lx > rx or by > ty :
      return [0,0,0,0],0
    else:
      return [lx,by,rx,ty], (rx-lx)*(ty-by)

  def generate_subsetim(scene,camfiles,ni,nj):
    subsetIdx = []
    refIndices = []
    minDepOverlap = 0.25
    minRefOverlap = 0.5
    minIndepAngle = 5.0
    minRefAngle = 5.0
    maxRefAngle = 15.0
    minRefIndepAngle = 5.0
    cosMinIndepAngle = math.cos( minIndepAngle*math.pi/180.0 );
    cosMinRefAngle = math.cos( minRefAngle*math.pi/180.0 );
    cosMaxRefAngle = math.cos( maxRefAngle*math.pi/180.0 );
    cosMinRefIndepAngle = math.cos( minRefIndepAngle*math.pi/180.0 );
    bbox =  scene.bbox
    grect=[scene.bbox[0][0],scene.bbox[0][1],scene.bbox[1][0],scene.bbox[1][1]]
    worldoverlaps = []
    camrects = []
    cams = []
    princAxis = [] 
    for camfile in camfiles:
      pcam = vpgl.load_perspective_camera(camfile)
      prx,pry,prz=vpgl.get_backprojected_ray(pcam,ni/2,nj/2)
      princAxis.append([prx,pry,prz])
      Hmat = vpgl.compute_camera_to_world_homography(pcam,[0,0,1,-bbox[0][2]])
      H = np.array(Hmat).reshape([3,3])
      ps =  np.dot(H,np.transpose([[0,0,1],
                     [ni,0,1],
                     [ni,nj,1],
                     [0,nj,1]]))
      xs =  ps[0,:]/ps[2,:]
      ys =  ps[1,:]/ps[2,:]
      rect = [min(xs),min(ys),max(xs),max(ys)]
      area = (rect[2]-rect[0])*(rect[3]-rect[1])
      crect,carea = rectint(rect,grect)
      #print crect,carea
      if ( carea > 0 ):
        cams.append(pcam)
        camrects.append(crect)
        worldoverlaps.append(carea/area)

    usedcams = [False]*len(cams)
    for i in range(0,len(cams)):
      randidx = random.randint(0,len(cams)-1)
      while usedcams[randidx]:
        randidx = (randidx+1)%len(cams)
      usedcams[randidx]= True
      dep = False
      for c2 in range(0,len(subsetIdx)):
        cosAngle = np.dot(princAxis[randidx], princAxis[subsetIdx[c2]] )
        if  cosAngle > cosMinIndepAngle :
          rectc2 = camrects[subsetIdx[c2]]
          overlap,oarea = rectint(camrects[randidx] , rectc2)
          tarea = (rectc2[2]-rectc2[0])*(rectc2[3]-rectc2[1])
          if( oarea/tarea > minDepOverlap ):
            dep = True
            break
      if dep:
        continue
      theseRefIndices= []
      for c3 in range(0,len(cams)):
        #Check angle disparity
        cosAngle2 = np.dot(princAxis[randidx],princAxis[c3] );
        if( cosAngle2 > cosMinRefAngle or cosAngle2 < cosMaxRefAngle ):
          continue
        # Check that a similar viewpoint isn't already used for reference
        refDep = False
        for c4 in range(0,len(theseRefIndices)):
          #Check angle disparity
          cosAngle3 = np.dot(princAxis[theseRefIndices[c4]],princAxis[c3] );
          if( cosAngle3 > cosMinRefIndepAngle ):
            refDep = True
            break
          #If similar viewpoint don't add
        if( refDep ):
          continue
        theseRefIndices.append(c3)
            #If at least one reference image save this viewpoint
      if len(theseRefIndices) > 0 :
        subsetIdx.append( randidx );
        refIndices.append( theseRefIndices );
    return subsetIdx, refIndices

  def update_bp(scene, images, cameras, do_update_image=True, do_update_hmap=False):
    _, ni, nj = load_image (images[0])
    frames,refimages = generate_subsetim(scene,cameras,ni,nj)
    for file_name in glob.glob(os.path.join(scene.model_dir, 'boxm2_*.bin')):
      os.remove(file_name)
    scene.init_uniform_prob()
    
    sradius = 16
    idents = []
    weights = []
    if do_update_image:
      idents.append("if")
      weights.append(1.0)
    if do_update_hmap:
      idents.append("hf")
      weights.append(2.0)

    for idx, i in enumerate(frames):
      if do_update_image:
        print "Iteration ",idx,  "Image " , images[i];
        ####load image and camera
        viewid = os.path.splitext(os.path.basename(images[i]))[0]
        #### forming an app model using the neighbor images
        for lindex in refimages[idx]:
          lcam        = vpgl.load_perspective_camera(cameras[lindex]); 
          limg, ni, nj = load_image (images[lindex]);
          scene.update(lcam, limg,False, True,None ,"gpu0",0.05,viewid)

        scene.update_if(False,viewid)       # subtracting the image factor 
        scene.fuse_factors(idents,weights)  
        pcam        = vpgl.load_perspective_camera(cameras[i]); 
        img, ni, nj = load_image (images[i]);
        scene.compute_pre_post(pcam, img,viewid,100000,100000); # computing the new image factor 
        scene.update_if(True,viewid)       # adding the image factor 
        scene.fuse_factors(idents,weights)

      if do_update_hmap and idx % 2 == 0:     
        scene.update_hf(False)              # subtracting the height-map factor 
        scene.fuse_factors(idents,weights)
        zimg,zvar,ximg,yimg,probimg = scene.render_height_map()
        #save_image(zimg, "./zimg.tif")
        scene.compute_hmapf(zimg,zvar,ximg,yimg,sradius) # computing the height-map factor
        scene.update_hf(True)                            # adding the height-map factor
        scene.fuse_factors(idents,weights)

    scene.write_cache()

  def refine(scene):
    scene.refine(0.3)
    for filename in glob.glob(os.path.join(scene.model_dir, '[a-b]*.bin')):
      os.remove(filename)
    scene.write_cache()

  with StdRedirect(open(os.path.join(voxel_globe.tools.log_dir(), 
                                     self.request.id)+'_out.log', 'w'),
                   open(os.path.join(voxel_globe.tools.log_dir(), 
                                     self.request.id)+'_err.log', 'w')):

    openclDevice = os.environ['VIP_OPENCL_DEVICE']
    opencl_memory = os.environ.get('VIP_OPENCL_MEMORY', None)
    if opencl_memory:
      opencl_memory = int(opencl_memory)

    scene = models.Scene.objects.get(id=scene_id)
    imageSet = models.ImageSet.objects.get(id=image_set_id)
    imageList = imageSet.images.all()

    with voxel_globe.tools.task_dir('voxel_world') as processing_dir:
      logger.warning(bbox)

      create_scene_xml(openclDevice, 0, float(bbox['voxel_size']), 
          lvcs1=(float(bbox['x_min']), float(bbox['y_min']), 
                 float(bbox['z_min'])), 
          lvcs2=(float(bbox['x_max']), float(bbox['y_max']), 
                 float(bbox['z_max'])),
          origin=scene.origin, model_dir='.', number_bins=1,
          output_file=open(os.path.join(processing_dir, 'scene.xml'), 'w'),
          n_bytes_gpu=opencl_memory)

      counter = 1

      imageNames = []
      cameraNames = []

      os.mkdir(os.path.join(processing_dir, 'local'))
      
      #Prepping
      self.update_state(state='INITIALIZE', meta={'image_set_name': imageSet.name,
                                                  'stage':'camera fetch'})
      for image in imageList:
        (K,R,T,o) = get_krt(image, camera_set_id)
        
        krtName = os.path.join(processing_dir, 'local', 'frame_%05d.krt' % counter)
        
        with open(krtName, 'w') as fid:
          print >>fid, (("%0.18f "*3+"\n")*3) % (K[0,0], K[0,1], K[0,2], 
              K[1,0], K[1,1], K[1,2], K[2,0], K[2,1], K[2,2])
          print >>fid, (("%0.18f "*3+"\n")*3) % (R[0,0], R[0,1], R[0,2], 
              R[1,0], R[1,1], R[1,2], R[2,0], R[2,1], R[2,2])
    
          print >>fid, ("%0.18f "*3+"\n") % (T[0,0], T[1,0], T[2,0])
        
        imageName = image.filename_path
        extension = os.path.splitext(imageName)[1]
        localName = os.path.join(processing_dir, 'local', 
                                 'frame_%05d%s' % (counter, extension))
        lncp(imageName, localName)
        
        counter += 1
      
        imageNames.append(localName)
        cameraNames.append(krtName)
        
      variance = 0.06
      
      vxl_scene = boxm2_scene_adaptor(os.path.join(processing_dir, "scene.xml"),
                                  openclDevice)
      # loaded_imgs = []
      # loaded_cams = []
    
      # for i in range(0, len(imageNames), skip_frames):
      #   logger.debug("i: %d img name: %s cam name: %s", i, imageNames[i], 
      #                cameraNames[i])
      #   self.update_state(state='PRELOADING', meta={'image_set_name': imageSet.name,
      #                                               'stage':'image load', 
      #                                               'i':i, 
      #                                               'total':len(imageNames)})
      #   img, ni, nj = load_image(imageNames[i])
      #   loaded_imgs.append(img)
      #   pcam = load_perspective_camera(cameraNames[i])
      #   loaded_cams.append(pcam)
    
      refine_cnt = 2

      for rfk in range(0, refine_cnt, 1):

        self.update_state(state='PROCESSING', meta={'image_set_name': imageSet.name,
            'stage':'update 1'})
        update_bp(vxl_scene, imageNames, cameraNames)
      # self.update_state(state='PROCESSING', meta={'image_set_name': imageSet.name,
      #     'stage':'update 2'})
      # update_bp(vxl_scene, imageNames, cameraNames, True, True)
      # self.update_state(state='PROCESSING', meta={'image_set_name': imageSet.name,
      #     'stage':'update 3'})
      # update_bp(vxl_scene, imageNames, cameraNames, True, True)

        if rfk < refine_cnt-1:
          self.update_state(state='PROCESSING', 
                            meta={'image_set_name': imageSet.name,
                                  'stage':'refine', 'i':rfk+1, 
                                  'total':refine_cnt})
          refine(vxl_scene)

      #Update color appearance

      with open(os.path.join(processing_dir, "scene_color.xml"), 'w') as fid:
        lines = open(os.path.join(processing_dir, "scene.xml"), 
                                  'r').readlines()
        lines = [line.replace('boxm2_mog3_grey', 
                              'boxm2_gauss_rgb').replace(
                              'boxm2_num_obs',
                              'boxm2_num_obs_single') for line in lines]
        fid.writelines(lines)

      vxl_scene = boxm2_scene_adaptor(os.path.join(processing_dir, 
                                                   "scene_color.xml"),
                                      openclDevice)

      for idx, (image_name, camera_name) in enumerate(zip(imageNames, cameraNames)):
        self.update_state(state='PROCESSING', meta={
            'image_set_name': imageSet.name,
            'stage':'color_update', 
            'i':idx+1, 'total':len(imageNames),
            'images':len(imageNames)})
        img, _, _ = load_image(image_name)
        pcam = vpgl.load_perspective_camera(camera_name)
        logger.debug("color_paint idx: %d", idx)
        vxl_scene.update(pcam,img,False,False,None,openclDevice,
                         tnear = 1000.0, tfar = 100000.0)

      vxl_scene.write_cache()

      with voxel_globe.tools.storage_dir('voxel_world') as voxel_world_dir:
        copytree(processing_dir, voxel_world_dir, ignore=lambda x,y:['local'])
        models.VoxelWorld(
            name='%s world (%s)' % (imageSet.name, self.request.id),
            origin=scene.origin,
            directory=voxel_world_dir,
            service_id=self.request.id).save()

    return {"image_set_name" : imageSet.name}
Пример #20
0
def run_build_voxel_model(self, image_set_id, camera_set_id, scene_id, bbox, 
                          skip_frames, cleanup=True):

  import random

  from vsi.tools.redirect import StdRedirect
  from voxel_globe.meta import models
  from voxel_globe.tools.camera import get_krt
  import voxel_globe.tools

  from boxm2_scene_adaptor import boxm2_scene_adaptor

  import brl_init
  from vil_adaptor_boxm2_batch import load_image
  from vpgl_adaptor_boxm2_batch import load_perspective_camera

  from vsi.vxl.create_scene_xml import create_scene_xml

  from vsi.tools.dir_util import copytree
  from vsi.tools.file_util import lncp

  with StdRedirect(open(os.path.join(voxel_globe.tools.log_dir(), 
                                     self.request.id)+'_out.log', 'w'),
                   open(os.path.join(voxel_globe.tools.log_dir(), 
                                     self.request.id)+'_err.log', 'w')):

    openclDevice = os.environ['VIP_OPENCL_DEVICE']
    opencl_memory = os.environ.get('VIP_OPENCL_MEMORY', None)
    if opencl_memory:
      opencl_memory = int(opencl_memory)

    scene = models.Scene.objects.get(id=scene_id)

    imageSet = models.ImageSet.objects.get(\
        id=image_set_id)
    imageList = imageSet.images.all()

    with voxel_globe.tools.task_dir('voxel_world') as processing_dir:

      logger.warning(bbox)

      create_scene_xml(openclDevice, 3, float(bbox['voxel_size']), 
          lvcs1=(float(bbox['x_min']), float(bbox['y_min']), 
                 float(bbox['z_min'])), 
          lvcs2=(float(bbox['x_max']), float(bbox['y_max']), 
                 float(bbox['z_max'])),
          origin=scene.origin, model_dir='.', number_bins=1,
          output_file=open(os.path.join(processing_dir, 'scene.xml'), 'w'),
          n_bytes_gpu=opencl_memory)

      counter = 1

      imageNames = []
      cameraNames = []

      os.mkdir(os.path.join(processing_dir, 'local'))
      
      #Prepping
      for image in imageList:
        self.update_state(state='INITIALIZE', meta={'image_set_name': imageSet.name,
                                                    'stage':'image fetch', 
                                                    'i':counter, 
                                                    'total':len(imageList)})
        (K,R,T,o) = get_krt(image, camera_set_id)
        
        krtName = os.path.join(processing_dir, 'local', 'frame_%05d.krt' % counter)
        
        with open(krtName, 'w') as fid:
          print >>fid, (("%0.18f "*3+"\n")*3) % (K[0,0], K[0,1], K[0,2], 
              K[1,0], K[1,1], K[1,2], K[2,0], K[2,1], K[2,2])
          print >>fid, (("%0.18f "*3+"\n")*3) % (R[0,0], R[0,1], R[0,2], 
              R[1,0], R[1,1], R[1,2], R[2,0], R[2,1], R[2,2])
    
          print >>fid, ("%0.18f "*3+"\n") % (T[0,0], T[1,0], T[2,0])
        
        imageName = image.filename_path
        extension = os.path.splitext(imageName)[1]
        localName = os.path.join(processing_dir, 'local', 
                                 'frame_%05d%s' % (counter, extension))
        lncp(imageName, localName)
        
        counter += 1
      
        imageNames.append(localName)
        cameraNames.append(krtName)
        
      variance = 0.06
      
      vxl_scene = boxm2_scene_adaptor(os.path.join(processing_dir, "scene.xml"),
                                  openclDevice)
   
      loaded_imgs = []
      loaded_cams = []
    
      for i in range(0, len(imageNames), skip_frames):
        logger.debug("i: %d img name: %s cam name: %s", i, imageNames[i], 
                     cameraNames[i])
        self.update_state(state='PRELOADING', meta={'image_set_name': imageSet.name,
                                                    'stage':'image load', 
                                                    'i':i, 
                                                    'total':len(imageNames)})
        img, ni, nj = load_image(imageNames[i])
        loaded_imgs.append(img)
        pcam = load_perspective_camera(cameraNames[i])
        loaded_cams.append(pcam)
    
      refine_cnt = 5

      for rfk in range(0, refine_cnt, 1):
        pair = zip(loaded_imgs, loaded_cams)
        random.shuffle(pair)
        for idx, (img, cam) in enumerate(pair):
          self.update_state(state='PROCESSING', meta={'image_set_name': imageSet.name,
              'stage':'update', 
              'i':rfk+1, 'total':refine_cnt, 'image':idx+1, 
              'images':len(loaded_imgs)})
          logger.debug("refine_cnt: %d, idx: %d", rfk, idx)
          vxl_scene.update(cam,img,True,True,None,openclDevice,variance,
                       tnear = 1000.0, tfar = 100000.0)
    
        logger.debug("writing cache: %d", rfk)
        vxl_scene.write_cache()
        logger.debug("wrote cache: %d", rfk)
        
        if rfk < refine_cnt-1:
          self.update_state(state='PROCESSING', meta={'image_set_name': imageSet.name,
                                                      'stage':'refine', 
                                                      'i':rfk, 
                                                      'total':refine_cnt})
          logger.debug("refining %d...", rfk)
          vxl_scene.refine(0.3, openclDevice)
          vxl_scene.write_cache()


      with open(os.path.join(processing_dir, "scene_color.xml"), 'w') as fid:
        lines = open(os.path.join(processing_dir, "scene.xml"), 
                                  'r').readlines()
        lines = [line.replace('boxm2_mog3_grey', 
                              'boxm2_gauss_rgb').replace(
                              'boxm2_num_obs',
                              'boxm2_num_obs_single') for line in lines]
        fid.writelines(lines)

      vxl_scene = boxm2_scene_adaptor(os.path.join(processing_dir, 
                                                   "scene_color.xml"),
                                      openclDevice)

      for idx, (img, cam) in enumerate(pair):
        self.update_state(state='PROCESSING', meta={'image_set_name': imageSet.name,
                                                    'stage':'color_update', 
            'i':rfk+1, 'total':refine_cnt, 'image':idx+1, 
            'images':len(loaded_imgs)})
        logger.debug("color_paint idx: %d", idx)
        vxl_scene.update(cam,img,False,False,None,openclDevice,
                         tnear = 1000.0, tfar = 100000.0)

      vxl_scene.write_cache()

      with voxel_globe.tools.storage_dir('voxel_world') as voxel_world_dir:
        copytree(processing_dir, voxel_world_dir, ignore=lambda x,y:['local'])
        models.VoxelWorld(
            name='%s world (%s)' % (imageSet.name, self.request.id),
            origin=scene.origin,
            directory=voxel_world_dir,
            service_id=self.request.id).save()

    return {"image_set_name" : imageSet.name}
Пример #21
0
def run_build_voxel_model(self,
                          image_set_id,
                          camera_set_id,
                          scene_id,
                          bbox,
                          skip_frames,
                          cleanup=True):

    import random

    from vsi.tools.redirect import StdRedirect
    from voxel_globe.meta import models
    from voxel_globe.tools.camera import get_krt
    import voxel_globe.tools

    from boxm2_scene_adaptor import boxm2_scene_adaptor

    import brl_init
    from vil_adaptor_boxm2_batch import load_image
    from vpgl_adaptor_boxm2_batch import load_perspective_camera

    from vsi.vxl.create_scene_xml import create_scene_xml

    from vsi.tools.dir_util import copytree
    from vsi.tools.file_util import lncp

    with StdRedirect(
            open(
                os.path.join(voxel_globe.tools.log_dir(), self.request.id) +
                '_out.log', 'w'),
            open(
                os.path.join(voxel_globe.tools.log_dir(), self.request.id) +
                '_err.log', 'w')):

        openclDevice = os.environ['VIP_OPENCL_DEVICE']
        opencl_memory = os.environ.get('VIP_OPENCL_MEMORY', None)
        if opencl_memory:
            opencl_memory = int(opencl_memory)

        scene = models.Scene.objects.get(id=scene_id)

        imageSet = models.ImageSet.objects.get(\
            id=image_set_id)
        imageList = imageSet.images.all()

        with voxel_globe.tools.task_dir('voxel_world') as processing_dir:

            logger.warning(bbox)

            create_scene_xml(openclDevice,
                             3,
                             float(bbox['voxel_size']),
                             lvcs1=(float(bbox['x_min']), float(bbox['y_min']),
                                    float(bbox['z_min'])),
                             lvcs2=(float(bbox['x_max']), float(bbox['y_max']),
                                    float(bbox['z_max'])),
                             origin=scene.origin,
                             model_dir='.',
                             number_bins=1,
                             output_file=open(
                                 os.path.join(processing_dir, 'scene.xml'),
                                 'w'),
                             n_bytes_gpu=opencl_memory)

            counter = 1

            imageNames = []
            cameraNames = []

            os.mkdir(os.path.join(processing_dir, 'local'))

            #Prepping
            for image in imageList:
                self.update_state(state='INITIALIZE',
                                  meta={
                                      'image_set_name': imageSet.name,
                                      'stage': 'image fetch',
                                      'i': counter,
                                      'total': len(imageList)
                                  })
                (K, R, T, o) = get_krt(image, camera_set_id)

                krtName = os.path.join(processing_dir, 'local',
                                       'frame_%05d.krt' % counter)

                with open(krtName, 'w') as fid:
                    print >> fid, (("%0.18f " * 3 + "\n") * 3) % (
                        K[0, 0], K[0, 1], K[0, 2], K[1, 0], K[1, 1], K[1, 2],
                        K[2, 0], K[2, 1], K[2, 2])
                    print >> fid, (("%0.18f " * 3 + "\n") * 3) % (
                        R[0, 0], R[0, 1], R[0, 2], R[1, 0], R[1, 1], R[1, 2],
                        R[2, 0], R[2, 1], R[2, 2])

                    print >> fid, ("%0.18f " * 3 + "\n") % (T[0, 0], T[1, 0],
                                                            T[2, 0])

                imageName = image.filename_path
                extension = os.path.splitext(imageName)[1]
                localName = os.path.join(processing_dir, 'local',
                                         'frame_%05d%s' % (counter, extension))
                lncp(imageName, localName)

                counter += 1

                imageNames.append(localName)
                cameraNames.append(krtName)

            variance = 0.06

            vxl_scene = boxm2_scene_adaptor(
                os.path.join(processing_dir, "scene.xml"), openclDevice)

            loaded_imgs = []
            loaded_cams = []

            for i in range(0, len(imageNames), skip_frames):
                logger.debug("i: %d img name: %s cam name: %s", i,
                             imageNames[i], cameraNames[i])
                self.update_state(state='PRELOADING',
                                  meta={
                                      'image_set_name': imageSet.name,
                                      'stage': 'image load',
                                      'i': i,
                                      'total': len(imageNames)
                                  })
                img, ni, nj = load_image(imageNames[i])
                loaded_imgs.append(img)
                pcam = load_perspective_camera(cameraNames[i])
                loaded_cams.append(pcam)

            refine_cnt = 5

            for rfk in range(0, refine_cnt, 1):
                pair = zip(loaded_imgs, loaded_cams)
                random.shuffle(pair)
                for idx, (img, cam) in enumerate(pair):
                    self.update_state(state='PROCESSING',
                                      meta={
                                          'image_set_name': imageSet.name,
                                          'stage': 'update',
                                          'i': rfk + 1,
                                          'total': refine_cnt,
                                          'image': idx + 1,
                                          'images': len(loaded_imgs)
                                      })
                    logger.debug("refine_cnt: %d, idx: %d", rfk, idx)
                    vxl_scene.update(cam,
                                     img,
                                     True,
                                     True,
                                     None,
                                     openclDevice,
                                     variance,
                                     tnear=1000.0,
                                     tfar=100000.0)

                logger.debug("writing cache: %d", rfk)
                vxl_scene.write_cache()
                logger.debug("wrote cache: %d", rfk)

                if rfk < refine_cnt - 1:
                    self.update_state(state='PROCESSING',
                                      meta={
                                          'image_set_name': imageSet.name,
                                          'stage': 'refine',
                                          'i': rfk,
                                          'total': refine_cnt
                                      })
                    logger.debug("refining %d...", rfk)
                    vxl_scene.refine(0.3, openclDevice)
                    vxl_scene.write_cache()

            with open(os.path.join(processing_dir, "scene_color.xml"),
                      'w') as fid:
                lines = open(os.path.join(processing_dir, "scene.xml"),
                             'r').readlines()
                lines = [
                    line.replace('boxm2_mog3_grey', 'boxm2_gauss_rgb').replace(
                        'boxm2_num_obs', 'boxm2_num_obs_single')
                    for line in lines
                ]
                fid.writelines(lines)

            vxl_scene = boxm2_scene_adaptor(
                os.path.join(processing_dir, "scene_color.xml"), openclDevice)

            for idx, (img, cam) in enumerate(pair):
                self.update_state(state='PROCESSING',
                                  meta={
                                      'image_set_name': imageSet.name,
                                      'stage': 'color_update',
                                      'i': rfk + 1,
                                      'total': refine_cnt,
                                      'image': idx + 1,
                                      'images': len(loaded_imgs)
                                  })
                logger.debug("color_paint idx: %d", idx)
                vxl_scene.update(cam,
                                 img,
                                 False,
                                 False,
                                 None,
                                 openclDevice,
                                 tnear=1000.0,
                                 tfar=100000.0)

            vxl_scene.write_cache()

            with voxel_globe.tools.storage_dir(
                    'voxel_world') as voxel_world_dir:
                copytree(processing_dir,
                         voxel_world_dir,
                         ignore=lambda x, y: ['local'])
                models.VoxelWorld(name='%s world (%s)' %
                                  (imageSet.name, self.request.id),
                                  origin=scene.origin,
                                  directory=voxel_world_dir,
                                  service_id=self.request.id).save()

        return {"image_set_name": imageSet.name}