def scrollDraw(self): """ Checks to see if `delta` matches the current positions of the scroll bars. If not, `delta` is set to the correct value and `drawView()` is called to redraw the scroller. """ d = Point() if self._hScrollBar: d.x = self._hScrollBar.value else: d.x = 0 if self._vScrollBar: d.y = self._vScrollBar.value else: d.y = 0 if d.x != self.delta.x or d.y != self.delta.y: self.setCursor(self.cursor.x + self.delta.x - d.x, self.cursor.y + self.delta.y - d.y) self.delta = d if self._drawLock: self._drawFlag = True else: self.drawView()
def scrollDraw(self): d = Point(0, 0) d.x = self.hScrollBar.value if self.hScrollBar else 0 d.y = self.vScrollBar.value if self.vScrollBar else 0 if d.x != self.delta.x or d.y != self.delta.y: info = self.ScrollInfo() info.delta = self.delta - d info.ignore = self.background self.lock() try: self.forEach(self.doScroll, info) self.delta = d finally: self.unlock() self.drawView()