def main(self): """ This main method brings in to action the controller class which so far does nothing but set up the vision and its ouput """ counter = 1L timer = time.clock() try: c = True while c != 27: # the ESC key frame = self.camera.get_frame() pre_options = self.preprocessing.options # Apply preprocessing methods toggled in the UI preprocessed = self.preprocessing.run(frame, pre_options) frame = preprocessed['frame'] if 'background_sub' in preprocessed: cv2.imshow('bg sub', preprocessed['background_sub']) # Find object positions # model_positions have their y coordinate inverted # IMPORTANT model_positions, regular_positions = self.vision.locate(frame) model_positions = self.postprocessing.analyze(model_positions) # Update planner world beliefs self.planner.update_world(model_positions) self.planner.plan() # Use 'y', 'b', 'r' to change color. c = waitKey(2) & 0xFF actions = [] fps = float(counter) / (time.clock() - timer) # Draw vision content and actions self.GUI.draw( frame, model_positions, actions, regular_positions, fps, None, None, None, None, False, our_color=self.color, our_side=self.side, key=c, preprocess=pre_options) counter += 1 except: # This exception is stupid TODO: refactor. print("TODO SOMETHING CLEVER HERE") raise finally: tools.save_colors(self.pitch, self.calibration)
def control_loop(self): #TODO change this description ESC doesn't work """ The main loop for the control system. Runs until ESC is pressed. Takes a frame from the camera; processes it, gets the world state; gets the actions for the robots to perform; passes it to the robot controllers before finally updating the GUI. """ counter = 1L timer = time.clock() try: key = 255 while key != 27: # the ESC key # update the vision system with the next frame self.vision.update() pre_options = self.vision.preprocessing.options # Find appropriate action command = self.planner.update(self.vision.model_positions) self.controller.update(command) # Information about states regular_positions = self.vision.regular_positions model_positions = self.vision.model_positions defenderState = (str(self.planner.current_plan), "0") # Use 'y', 'b', 'r' to change color. key = waitKey(delay=2) & 0xFF # Returns 255 if no keypress detected gui_actions = [] fps = float(counter) / (time.clock() - timer) # Draw vision content and actions self.GUI.draw( self.vision.frame, model_positions, gui_actions, regular_positions, fps, None, defenderState, None, None, False, our_color=self.color, our_side=self.side, key=key, preprocess=pre_options) counter += 1 except Exception as e: print(e.message) traceback.print_exc(file=sys.stdout) finally: tools.save_colors(self.pitch, self.vision.calibration)
def wow(self): """ Ready your sword, here be dragons. """ counter = 1L timer = time.clock() try: c = True while c != 27: # the ESC key frame = self.camera.get_frame() pre_options = self.preprocessing.options # Apply preprocessing methods toggled in the UI preprocessed = self.preprocessing.run(frame, pre_options) frame = preprocessed['frame'] if 'background_sub' in preprocessed: cv2.imshow('bg sub', preprocessed['background_sub']) # Find object positions # model_positions have their y coordinate inverted model_positions, regular_positions = self.vision.locate(frame) model_positions = self.postprocessing.analyze(model_positions) # Find appropriate action self.planner.update_world(model_positions) attacker_actions = self.planner.plan('attacker') defender_actions = self.planner.plan('defender') if self.attacker is not None: self.attacker.execute(self.arduino, attacker_actions) if self.defender is not None: self.defender.execute(self.arduino, defender_actions) # Information about the grabbers from the world grabbers = { 'our_defender': self.planner._world.our_defender.catcher_area, 'our_attacker': self.planner._world.our_attacker.catcher_area } # Information about states attackerState = (self.planner.attacker_state, self.planner.attacker_strat_state) defenderState = (self.planner.defender_state, self.planner.defender_strat_state) # Use 'y', 'b', 'r' to change color. c = waitKey(2) & 0xFF actions = [] fps = float(counter) / (time.clock() - timer) # Draw vision content and actions self.GUI.draw( frame, model_positions, actions, regular_positions, fps, attackerState, defenderState, attacker_actions, defender_actions, grabbers, our_color=self.color, our_side=self.side, key=c, preprocess=pre_options) counter += 1 except: if self.defender is not None: self.defender.shutdown(self.arduino) if self.attacker is not None: self.attacker.shutdown(self.arduino) raise finally: # Write the new calibrations to a file. tools.save_colors(self.pitch, self.calibration) if self.attacker is not None: self.attacker.shutdown(self.arduino) if self.defender is not None: self.defender.shutdown(self.arduino)
def saveCalibrations(self): tools.save_colors(self.vision.pitch, self.calibration)
def wow(self): """ Ready your sword, here be dragons. """ counter = 1L timer = time.clock() try: c = True while c != 27: # the ESC key frame = self.camera.get_frame() pre_options = self.preprocessing.options # Apply preprocessing methods toggled in the UI preprocessed = self.preprocessing.run(frame, pre_options) frame = preprocessed['frame'] if 'background_sub' in preprocessed: cv2.imshow('bg sub', preprocessed['background_sub']) # Find object positions # model_positions have their y coordinate inverted model_positions, regular_positions = self.vision.locate(frame) model_positions = self.postprocessing.analyze(model_positions) # Find appropriate action self.planner.update_world(model_positions) if time.time() >= self.timeOfNextAction: if self.robot_action_list == []: plan = self.planner.plan() if isinstance(plan, list): self.robot_action_list = plan else: self.robot_action_list = [(plan, 0)] if self.controller is not None: self.controller.execute(self.arduino, self) # Information about the grabbers from the world grabbers = { 'our_defender': self.planner._world.our_defender.catcher_area, 'our_attacker': self.planner._world.our_attacker.catcher_area } # Information about states robotState = 'test' # Use 'y', 'b', 'r' to change color. c = waitKey(2) & 0xFF actions = [] fps = float(counter) / (time.clock() - timer) # Draw vision content and actions self.GUI.draw( frame, model_positions, actions, regular_positions, fps, robotState, "we dont need it", '', "we dont need it", grabbers, our_color='blue', our_side=self.side, key=c, preprocess=pre_options) counter += 1 if c == ord('a'): self.arduino.grabberUp() self.arduino.grab() except: if self.controller is not None: self.controller.shutdown(self.arduino) raise finally: # Write the new calibrations to a file. tools.save_colors(self.pitch, self.calibration) if self.controller is not None: self.controller.shutdown(self.arduino)
def wow(self): """ Ready your sword, here be dragons. """ counter = 1L timer = time.clock() try: c = True while c != 27: # the ESC key frame = self.camera.get_frame() pre_options = self.preprocessing.options # Apply preprocessing methods toggled in the UI preprocessed = self.preprocessing.run(frame, pre_options) frame = preprocessed["frame"] if "background_sub" in preprocessed: cv2.imshow("bg sub", preprocessed["background_sub"]) # Find object positions # model_positions have their y coordinate inverted model_positions, regular_positions = self.vision.locate(frame) model_positions = self.postprocessing.analyze(model_positions) # Find appropriate action self.planner.update_world(model_positions) attacker_actions = self.planner.plan("attacker") defender_actions = self.planner.plan("defender") if self.attacker is not None: self.attacker.execute(self.arduino, attacker_actions) if self.defender is not None: self.defender.execute(self.arduino, defender_actions) # Information about the grabbers from the world grabbers = { "our_defender": self.planner._world.our_defender.catcher_area, "our_attacker": self.planner._world.our_attacker.catcher_area, } # Information about states attackerState = (self.planner.attacker_state, self.planner.attacker_strat_state) defenderState = (self.planner.defender_state, self.planner.defender_strat_state) # Use 'y', 'b', 'r' to change color. c = waitKey(2) & 0xFF actions = [] fps = float(counter) / (time.clock() - timer) # Draw vision content and actions self.GUI.draw( frame, model_positions, actions, regular_positions, fps, attackerState, defenderState, attacker_actions, defender_actions, grabbers, our_color=self.color, our_side=self.side, key=c, preprocess=pre_options, ) counter += 1 except: if self.defender is not None: self.defender.shutdown(self.arduino) if self.attacker is not None: self.attacker.shutdown(self.arduino) raise finally: # Write the new calibrations to a file. tools.save_colors(self.pitch, self.calibration) if self.attacker is not None: self.attacker.shutdown(self.arduino) if self.defender is not None: self.defender.shutdown(self.arduino)