def draw(self): MeshVisual.draw(self) if self._wireframe and self._wireframe_offset: set_state(polygon_offset=self._wireframe_offset, polygon_offset_fill=True)
def draw(self, transforms): self._update_mesh_visual() return MeshVisual.draw(self, transforms)
def draw(self, transforms): MeshVisual.draw(self, transforms) if self.__wireframe and self.__wireframe_offset: set_state(polygon_offset=self.__wireframe_offset, polygon_offset_fill=True)