Пример #1
0
    def apply_translation(self, *args):
        if self.view and self.level:
            rmatrix = np.eye(4)
            r = rotation_matrix((self.model.angle_z.get() * np.pi / 180,
                                 self.model.angle_y.get() * np.pi / 180,
                                 self.model.angle_x.get() * np.pi / 180))

            rmatrix[:3, :3] = r[::-1, ::-1]
            cmatrix = np.array([
                self.model.center_x.get() / self.level,
                self.model.center_y.get() / self.level,
                self.model.center_z.get() / self.level
            ])
            tmatrix = np.array([
                self.model.offset_x.get() / self.level,
                self.model.offset_y.get() / self.level,
                self.model.offset_z.get() / self.level
            ])
            #
            # The last of 4 columns of the affine transform is the
            # translation. The translation is the rotated center minus the
            # offset plus the center, not rotated.
            #
            rmatrix[3, :3] = rmatrix[:3, :3].dot(tmatrix - cmatrix) + cmatrix
            rotate_transform = MatrixTransform(rmatrix)
            self.translation_frame.transform = rotate_transform
            self.center_frame.transform = MatrixTransform(
                np.array([[1, 0, 0, cmatrix[0]], [0, 1, 0, cmatrix[1]],
                          [0, 0, 1, cmatrix[2]], [0, 0, 0, 1]]))
            self.scene.update()
Пример #2
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def as_matrix_transform(transform):
    """
    Simplify a transform to a single matrix transform, which makes it a lot
    faster to compute transformations.

    Raises a TypeError if the transform cannot be simplified.
    """
    if isinstance(transform, ChainTransform):
        matrix = np.identity(4)
        for tr in transform.transforms:
            # We need to do the matrix multiplication manually because VisPy
            # somehow doesn't mutliply matrices if there is a perspective
            # component. The equation below looks like it's the wrong way
            # around, but the VisPy matrices are transposed.
            matrix = np.matmul(as_matrix_transform(tr).matrix, matrix)
        return MatrixTransform(matrix)
    elif isinstance(transform, InverseTransform):
        matrix = as_matrix_transform(transform._inverse)
        return MatrixTransform(matrix.inv_matrix)
    elif isinstance(transform, NullTransform):
        return MatrixTransform()
    elif isinstance(transform, STTransform):
        return transform.as_matrix()
    elif isinstance(transform, MatrixTransform):
        return transform
    else:
        raise TypeError("Could not simplify transform of type {0}".format(
            type(transform)))
Пример #3
0
    def __init__(self):
        vispy.app.Canvas.__init__(self, keys='interactive', size=(800, 800))

        # Create 4 copies of an image to be displayed with different transforms
        image = get_image()
        self.images = [visuals.ImageVisual(image, method='impostor')
                       for i in range(4)]

        # Transform all images to a standard size / location (because
        # get_image() might return unexpected sizes)
        s = 100. / max(self.images[0].size)
        tx = 0.5 * (100 - (self.images[0].size[0] * s))
        ty = 0.5 * (100 - (self.images[0].size[1] * s))
        base_tr = STTransform(scale=(s, s), translate=(tx, ty))

        self.images[0].transform = (STTransform(scale=(30, 30),
                                                translate=(600, 600)) *
                                    SineTransform() *
                                    STTransform(scale=(0.1, 0.1),
                                                translate=(-5, -5)) *
                                    base_tr)

        tr = MatrixTransform()
        tr.rotate(40, (0, 0, 1))
        tr.rotate(30, (1, 0, 0))
        tr.translate((0, -20, -60))

        p = MatrixTransform()
        p.set_perspective(0.5, 1, 0.1, 1000)
        tr = p * tr

        tr1 = (STTransform(translate=(200, 600)) *
               tr *
               STTransform(translate=(-50, -50)) *
               base_tr)
        self.images[1].transform = tr1

        tr2 = (STTransform(scale=(3, -100), translate=(200, 50)) *
               LogTransform((0, 2, 0)) *
               STTransform(scale=(1, -0.01), translate=(-50, 1.1)) *
               base_tr)
        self.images[2].transform = tr2

        tr3 = (STTransform(scale=(400, 400), translate=(570, 400)) *
               PolarTransform() *
               STTransform(scale=(np.pi/150, -0.005),
                           translate=(-3.3*np.pi/4., 0.7)) *
               base_tr)
        self.images[3].transform = tr3

        text = visuals.TextVisual(
            text=['logarithmic', 'polar', 'perspective', 'custom (sine)'],
            pos=[(100, 20), (500, 20), (100, 410), (500, 410)],
            color='k', font_size=16)

        self.visuals = self.images + [text]

        self.show()
Пример #4
0
def _niimg_rot():
    """Get rotation trnasformations of each slice."""
    # Sagittal
    sg_rot = MatrixTransform()
    sg_rot.rotate(90., (0, 0, 1))
    sg_rot.rotate(180., (0, 1, 0))
    # Coronal
    cr_rot = MatrixTransform()
    cr_rot.rotate(90., (0, 0, 1))
    cr_rot.rotate(180., (0, 1, 0))
    # Axial
    ax_rot = MatrixTransform()
    ax_rot.rotate(180., (1, 0, 0))
    return sg_rot, cr_rot, ax_rot
Пример #5
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    def __init__(self, _model: AtlasSectionViewModel):
        self._model = _model
        self._model.register(self.update)

        self._canvas = SceneCanvas()

        self._viewbox = ViewBox(parent=self._canvas.scene)
        self._canvas.central_widget.add_widget(self._viewbox)

        self._viewbox.camera = TurntableCamera(
            interactive=False,
            fov=0,  # Makes it an ortho camera.
            azimuth=0,
            elevation=90,
        )

        self._slice = Image(cmap='grays', parent=self._viewbox.scene)
        self._slice.transform = MatrixTransform()
        self._slice.set_data(self._model.atlas_section_image)
        self._slice.clim = self._model.clim
        self._viewbox.camera.center = self._model.camera_center
        self._viewbox.camera.scale_factor = self._viewbox.camera.scale_factor

        self._vertical_line = InfiniteLine(pos=0,
                                           vertical=True,
                                           parent=self._viewbox.scene)
        self._horizontal_line = InfiniteLine(pos=0,
                                             vertical=False,
                                             parent=self._viewbox.scene)

        self._canvas.events.mouse_press.connect(self.mouse_press)
        self._canvas.events.mouse_move.connect(self.mouse_move)

        self._vertical_line.set_data(color=self._model.vertical_line_color)
        self._horizontal_line.set_data(color=self._model.horizontal_line_color)
Пример #6
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def axis_visual(scale=1.0, parent=None):
    """
    Returns a :class:`vispy.scene.visuals.XYZAxis` class instance using given
    scale.

    Parameters
    ----------
    scale : numeric, optional
        Axis visual scale.
    parent : Node, optional
        Parent of the axis visual in the `SceneGraph`.

    Returns
    -------
    XYZAxis
        Axis visual.
    """

    axis = XYZAxis(parent=parent)

    transform = MatrixTransform()
    transform.scale((scale, scale, scale))
    axis.transform = transform

    return axis
Пример #7
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    def _createShapeNode(self, shape):
        shapeType = shape.getType()
        if shapeType == dynamics.SphereShape.getStaticType():
            self.shapeNode = SphereShapeNode(shape, parent=self)
        elif shapeType == dynamics.BoxShape.getStaticType():
            self.shapeNode = BoxShapeNode(shape, parent=self)
        # elif shapeType == dynamics.EllipsoidShape.getStaticType():
        #     print(shapeType)
        elif shapeType == dynamics.CylinderShape.getStaticType():
            self.shapeNode = CylinderShapeNode(shape, parent=self)
        elif shapeType == dynamics.CapsuleShape.getStaticType():
            self.shapeNode = CapsuleShapeNode(shape, parent=self)
        # elif shapeType == dynamics.ConeShape.getStaticType():
        #     print(shapeType)
        # elif shapeType == dynamics.PlaneShape.getStaticType():
        #     print(shapeType)
        # elif shapeType == dynamics.MultiSphereConvexHullShape.getStaticType():
        #     print(shapeType)
        elif shapeType == dynamics.MeshShape.getStaticType():
            self.shapeNode = MeshShapeNode(shape, parent=self)
        # elif shapeType == dynamics.SoftMeshShape.getStaticType():
        #     print(shapeType)
        # elif shapeType == dynamics.LineSegmentShape.getStaticType():
        #     print(shapeType)
        else:
            print(
                "{} is an unsupported shape type. Ping JS to implement this.")

        if self.shapeNode is None:
            return
        self.shapeNode.transform = MatrixTransform()
Пример #8
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    def __init__(self, source=None, **kwargs):
        super(PolarImage, self).__init__(**kwargs)

        self.unfreeze()

        # source should be an object, which contains information about
        # a specific radar source
        self.source = source

        # source should contain the radar coordinates in some usable format
        # here I assume offset from lower left (0,0)
        if source is not None:
            xoff = source['X']
            yoff = source['Y']
        else:
            xoff = 0
            yoff = 0

        # this takes the image sizes and uses it for transformation
        self.theta = self._data.shape[0]
        self.range = self._data.shape[1]

        # PTransform takes care of making PPI from data array
        # rot rotates the ppi 180 deg (image origin is upper left)
        # the translation moves the image to centere the ppi
        rot = MatrixTransform()
        rot.rotate(180, (0, 0, 1))
        self.transform = (
            STTransform(translate=(self.range + xoff, self.range + yoff, 0)) *
            rot * PTransform())
        self.freeze()
Пример #9
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    def load_maze(self, maze_file, mirror=True, maze_coord_file=None):
        self.maze = Maze(maze_file, maze_coord_file)  #color='gray'

        self.scale_factor = 100
        self.origin = -np.array(self.maze.coord['Origin']).astype(
            np.float32) * self.scale_factor
        self.origin_hd = np.arctan2(-self.origin[1],
                                    self.origin[0]) / np.pi * 180
        self.border = np.array(self.maze.coord['border']).astype(np.float32)
        self.x_range = (self.origin[0] + self.border[0] * self.scale_factor,
                        self.origin[0] + self.border[2] * self.scale_factor)
        self.y_range = (self.origin[1] + self.border[1] * self.scale_factor,
                        self.origin[1] + self.border[3] * self.scale_factor)
        self._arrow_len = (self.x_range[1] - self.x_range[0]) / 10
        # self.marker.move(self.origin[:2])
        # self.current_pos = self.origin[:2]

        ### MatrixTransform perform Affine Transform
        transform = MatrixTransform()
        # transform.rotate(angle=90, axis=(1, 0, 0))  # rotate around x-axis for 90, the maze lay down
        if mirror:
            self.mirror = True
            transform.matrix[:,
                             2] = -transform.matrix[:,
                                                    2]  # reflection matrix, mirror image on x-y plane
        transform.scale(
            scale=4 *
            [self.scale_factor])  # scale at all 4 dim for scale_factor
        transform.translate(pos=self.origin)  # translate to origin

        self.maze.transform = transform
        self.view.add(self.maze)
        self.set_range()
        print('Origin:', self.origin)
        print('border:', self.border)
Пример #10
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 def on_atlas_update(self, volume: ndarray, transform: ndarray):
     self._atlas_volume.set_data(volume,
                                 clim=(np.min(volume), np.max(volume)))
     self._atlas_volume.transform = MatrixTransform(transform.T)
     self._viewbox.camera.center = (0, 0, 0)
     self._viewbox.camera.scale_factor = transform[0, 0] * volume.shape[0]
     self._canvas.update()
Пример #11
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    def __init__(self):
        app.Canvas.__init__(self, keys='interactive', size=(800, 550))

        vertices, faces, outline = create_box(width=1, height=1, depth=1,
                                              width_segments=4,
                                              height_segments=8,
                                              depth_segments=16)

        self.box = visuals.BoxVisual(width=1, height=1, depth=1,
                                     width_segments=4,
                                     height_segments=8,
                                     depth_segments=16,
                                     vertex_colors=vertices['color'],
                                     edge_color='b')

        self.theta = 0
        self.phi = 0

        self.transform = MatrixTransform()

        self.box.transform = self.transform
        self.show()

        self.timer = app.Timer(connect=self.rotate)
        self.timer.start(0.016)
Пример #12
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    def __init__(self,
                 keys='interactive',
                 size=(640, 480),
                 show=True,
                 **kwargs):
        super().__init__(keys=keys, size=size, show=show, **kwargs)
        self.unfreeze()
        self._viewbox = self.central_widget.add_view(camera='turntable')
        self._baseAxis = visuals.XYZAxis(parent=self._viewbox.scene, width=5)
        self._gridLines = visuals.GridLines()
        self._viewbox.add(self._gridLines)

        self._cubeAxis = visuals.XYZAxis(parent=self._viewbox.scene, width=5)

        Plot3D = scene.visuals.create_visual_node(LinePlotVisual)
        self._plot = Plot3D(([0], [0], [0]),
                            width=3.0,
                            color='y',
                            edge_color='w',
                            symbol='x',
                            face_color=(0.2, 0.2, 1, 0.8),
                            parent=self._viewbox.scene)
        self._xPos = np.array([0], dtype=np.float32)
        self._yPos = np.array([0], dtype=np.float32)
        self._zPos = np.array([0], dtype=np.float32)

        self._cube = visuals.Cube(parent=self._viewbox.scene,
                                  color=(0.5, 0.5, 1, 0.5),
                                  edge_color=(0.6, 0.2, 0.8, 1))

        self._transform = MatrixTransform()
        self._cube.transform = self._transform
        self._cubeAxis.transform = self._transform

        self.freeze()
Пример #13
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    def __init__(self):
        app.Canvas.__init__(self, keys='interactive', size=(800, 550))

        self.meshes = []
        self.rotation = MatrixTransform()

        # Generate some data to work with
        global mdata
        mdata = create_sphere(20, 40, 1.0)

        # Mesh with pre-indexed vertices, uniform color
        self.meshes.append(visuals.MeshVisual(meshdata=mdata, color='b'))

        # Mesh with pre-indexed vertices, per-face color
        # Because vertices are pre-indexed, we get a different color
        # every time a vertex is visited, resulting in sharp color
        # differences between edges.
        verts = mdata.get_vertices(indexed='faces')
        nf = verts.size // 9
        fcolor = np.ones((nf, 3, 4), dtype=np.float32)
        fcolor[..., 0] = np.linspace(1, 0, nf)[:, np.newaxis]
        fcolor[..., 1] = np.random.normal(size=nf)[:, np.newaxis]
        fcolor[..., 2] = np.linspace(0, 1, nf)[:, np.newaxis]
        mesh = visuals.MeshVisual(vertices=verts, face_colors=fcolor)
        self.meshes.append(mesh)

        # Mesh with unindexed vertices, per-vertex color
        # Because vertices are unindexed, we get the same color
        # every time a vertex is visited, resulting in no color differences
        # between edges.
        verts = mdata.get_vertices()
        faces = mdata.get_faces()
        nv = verts.size // 3
        vcolor = np.ones((nv, 4), dtype=np.float32)
        vcolor[:, 0] = np.linspace(1, 0, nv)
        vcolor[:, 1] = np.random.normal(size=nv)
        vcolor[:, 2] = np.linspace(0, 1, nv)
        self.meshes.append(visuals.MeshVisual(verts, faces, vcolor))
        self.meshes.append(
            visuals.MeshVisual(verts, faces, vcolor, shading='flat'))
        self.meshes.append(
            visuals.MeshVisual(verts, faces, vcolor, shading='smooth'))

        # Lay out meshes in a grid
        grid = (3, 3)
        s = 300. / max(grid)
        for i, mesh in enumerate(self.meshes):
            x = 800. * (i % grid[0]) / grid[0] + 400. / grid[0] - 2
            y = 800. * (i // grid[1]) / grid[1] + 400. / grid[1] + 2
            transform = ChainTransform([
                STTransform(translate=(x, y), scale=(s, s, s)), self.rotation
            ])
            mesh.transform = transform
            mesh.transforms.scene_transform = STTransform(scale=(1, 1, 0.01))

        self.show()

        self.timer = app.Timer(connect=self.rotate)
        self.timer.start(0.016)
Пример #14
0
def _colorbar_for_surf(colormap, limits):
    colorbar = ColorBar(colormap, 'top', (50, 10), clim=limits)
    tr = MatrixTransform()
    tr.rotate(-90, (0, 1, 0))
    tr.translate((0, -100, 50))
    colorbar.transform = tr

    return colorbar
Пример #15
0
def plot_line_vispy(points,
                    clf=True,
                    tube_radius=1.,
                    colour=None,
                    zero_centroid=True,
                    closed=False,
                    mus=None,
                    cmap=None,
                    tube_points=8,
                    **kwargs):
    # Add an extra point to fix tube drawing bug
    last_tangent = points[-1] - points[-2]
    points = n.vstack([points, points[-1] + 0.0001 * last_tangent])

    ensure_vispy_canvas()
    if clf:
        clear_vispy_canvas()
    canvas = vispy_canvas
    from vispy import app, scene, color

    if isinstance(cmap, str):
        from matplotlib.cm import get_cmap
        mpl_cmap = get_cmap(cmap)
        cmap = lambda v: n.array(mpl_cmap(v))
    cmap = cmap or (lambda c: hsv_to_rgb(c, 1, 1))

    if colour is None:
        colours = n.linspace(0, 1, len(points))
        colours = n.array([cmap(c) for c in colours])
    else:
        colours = color.ColorArray(colour)

    if mus is not None:
        colours = n.array([hsv_to_rgb(c, 1, 1) for c in mus])

    l = scene.visuals.Tube(points,
                           color=colours,
                           shading='smooth',
                           radius=tube_radius,
                           tube_points=tube_points,
                           closed=closed)

    canvas.view.add(l)
    # canvas.view.camera = 'arcball'
    canvas.view.camera = scene.ArcballCamera(fov=30,
                                             distance=7.5 *
                                             n.max(n.abs(points)))
    #canvas.view.camera = scene.TurntableCamera(fov=30)
    if zero_centroid:
        l.transform = MatrixTransform()
        # l.transform = scene.transforms.AffineTransform()
        l.transform.translate(-1 * n.average(points, axis=0))

    canvas.show()
    # import ipdb
    # ipdb.set_trace()
    return canvas
Пример #16
0
    def _master_transform(self):
        """vispy.visuals.transforms.MatrixTransform:
        Central node's firstmost transform.
        """
        # whenever a new parent is set, the transform is reset
        # to a NullTransform so we reset it here
        if not isinstance(self.node.transform, MatrixTransform):
            self.node.transform = MatrixTransform()

        return self.node.transform
Пример #17
0
    def updateSlice(self,cutAt):

        self.sectionTo = cutAt
        self.volume.set_data(self.vol_data[:,0:self.sectionTo,:])

        self.section2D = self.vol_data[:,self.sectionTo,:]
        self.plane.set_data(self.section2D)

        self.plane.transform = MatrixTransform()
        self.plane.transform.rotate(90, (1,0,0))
        self.plane.transform.translate((0,self.sectionTo,0))
Пример #18
0
    def __init__(self, state_vec, p):
        self.state_vec = state_vec
        self.n = 0
        self.n_max = len(state_vec)
        self.p = p
        self.radius = p/6.0

        self.rot = MatrixTransform()
        self.v_orient = None
        self.x = 0.
        self.y = 0.
        self.z = 0.
Пример #19
0
 def __init__(self, view, face_color, state_vec, orient_vec):
     super(mbVector, self).__init__(10,
                                    10,
                                    0.05,
                                    1.,
                                    0.1,
                                    0.25,
                                    color=face_color,
                                    shading="smooth",
                                    parent=view)
     self.unfreeze()
     self.n = 0
     self.n_max = len(state_vec)
     self.trafo = MatrixTransform()
     self.state_vec = state_vec
     self.orient_vec = orient_vec
Пример #20
0
def plot_lines_vispy(lines,
                     clf=True,
                     tube_radius=1.,
                     colours=None,
                     zero_centroid=True,
                     tube_points=8,
                     closed=False,
                     **kwargs):
    ensure_vispy_canvas()
    if clf:
        clear_vispy_canvas()
    canvas = vispy_canvas
    from vispy import app, scene, color

    if not isinstance(tube_radius, list):
        tube_radius = [tube_radius for _ in range(len(lines))]

    if colours is None:
        colours = ['purple' for line in lines]

    tubes = []
    for colour, points, radius in zip(colours, lines, tube_radius):

        l = scene.visuals.Tube(points,
                               color=colour,
                               shading='smooth',
                               radius=radius,
                               closed=closed,
                               tube_points=tube_points)
        tubes.append(l)

    from .visualcollection import MeshCollection
    collection = MeshCollection(tubes)
    canvas.view.add(collection)
    canvas.view.camera = 'arcball'
    canvas.view.camera.fov = 30
    # canvas.view.camera = scene.TurntableCamera(
    #     fov=90, up='z', distance=1.2*n.max(n.max(
    #         points, axis=0)))

    if zero_centroid:
        l.transform = MatrixTransform()
        # l.transform = scene.transforms.AffineTransform()
        l.transform.translate(-1 * n.average(points, axis=0))

    canvas.show()
    return canvas
Пример #21
0
    def __init__(self):
        scene.SceneCanvas.__init__(self, keys='interactive', size=(960, 960), show=True, bgcolor='black', title='MRI', vsync=False)

        self.unfreeze()
        self.view = self.central_widget.add_view()
        
        # self.vol_data = np.load('/home/yuncong/CSHL_volumes/volume_MD589_thumbnail.npz')['arr_0']

        # self.vol_data = np.load('/home/yuncong/CSHL_volumes/volume_MD589_scoreMap_2.npz')['arr_0']
        # self.vol_data = np.load('/home/yuncong/CSHL_volumes/volume_MD589_scoreMap_1.npz')['arr_0']
        # self.vol_data = np.load('/home/yuncong/CSHL_volumes/volume_MD589_scoreMap_9.npz')['arr_0']
        # self.vol_data = self.vol_data / self.vol_data.max()
        # self.vol_data[self.vol_data < .5] = 0

        self.vol_data = bp.unpack_ndarray_file('/home/yuncong/CSHL_volumes/volume_MD589_annotation.bp')
        # self.vol_data = np.load('/home/yuncong/CSHL_volumes/volume_MD589_annotationAllClasses.npz')['arr_0']
        # self.vol_data = np.load('/home/yuncong/CSHL_volumes/volume_MD589_labelmap.npz')['arr_0']
        # self.vol_data = np.load('/home/yuncong/CSHL_volumes/volume_MD594_predMap.npz')['arr_0']
        # self.vol_data = np.load('/home/yuncong/CSHL_volumes/volume_MD589_predMap.npz')['arr_0']
        self.vol_data = self.vol_data[::2,::2,::2].astype(np.float)/9.


        # self.vol_data = np.flipud(np.rollaxis(self.vol_data, 1))

        # self.sectionTo = 150
        self.sectionTo = 50

        colors = np.loadtxt('/home/yuncong/Brain/visualization/100colors.txt')

        # self.volume = scene.visuals.Volume(self.vol_data[:,0:self.sectionTo,:], parent=self.view.scene, cmap=get_colormap('coolwarm'))
        self.volume = scene.visuals.Volume(self.vol_data[:,0:self.sectionTo,:], parent=self.view.scene, method='mip', cmap=Colormap([(0,0,0),(0,1,0), (1,0,0), (0,1,0), (0,0,1), (1,1,0),
            (0,1,1), (1,1,0),(1,0.5,0),(0,0.5,0),(0,0,1)], interpolation='linear'))
        self.volume.transform = scene.STTransform(translate=(0,0,0))
        CMAP = self.volume.cmap

        self.section2D = self.vol_data[:,self.sectionTo,:]

        self.plane = scene.visuals.Image(self.section2D, parent=self.view.scene, cmap=CMAP, relative_step_size=1.5)
        # self.plane.transform = scene.STTransform(translate=(0,self.sectionTo,0))
        # self.plane.transform = scene.STTransform(translate=(0,0,0))
        self.plane.transform = MatrixTransform()
        self.plane.transform.rotate(90, (1,0,0))
        self.plane.transform.translate((0,self.sectionTo,0))
        
        self.plane.attach(BlackToAlpha())

        self.view.camera = scene.cameras.ArcballCamera(parent=self.view.scene)
Пример #22
0
    def __init__(self,
                 size=(500, 10),
                 cmap='grays',
                 clim=None,
                 label_str="Colorbar",
                 label_color='black',
                 label_size=12,
                 tick_size=10,
                 border_width=1.0,
                 border_color='black',
                 visible=True,
                 parent=None):

        assert clim is not None, 'clim must be specified explicitly.'

        # Create a scene.visuals.Image (without parent by default).
        scene.visuals.Image.__init__(self,
                                     parent=None,
                                     interpolation='nearest',
                                     method='auto')
        self.unfreeze()
        self.visible = visible
        self.canvas_size = None  # will be set when parent is linked

        # Record the important drawing parameters.
        self.pos = (0, 0)
        self.bar_size = size  # tuple
        self.cmap = get_colormap(cmap)  # vispy Colormap
        self.clim = clim  # tuple

        # Record the styling parameters.
        self.label_str = label_str
        self.label_color = label_color
        self.label_size = label_size
        self.tick_size = tick_size
        self.border_width = border_width
        self.border_color = border_color

        # Draw colorbar using Matplotlib.
        self.set_data(self._draw_colorbar())

        # Give a Matrix transform to self in order to move around canvas.
        self.transform = MatrixTransform()

        self.freeze()
Пример #23
0
    def __init__(self,
                 loc=(80, 72),
                 size=60,
                 seismic_coord_system=True,
                 width=2,
                 antialias=True,
                 visible=True,
                 parent=None):
        # Create a scene.visuals.XYZAxis (without parent by default).
        scene.visuals.XYZAxis.__init__(self,
                                       parent=parent,
                                       width=width,
                                       antialias=antialias)
        self.interactive = True
        self.unfreeze()
        self.visible = visible
        self.canvas_size = None  # will be set when parent is linked

        # Determine the size and position.
        self.loc = loc
        self.size = size
        # z-axis down seismic coordinate system, or z-axis up normal system.
        self.seismic_coord_system = seismic_coord_system

        # The selection highlight (a Ellipse visual with transparent color).
        # The circle is centered on the axis legend.
        self.highlight = scene.visuals.Ellipse(
            parent=parent,
            center=self.loc,
            radius=self.size,
            color=(1, 1, 0, 0.5))  # transparent yellow color
        self.highlight.visible = False  # only show when selected

        # Set the anchor point (2D screen coordinates). The mouse will
        # drag the axis by anchor point to move around the screen.
        self.anchor = None  # None by default
        self.offset = np.array([0, 0])

        # The axis legend is rotated to align with the parent camera. Then put
        # the legend to specified location and scale up to desired size.
        # The location is computed from the top-left corner.
        self.transform = MatrixTransform()

        self.freeze()
Пример #24
0
def array_to_stt(arr):
    """Turn a 4x4 array into a scale and translate matrix transformation.

    Parameters
    ----------
    arr : array_like
        A 4x4 array.

    Returns
    -------
    transform : VisPy.transform
        The VisPy transformation.
    """
    arr[-1, 0:-1] = arr[0:-1, -1]
    arr[0:-1, -1] = 0.
    transform = MatrixTransform(arr)
    # transform.scale(np.diag(arr)[0:-1])
    # transform.translate(arr[0:-1, -1])
    return transform
Пример #25
0
    def __init__(self):
        app.Canvas.__init__(self, keys='interactive', size=(800, 800))

        # Define several Line visuals that use the same position data
        # but have different colors and transformations
        colors = [color, (1, 0, 0, 1), (0, 1, 0, 1), (0, 0, 1, 1),
                  (1, 1, 0, 1), (1, 1, 1, 1)]

        self.lines = [visuals.LineVisual(pos=pos, color=colors[i])
                      for i in range(6)]

        center = STTransform(translate=(400, 400))

        self.lines[0].transform = center

        self.lines[1].transform = (center *
                                   STTransform(scale=(1, 0.1, 1)))

        self.lines[2].transform = (center *
                                   STTransform(translate=(200, 200, 0)) *
                                   STTransform(scale=(0.3, 0.5, 1)))

        self.lines[3].transform = (center *
                                   STTransform(translate=(-200, -200, 0),
                                               scale=(200, 1)) *
                                   LogTransform(base=(10, 0, 0)) *
                                   STTransform(translate=(1, 0, 0)))

        self.lines[4].transform = MatrixTransform()
        self.lines[4].transform.rotate(45, (0, 0, 1))
        self.lines[4].transform.scale((0.3, 0.3, 1))
        self.lines[4].transform.translate((200, 200, 0))

        self.lines[5].transform = (STTransform(translate=(200, 600, 0),
                                               scale=(5, 5)) *
                                   PolarTransform() *
                                   LogTransform(base=(2, 0, 0)) *
                                   STTransform(scale=(0.01, 0.1),
                                               translate=(4, 20)))

        self.show()
Пример #26
0
 def _updateShapeData(self, firstTime):
     if firstTime:
         assimpMatrix = self.assimpNode.contents.mTransformation
         self.transform = MatrixTransform()  # TODO(JS): Necessary?
         self.transform.matrix = _fromAssimpMatrixToNumpyMatrix(
             assimpMatrix)
         for mesh in self.assimpNode.meshes:
             self.assimpMeshNodes += [
                 AssimpMeshNode(assimpMesh=mesh,
                                assimpScene=self.assimpScene,
                                parent=self)
             ]
         for child in self.assimpNode.children:
             self.assimpChildNodes += [
                 AssimpNodeNode(child,
                                assimpScene=self.assimpScene,
                                parent=self)
             ]
     else:
         for assimpChildNode in self.assimpChildNodes:
             assimpChildNode.refresh()
Пример #27
0
def array_to_stt(arr):
    """Turn a (4, 4) array into a scale and translate matrix transformation.

    Parameters
    ----------
    arr : array_like
        A (4, 4) array.

    Returns
    -------
    transform : VisPy.transform
        The VisPy transformation.
    """
    assert isinstance(arr, np.ndarray) and arr.shape == (4, 4)
    _arr = arr.copy()
    _arr[-1, 0:-1] = _arr[0:-1, -1]
    _arr[0:-1, -1] = 0.
    transform = MatrixTransform(_arr)
    # transform.scale(np.diag(_arr)[0:-1])
    # transform.translate(_arr[0:-1, -1])
    return transform
Пример #28
0
def _niimg_mat(hdr, idx):
    """Get the transformation of a single slice.

    Parameters
    ----------
    hdr : array_like
        The (4, 4) transformation array.
    idx : tuple
        Slices indicies.

    Returns
    -------
    tf : MatrixTransform
        Image transformation.
    """
    hdr_mat = np.array(hdr.matrix).copy().T
    mat = np.identity(4, dtype=np.float32)

    to_idx = [[idx[0]], [idx[1]]], [idx[0], idx[1]]
    mat[[[0], [1]], [0, 1]] = hdr_mat[to_idx]
    mat[[0, 1], -1] = hdr_mat[[idx[0], idx[1]], -1]
    return MatrixTransform(mat.T)
Пример #29
0
    def __init__(self):
        scene.SceneCanvas.__init__(self,
                                   keys='interactive',
                                   size=(960, 960),
                                   show=True,
                                   bgcolor='black',
                                   title='MRI',
                                   vsync=False)

        self.unfreeze()
        self.view = self.central_widget.add_view()

        self.vol_data = np.load(
            '/home/yuncong/CSHL_volumes/volume_MD589_thumbnail.npz')['arr_0']
        # self.vol_data = np.flipud(np.rollaxis(self.vol_data, 1))

        self.sectionTo = 150

        self.volume = scene.visuals.Volume(self.vol_data[:,
                                                         0:self.sectionTo, :],
                                           parent=self.view.scene)
        self.volume.transform = scene.STTransform(translate=(0, 0, 0))
        CMAP = self.volume.cmap

        self.section2D = self.vol_data[:, self.sectionTo, :]

        self.plane = scene.visuals.Image(self.section2D,
                                         parent=self.view.scene,
                                         cmap=CMAP,
                                         relative_step_size=1.5)
        # self.plane.transform = scene.STTransform(translate=(0,self.sectionTo,0))
        # self.plane.transform = scene.STTransform(translate=(0,0,0))
        self.plane.transform = MatrixTransform()
        self.plane.transform.rotate(90, (1, 0, 0))
        self.plane.transform.translate((0, self.sectionTo, 0))

        self.plane.attach(BlackToAlpha())

        self.view.camera = scene.cameras.ArcballCamera(parent=self.view.scene)
    def __init__(self, exp_df_path, trial_df_path, rig_leds_path):

        exp_df = pd.read_pickle(exp_df_path)
        trial_df = pd.read_pickle(trial_df_path)
        self.df = exp_df.join(trial_df.drop('block', axis=1),
                              on='trial_number')
        self.rig_leds = np.load(rig_leds_path)

        self.precalculate_data()

        verts, faces, normals, nothin = vispy.io.read_mesh(
            os.path.join(fh.PACKAGE_DIR, '../datafiles', 'head.obj'))
        verts = np.einsum('ni,ji->nj', (verts - verts.mean(axis=0)),
                          fh.from_yawpitchroll(180, 90, 0))
        #verts = verts - verts.mean(axis=0)

        # add SceneCanvas first to create QApplication object before widget
        self.vispy_canvas = vispy.scene.SceneCanvas(create_native=True,
                                                    vsync=True,
                                                    show=True,
                                                    bgcolor=(0.2, 0.2, 0.2, 0))

        super(ExperimentVisualization, self).__init__()

        #self.setAttribute(Qt.WA_TranslucentBackground)

        self.timer = vispy.app.Timer(1 / 30,
                                     start=False,
                                     connect=self.advance_frame)

        self.n_trials = len(self.df)
        self.current_trial = 0
        self.i_frame = 0
        self.current_row = self.df.iloc[self.current_trial]
        self.current_R_helmet = None
        self.current_gaze_normals = None
        self.current_ref_points = None

        self.vispy_view = self.vispy_canvas.central_widget.add_view()
        self.vispy_view.camera = 'turntable'
        self.vispy_view.camera.center = self.rig_leds[127, :] + (
            self.rig_leds[0, :] - self.rig_leds[127, :]) + (
                self.rig_leds[254, :] - self.rig_leds[127, :])
        self.vispy_view.camera.fov = 40
        self.vispy_view.camera.distance = 1500

        self.main_layout = QtWidgets.QVBoxLayout()
        self.setLayout(self.main_layout)

        self.frame_slider = QtWidgets.QSlider(Qt.Horizontal)
        self.frame_slider.setMinimum(0)
        self.frame_slider.valueChanged.connect(self.on_slider_change)

        self.trial_picker = QtWidgets.QSpinBox()
        self.trial_picker.setMaximum(self.n_trials)
        self.trial_picker.valueChanged.connect(self.on_picker_change)

        self.trial_changed.connect(self.load_trial)
        self.frame_changed.connect(self.load_frame)

        self.picker_slider_layout = QtWidgets.QHBoxLayout()

        self.main_layout.addWidget(self.vispy_canvas.native)
        self.main_layout.addLayout(self.picker_slider_layout)

        self.animation_button = QtWidgets.QPushButton('Start Animation')
        self.picker_slider_layout.addWidget(self.animation_button)
        self.animation_button.clicked.connect(self.toggle_animation)

        self.frame_label = QtWidgets.QLabel('Frame')
        self.picker_slider_layout.addWidget(self.frame_label)
        self.picker_slider_layout.addWidget(self.frame_slider)
        self.picker_slider_layout.addWidget(QtWidgets.QLabel('Trial'))
        self.picker_slider_layout.addWidget(self.trial_picker)

        self.rig_vis = visuals.Markers()
        self.rig_vis.set_gl_state(depth_test=False)
        self.rig_vis.antialias = 0
        self.vispy_view.add(self.rig_vis)

        self.helmet_vis = visuals.Markers()
        self.vispy_view.add(self.helmet_vis)

        self.gaze_vis = visuals.Line()
        self.vispy_view.add(self.gaze_vis)

        self.head_mesh = visuals.Mesh(vertices=verts,
                                      shading='smooth',
                                      faces=faces,
                                      mode='triangles',
                                      color=(0.5, 0.55, 0.7))
        self.head_mesh.shininess = 0
        self.head_mesh.light_dir = [0, 1, 1]
        # self.head_mesh.light_color = np.array((1, 1, 0.95)) * 0.8
        self.head_mesh.ambient_light_color = np.array((0.98, 0.98, 1)) * 0.2
        self.head_mesh.attach(Alpha(0.3))
        self.head_mesh.set_gl_state(depth_test=True, cull_face=True)
        self.head_mesh_transform = MatrixTransform()
        self.head_mesh.transform = self.head_mesh_transform
        self.vispy_view.add(self.head_mesh)

        self.trial_changed.emit(0)
        self.frame_changed.emit(0)

        self.show()
        vispy.app.run()