Пример #1
0
    def snitchPath(self, pathNum):
        #Add the path.
        self.path = viz.addAnimationPath()

        #Add control points to the path, along with their time stamp.

        if (pathNum < 4):
            self.path.addControlPoint(0, pos=(22, 31, 20), euler=(90, 0, 0))
            self.path.addControlPoint(3, pos=(-22, 21, 26), euler=(0, 90, 0))
            self.path.addControlPoint(5, pos=(-22, 41, 46), euler=(0, 0, 90))
            self.path.addControlPoint(6.5, pos=(-10, 10, 60), euler=(90, 0, 0))
            self.path.addControlPoint(8, pos=(12, 21, 26), euler=(0, 90, 0))
            self.path.addControlPoint(10, pos=(42, 45, 50), euler=(0, 0, 90))
            self.path.addControlPoint(11.5, pos=(17, 35, 25), euler=(0, 90, 0))
            self.path.addControlPoint(12, pos=(22, 31, 20), euler=(90, 0, 0))
        else:
            pass

        #Loop the path to loop back to replay from beginning
        self.path.setLoopMode(viz.LOOP)
        self.path.computeTangents()
        self.path.setTranslateMode(viz.CUBIC_BEZIER)

        #Link the model to a path.
        self.link = viz.link(self.path, self.snitch)

        #Play the path.
        self.path.play()
Пример #2
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    def _extractPathFromRaw(self):
        """helper function to setup animation path from JSON object"""
        if 'path' not in self._raw:
            self._animation_path = None
            return

        self._animation_path = viz.addAnimationPath()

        for record in self._raw['path']:
            self._addControlPointFromObject(record)
Пример #3
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 def flyOut():
  global specialMole, skipKey
  yield viztask.waitTime(1)
  path = viz.addAnimationPath()
  path.addControlPoint(0, pos=[-0.4,1.3,0.2], euler=(90,0,0), scale= ([4,4,4]))
  path.addControlPoint(1, pos=[-0.4,1.5,0.6], euler=(55,0,0), scale= ([4,4,4]))
  path.addControlPoint(2, pos=[-0.4,3.3,0.1], euler=(100,0,0), scale= ([4,4,4]))
  path.addControlPoint(3, pos=[-0.4,4.8,0.8], euler=(75,0,0), scale= ([4,4,4]))
  path.addControlPoint(50, pos=[-0.4,70,0.4], euler=(90,0,0), scale = ([4,4,4]))
  pathLink = viz.link(path, specialMole)
  path.play()
Пример #4
0
def flyingCO2():
	global bigCO2, co2Path
	yield viztask.waitTime(1)
	co2Path = viz.addAnimationPath()
	co2Path.addControlPoint(0,pos=(0,21,20),euler=(0,0,0), scale=(8,8,8))
	co2Path.addControlPoint(2, pos=(0.5,15,17), euler=(20,0,0), scale=(8,8,8))
	co2Path.addControlPoint(4, pos=(0,10,14), euler=(-30,0,0), scale=(8,8,8))
	co2Path.addControlPoint(6, pos=(0.7,7,10), euler=(15,0,0), scale=(8,8,8))
	co2Path.addControlPoint(8, pos=(0.3,4,6), euler=(-20,0,0), scale=(8,8,8))
	co2Path.addControlPoint(10, pos=(-0.1,1.7,2), euler=(0,0,0), scale=(8,8,8))
	co2Link = viz.link(co2Path, bigCO2)
	co2Path.play()
def main():
	global marker;
	global current;
	if marker.getVisible() and current == 1: 
		current = 0;
		print "MARKER:" + str(marker.getPosition());
		baseValueX1 = marker.getPosition(0)[0]; #this denotes the X position
		baseValueY1 = marker.getPosition(0)[1]; #this denotes the Y position
		baseValueZ1 = marker.getPosition(0)[2]; #this denotes the Z position
		
		path = viz.addAnimationPath()
		positions = [ [baseValueX1,baseValueY1,baseValueZ1]];

		endValueX1 = endMarker.getPosition()[0];
		endValueY1 = endMarker.getPosition()[1];
		endValueZ1 = endMarker.getPosition()[2];
		print "END:" + str(endValueX1) + "," + str(endValueY1) + "," + str(endValueZ1)
		
		i = 0;
		numPositions = 5;
		Coe = numPositions;
		constant = 0;
		X = baseValueX1;
		endX = endValueX1;
		Y = baseValueY1;
		endY = endValueY1;
		endZ = endValueZ1;
		Z = baseValueZ1;
		
		if float(abs(endX) - abs(X)) == 0:
			denominator = 1;
		else:
			denominator = float(abs(endX) - abs(X));
		angle = math.atan(float(abs(endY) - abs(Y))/denominator);

		for p in range(numPositions+1): #need the +1 to complete the parabolic path
			#altering p affects the end point and speed of the parabolas
			
			X = (float(p)/float(numPositions))*endX;
			Y = (float(p)/float(numPositions))*endY;
			Z = (float(p)/float(numPositions))*endZ + 10;
			print str(p) +  ": [" + str(X)+  ", " + str(Y)+  ", " + str(Z) + "]";
			positions.append([X,Y,Z]);
		
		for i in range(numPositions):
			b = viz.addChild('beachball.osgb');
			#print pos;
			b.setPosition(positions[i]);
			b.alpha(0.5);
Пример #6
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 def goSpecialMole():
  global specialMole
  yield viztask.waitTime(1)
  specialMole = vizfx.addChild(globals_oa.FILE_PATH_TO_MOLECULE3)
  specialMole.setPosition([-1.33023,0.35456,-0.04151])
  specialMole.setScale([4,4,4])
  lowPolyMole = specialMole.getChild('singleCO2_noAnimation.OSGB')
  lowPolyMole.disable(viz.RENDERING)
  path = viz.addAnimationPath()
  path.addControlPoint(0, pos=[-1.33023,0.35456,-0.04151], euler=(90,0,0), scale= ([4,4,4]))
  path.addControlPoint(1, pos=[-1,0.4, 0], euler=(45,0,0), scale = ([4,4,4]))
  path.addControlPoint(2, pos=[-0.8,0.9,0.1], euler=(0,0,0), scale = ([4,4,4]))
  path.addControlPoint(3, pos=[-0.4,1.3,0.2], euler=(90,0,0), scale = ([4,4,4]))
  pathLink = viz.link(path, specialMole)
  path.play()
Пример #7
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def setZepPath(ZEP, positions = getRandomPath()):
	#Generate random values for position 
	
	print "blimp path: " + str(positions)

	#Create an animation path
	path = viz.addAnimationPath()

	for x,pos in enumerate(positions):
		#Add a ball at each control point and make it
		#semi-transparent, so the user can see where the
		#control points are
		#b = viz.addChild('beachball.osgb',cache=viz.CACHE_CLONE)
		#b.setScale(10,10,10)
		#b.setPosition(pos)
		#b.alpha(0.2)
		#Add the control point to the animation path
		#at the new time
		path.addControlPoint(x+1,pos=pos)

	#Set the initial loop mode to circular
	path.setLoopMode(viz.CIRCULAR)

	#make it go in a bezier between points circle
	path.setTranslateMode(viz.CUBIC_BEZIER)

	#Automatically compute tangent vectors for cubic bezier translations
	path.computeTangents()

	#Automatically rotate the path
	path.setAutoRotate(viz.ON)

	#Link the ZEPPELIN to the path
	viz.link(path, ZEP)

	#Play the animation path
	path.play()

	#Set the animation path speed
	path.speed(.006)
def DrawArrow(positions, parabolaHeight):
    global pathSpeed
    #from config file

    arrow = viz.addChild('thesis/greenArrow.dae')
    #import the arrow .dae object
    #arrow = viz.addChild('thesis/niceHand_1.dae');
    scaleSize = parabolaHeight * 0.1
    arrow.setScale(scaleSize, scaleSize, scaleSize)
    #change the size of arrow object

    path = viz.addAnimationPath()
    #create an animation path

    for x, pos in enumerate(
            positions):  #for every position in the array (x = pos)
        a = viz.addChild('beachball.osgb', cache=viz.CACHE_CLONE)
        #add a control point object
        a.setPosition(pos)
        #set the object at the position specified
        a.alpha(0.5)
        #make it almost invisible
        path.addControlPoint(x + 1, pos=pos)
        #add it onto the path

    path.setSpeed(pathSpeed)
    #set the speed of the path
    path.setLoopMode(viz.LOOP)
    #set the path on a loop

    path.computeTangents()
    #compute the tangents
    path.setAutoRotate(viz.ON)
    #set it to auto rotate
    viz.link(path, arrow)
    #link the path to the arrow object so that the arrow will move
    path.play()
Пример #9
0
def playerAnimationPath (player, trial=getLatestTrial()):
	data = loadLogFile('position', trial)
	if data == None or not data.has_key(player):
		return
	data = data[player]
	#Add the ball as avatar to animate
	avatar = viz.addChild('beachball.osgb', scale=[1.5,1.5,1.5])
	colors = [[197, 106, 183], [83, 171, 224], [255, 189, 0]]
	avatar.color([float(c)/255 for c in colors[player-1]])
	#Create the animation path
	path = viz.addAnimationPath()
	#Initialize an array of control points and add them to the path
	positions = [[p[1],0,p[2]] for p in data]
	for x,pos in enumerate(positions):
		path.addControlPoint(x+1,pos=pos)
	#Set the initial loop mode to circular
#	path.setLoopMode(viz.LOOP)
	#Automatically rotate the path to face trajectory
	path.setAutoRotate(viz.ON)
	path.setRotateMode(viz.BEZIER)
	#Link the ball to the path
	viz.link(path, avatar)
	#Play the animation path
	path.play()
def main():
    global marker
    global current
    if marker.getVisible() and current == 1:
        current = 0
        print "MARKER:" + str(marker.getPosition())
        baseValueX1 = marker.getPosition(0)[0]
        #this denotes the X position
        baseValueY1 = marker.getPosition(0)[1]
        #this denotes the Y position
        baseValueZ1 = marker.getPosition(0)[2]
        #this denotes the Z position

        logo = viz.add('thesis/greenArrow.dae')
        scaleSize = 0.5
        logo.setScale(scaleSize, scaleSize, scaleSize)
        #change the size of arrow object
        logo.setEuler(270)
        logo.setPosition([baseValueX1, baseValueY1, baseValueZ1])

        path = viz.addAnimationPath()
        positions = [[baseValueX1, baseValueY1, baseValueZ1]]

        endValueX1 = endMarker.getPosition()[0]
        endValueY1 = endMarker.getPosition()[1]
        endValueZ1 = endMarker.getPosition()[2]
        print "END:" + str(endValueX1) + "," + str(endValueY1) + "," + str(
            endValueZ1)

        i = 0
        numPositions = 5
        Coe = numPositions
        constant = 0
        X = baseValueX1
        endX = endValueX1
        Y = baseValueY1
        endY = endValueY1
        endZ = endValueZ1
        Z = baseValueZ1

        if float(abs(endX) - abs(X)) == 0:
            denominator = 1
        else:
            denominator = float(abs(endX) - abs(X))
        angle = math.atan(float(abs(endY) - abs(Y)) / denominator)

        for p in range(numPositions +
                       1):  #need the +1 to complete the parabolic path
            #altering p affects the end point and speed of the parabolas

            X = (float(p) / float(numPositions)) * endX
            Y = (float(p) / float(numPositions)) * endY
            Z = (float(p) / float(numPositions)) * endZ + 10
            positions.append([X, Y, Z])

        #for i in enumerate(positions):
        #	b = viz.addChild('beachball.osgb');
        #	pathTrajectory = [];
        pathTrajectory = []
        for x, pos in enumerate(positions):
            b = viz.addChild('beachball.osgb')
            b.setPosition(pos)
            b.alpha(0.5)
            #pathTrajectory.append(b);
            path.addControlPoint(x + 1, pos=pos)
        path.setSpeed(4)
        #path.setAxisAngle(90);
        #path.setLoopMode(viz.CUBIC_BEZIER) #not good, circular isn't good either
        path.computeTangents()
        path.setAutoRotate(viz.ON)
        #important - this is how the arrow is orientated along the path
        path.play()

        arrowPath = viz.link(path, logo)
        marker_arrowPath = viz.link(marker, arrowPath)

        def onEndReached():
            print "path: " + str(enumerate(pathTrajectory))
            marker_arrowPath.remove()
            arrowPath.remove()
            logo.remove()
            global current
            current = 1

        path.addEventAtEnd('end')
        vizact.onPathEvent(path, 'end', onEndReached)
def main():
    global marker
    global current
    if marker.getVisible() and current == 1:
        current = 0
        print "MARKER:" + str(marker.getPosition())
        baseValueX1 = marker.getPosition(0)[0]
        #this denotes the X position
        baseValueY1 = marker.getPosition(0)[1]
        #this denotes the Y position
        baseValueZ1 = marker.getPosition(0)[2]
        #this denotes the Z position

        #pinch = viz.addChild('thesis/niceHand_5.dae');
        #scaleSize = 0.5;
        #pinch.setScale(scaleSize, scaleSize, scaleSize); #change the size of arrow object
        #pinch.setEuler([90,0,0]);
        #pinch.setPosition([baseValueX1, baseValueY1, baseValueZ1]);
        #markerLink = viz.link(marker,pinch);

        logo = viz.add('thesis/greenArrow.dae')
        scaleSize = 0.5
        logo.setScale(scaleSize, scaleSize, scaleSize)
        #change the size of arrow object
        logo.setEuler([0, 90, 0])
        logo.setPosition([baseValueX1, baseValueY1, baseValueZ1])

        path = viz.addAnimationPath()
        positions = [[baseValueX1, baseValueY1, baseValueZ1]]

        endValueX1 = endMarker.getPosition()[0]
        endValueY1 = endMarker.getPosition()[1]
        endValueZ1 = endMarker.getPosition()[2]
        print "END:" + str(endValueX1) + "," + str(endValueY1) + "," + str(
            endValueZ1)

        i = 0
        numPositions = 5
        Coe = numPositions
        constant = 0
        X = baseValueX1
        endX = endValueX1
        Y = baseValueY1
        endY = endValueY1
        endZ = endValueZ1
        Z = baseValueZ1

        if float(abs(endX) - abs(X)) == 0:
            denominator = 1
        else:
            denominator = float(abs(endX) - abs(X))
        angle = math.atan(float(abs(endY) - abs(Y)) / denominator)

        for p in range(numPositions +
                       1):  #need the +1 to complete the parabolic path
            #altering p affects the end point and speed of the parabolas

            X = (float(p) / float(numPositions + 1)) * endX
            Y = (float(p) / float(numPositions + 1)) * endY
            Z = (float(p) / float(numPositions + 1)) * endZ + 5

            #X = p*math.cos(angle) - (-p**2+Coe*p+constant)*math.sin(angle); #troubleshooting: I wasn't using f(t) here, which was giving me problems
            #Y = p*math.sin(angle) + (-p**2+Coe*p+constant)*math.cos(angle);
            #Z = (float(p)/float(numPositions))*endZ;

            #X = p*math.cos(angle) - (-p**2+Coe*p+constant)*math.sin(angle); #troubleshooting: I wasn't using f(t) here, which was giving me problems
            #Z = p*math.sin(angle) + (-p**2+Coe*p+constant)*math.cos(angle);
            #Y = (float(p)/float(numPositions))*endZ;

            positions.append([X, Y, Z])

        for x, pos in enumerate(positions):
            b = viz.addChild('beachball.osgb', cache=viz.CACHE_CLONE)
            b.setPosition(pos)
            b.alpha(0)
            #bpath = viz.link(path, b);
            #bpath.remove();
            #Add the control point to the animation path
            path.addControlPoint(x + 1, pos=pos)
        path.setSpeed(4)
        #path.setAxisAngle(90);
        #path.setLoopMode(viz.CUBIC_BEZIER) #not good, circular isn't good either
        path.computeTangents()
        path.setAutoRotate(viz.ON)
        #important - this is how the arrow is orientated along the path
        path.play()

        arrowPath = viz.link(path, logo)
        marker_arrowPath = viz.link(marker, arrowPath)

        def onEndReached():
            marker_arrowPath.remove()
            arrowPath.remove()
            logo.remove()
            global current
            current = 1

        path.addEventAtEnd('end')
        vizact.onPathEvent(path, 'end', onEndReached)
Пример #12
0
viz.fov(60)
viz.go()

vizinfo.InfoPanel(align=viz.ALIGN_RIGHT_TOP)

#Add the ground plane
ground = viz.addChild('ground.osgb')

#Add the ball to animate
ball = viz.addChild('beachball.osgb')

#Move the viewpoint back
viz.MainView.move([0,0,-7])

#Create the animation path
path = viz.addAnimationPath()

#Initialize an array of control points
positions = [ [0,0,2], [2,0,0], [0,0,-2], [-2,0,0] ]

for x,pos in enumerate(positions):
    #Add a ball at each control point and make it
    #semi-transparent, so the user can see where the
    #control points are
    b = viz.addChild('beachball.osgb',cache=viz.CACHE_CLONE)
    b.setPosition(pos)
    b.alpha(0.2)
    #Add the control point to the animation path
    #at the new time
    path.addControlPoint(x+1,pos=pos)
Пример #13
0
car8.setEuler(270,0,0)

#yellow car 2
car9= viz.addChild('car6.dae')
car9.setScale(1.5,1.5,1.5)
car9.setPosition(-83,0.8,250)
car9.setEuler(90,0,0)

#green  car 3
car10= viz.addChild('car8.dae')
car10.setScale(1.5,1.5,1.5)
car10.setPosition(-73,1,250)
car10.setEuler(270,0,0)

#Create the animation path
path1 = viz.addAnimationPath()
path2 = viz.addAnimationPath()
path3 = viz.addAnimationPath()
path4 = viz.addAnimationPath()
path5 = viz.addAnimationPath()
path6 = viz.addAnimationPath()
path7 = viz.addAnimationPath()
path8 = viz.addAnimationPath()
path9 = viz.addAnimationPath()
path10 = viz.addAnimationPath()


#Initialize an array of control points
positions1 = [ [136,0,150],[136,0,-50],[136,0,250]]
positions2 = [ [-50,0,50], [80,0,50],[130,0,50] ]
positions3 = [ [131.5,0,85], [131.5,0,-50],[131.5,0,285] ]