Пример #1
0
import subprocess
import vizfx

#global cpps
#cpps = subprocess.Popen('"C:/Users/Gelsey Torres-Oviedo/Documents/Visual Studio 2013/Projects/Vicon2Python_DK2_rev2/x64/Release/Vicon2Python_DK2_rev2.exe"')
#time.sleep(3)

viz.splashScreen(
    'C:\Users\Gelsey Torres-Oviedo\Desktop\VizardFolderVRServer\Logo_final_DK2.jpg'
)
viz.setMultiSample(8)
viz.go(
    #viz.FULLSCREEN #run world in full screen
)

monoWindow = viz.addWindow(size=(1, 1), pos=(0, 1), scene=viz.addScene())
monoQuad = viz.addTexQuad(parent=viz.ORTHO, scene=monoWindow)
monoQuad.setBoxTransform(viz.BOX_ENABLED)
monoQuad.setTexQuadDisplayMode(viz.TEXQUAD_FILL)
texture = vizfx.postprocess.getEffectManager().getColorTexture()


def UpdateTexture():
    monoQuad.texture(texture)


vizact.onupdate(0, UpdateTexture)

global hmd
view = viz.addView
hmd = oculus.Rift()
Пример #2
0
}

sound = {
    'chime': "sound/chime.wav",
    'elevator': "sound/elevator.wav",
    'deslave': "sound/deslave.wav",
    'hammer': "sound/hammer.wav",
    'hammer': "sound/hammer.wav",
    'dirt': "sound/dirt.wav",
    'cave': "sound/cave.wav"
}

ar = viz.add("artoolkit.dle")
collide = True
isActive = [True, False, False, False, False, False, False]
sceneControls = viz.addScene()
sceneDaniel = viz.addScene()
sceneConant = viz.addScene()
scenePau = viz.addScene()
sceneDiego = viz.addScene()


def Diego():
    #Menu principal
    global current_scene
    current_scene = 5
    bgTexture = viz.add(image['diego'])
    quad_bgtexture = viz.addTexQuad(parent=viz.SCREEN, scene=sceneDiego)
    quad_bgtexture.texture(bgTexture)
    quad_bgtexture.setScale(12.8, 10.24, 0)
    quad_bgtexture.setPosition(0.5, 0.5)
Пример #3
0
import vizact
import struct
import array
import math
import vizlens
import imp
oculus = imp.load_source('oculus', 'C:\Program Files\WorldViz\Vizard5\python\oculus.py')
import subprocess
import vizfx

viz.splashScreen('C:\Users\Gelsey Torres-Oviedo\Desktop\VizardFolderVRServer\Logo_final_DK2.jpg')
viz.setMultiSample(8)
viz.go(
#viz.FULLSCREEN #run world in full screen
)
monoWindow = viz.addWindow(size=(1,1), pos=(0,1), scene=viz.addScene())
monoQuad = viz.addTexQuad(parent=viz.ORTHO, scene=monoWindow)
monoQuad.setBoxTransform(viz.BOX_ENABLED)
monoQuad.setTexQuadDisplayMode(viz.TEXQUAD_FILL)
texture = vizfx.postprocess.getEffectManager().getColorTexture()

def UpdateTexture():
    monoQuad.texture(texture)

global hmd
view = viz.addView
hmd = oculus.Rift()
hmd.getSensor()

viz.MainView.setPosition(0,0.15,-1.27*3/2+0.002)
viz.MainView.setEuler(0,0,0)
Пример #4
0
button = {
    'portada_A': "img/button_up_Dojo.png",
    'portada_B': "img/button_down_Dojo.png"
}

sound = {'chime': "sound/chime.wav", 'elevator': "sound/elevator.wav"}

chime_sound = viz.addAudio(sound['chime'])

collide = True
isActive = [True, False, False, False, False, False, False]
current_scene = 0

if len(model) > 5:
    for m in range(0, len(model) - 6):
        viz.addScene()
    viz.addScene()


#OCULUS: viz.MainView.setPosition(-62,0,8)
def setInitialPosition():
    toogleCollide(False)
    viz.MainView.setPosition(-62, 5, 8)
    viz.MainView.setEuler(0, 0, 0)
    toogleCollide(True)


def accionbuttonNewGame():
    print "Mundo1"
    isActive[1] = True
    isActive[2] = False