def create_trees(self): for tree in self.trees: tree.removeNode() self.trees = [] for i in xrange(self.config.tree_models): l = 1 self.trees.append( LowTreeModel('tree_{0}'.format(i), (l, l, random.randint(8, 32)), self.params.tree_tex, self.params.leafTex)) #self.trees.append(TreeModel(self, 'tree_{0}'.format(i), #Vec3(l, #l, #random.randint(2,4)), #self.params.tree_tex, #self.params.leafModel, #self.params.leafTex, #numIterations = 0, #numCopies = 0)) #for i in xrange(self.config.tree_models): #self.trees.append(CubeModel(1, 1, random.randint(6,18))) #self.trees[i].setTexture(self.params.tree_tex) #self.trees[i].flattenStrong() self.forest = ForestNode(self.config, self) self.forest.reparentTo(self.root_node)
def create_trees(self): for tree in self.trees: tree.removeNode() self.trees = [] for i in xrange(self.config.tree_models): l = 1 self.trees.append(LowTreeModel('tree_{0}'.format(i), (l, l, random.randint(8, 32)), self.params.tree_tex, self.params.leafTex )) #self.trees.append(TreeModel(self, 'tree_{0}'.format(i), #Vec3(l, #l, #random.randint(2,4)), #self.params.tree_tex, #self.params.leafModel, #self.params.leafTex, #numIterations = 0, #numCopies = 0)) #for i in xrange(self.config.tree_models): #self.trees.append(CubeModel(1, 1, random.randint(6,18))) #self.trees[i].setTexture(self.params.tree_tex) #self.trees[i].flattenStrong() self.forest = ForestNode(self.config, self) self.forest.reparentTo(self.root_node)
class World(): """World config - voxplanet.config.Config() params - voxplanet.params.Params() """ def __init__(self, config, params): self.config = config self.params = params self.seed = random.randint(0, sys.maxint) self.root_node = NodePath('Root_World') self.change_params(params) self.mutex_repaint = Mutex('repaint') self.trees = [] self.treeland = TreeLand(self.config, self) self.forest = None def change_params(self, params): self.params = params self.root_node.reparentTo(self.params.root_node) self.gui = self.params.gui self.avatar = self.params.avatar self.status = self.params.status def get_map3d_tex(self, size=512, filename=None): """Generate texture of map world """ return self.map3d.get_map_3d_tex( size, filename, (self.chunks_map.charX, self.chunks_map.charY)) def create_trees(self): for tree in self.trees: tree.removeNode() self.trees = [] for i in xrange(self.config.tree_models): l = 1 self.trees.append( LowTreeModel('tree_{0}'.format(i), (l, l, random.randint(8, 32)), self.params.tree_tex, self.params.leafTex)) #self.trees.append(TreeModel(self, 'tree_{0}'.format(i), #Vec3(l, #l, #random.randint(2,4)), #self.params.tree_tex, #self.params.leafModel, #self.params.leafTex, #numIterations = 0, #numCopies = 0)) #for i in xrange(self.config.tree_models): #self.trees.append(CubeModel(1, 1, random.randint(6,18))) #self.trees[i].setTexture(self.params.tree_tex) #self.trees[i].flattenStrong() self.forest = ForestNode(self.config, self) self.forest.reparentTo(self.root_node) def new(self): """New world """ self.create_trees() def create_world(): global_map_gen = Map_generator_2D(self.config, self.seed) complete_i = 0 st = 'Start generate of world' print st self.status(st) for e, (i, desc) in enumerate(global_map_gen.start()): st = '{0} * step: {1} / {2}'.format(e, i, desc) print st self.status(st) complete_i = i print global_map_gen.maps.get_ascii(3) st = 'Start convertation 2d -> 3d' print st self.status(st) self.map2d = global_map_gen.end_map # TODO: calculate real size of world self.map3d = Map3d(self.config, self.map2d, self.seed) endstr = 'Map generation process has been completed. Seed: {0}'.format(\ self.seed) print endstr self.status(endstr) create_world() self.voxels = Voxels(self.map3d, self.params.get_coord_block) self.chunks_map = ChunksMap(self, 0, 1)
class World(): """World config - voxplanet.config.Config() params - voxplanet.params.Params() """ def __init__(self, config, params): self.config = config self.params = params self.seed = random.randint(0, sys.maxint) self.root_node = NodePath('Root_World') self.change_params(params) self.mutex_repaint = Mutex('repaint') self.trees = [] self.treeland = TreeLand(self.config, self) self.forest = None def change_params(self, params): self.params = params self.root_node.reparentTo(self.params.root_node) self.gui = self.params.gui self.avatar = self.params.avatar self.status = self.params.status def get_map3d_tex(self, size = 512, filename = None): """Generate texture of map world """ return self.map3d.get_map_3d_tex(size, filename, (self.chunks_map.charX, self.chunks_map.charY)) def create_trees(self): for tree in self.trees: tree.removeNode() self.trees = [] for i in xrange(self.config.tree_models): l = 1 self.trees.append(LowTreeModel('tree_{0}'.format(i), (l, l, random.randint(8, 32)), self.params.tree_tex, self.params.leafTex )) #self.trees.append(TreeModel(self, 'tree_{0}'.format(i), #Vec3(l, #l, #random.randint(2,4)), #self.params.tree_tex, #self.params.leafModel, #self.params.leafTex, #numIterations = 0, #numCopies = 0)) #for i in xrange(self.config.tree_models): #self.trees.append(CubeModel(1, 1, random.randint(6,18))) #self.trees[i].setTexture(self.params.tree_tex) #self.trees[i].flattenStrong() self.forest = ForestNode(self.config, self) self.forest.reparentTo(self.root_node) def new(self): """New world """ self.create_trees() def create_world(): global_map_gen = Map_generator_2D(self.config, self.seed) complete_i = 0 st = 'Start generate of world' print st self.status(st) for e, (i, desc) in enumerate(global_map_gen.start()): st = '{0} * step: {1} / {2}'.format(e, i,desc) print st self.status(st) complete_i = i print global_map_gen.maps.get_ascii(3) st = 'Start convertation 2d -> 3d' print st self.status(st) self.map2d = global_map_gen.end_map # TODO: calculate real size of world self.map3d = Map3d(self.config, self.map2d, self.seed) endstr = 'Map generation process has been completed. Seed: {0}'.format(\ self.seed) print endstr self.status(endstr) create_world() self.voxels = Voxels(self.map3d, self.params.get_coord_block) self.chunks_map = ChunksMap(self, 0, 1)