Пример #1
0
 def __init__(self, module_manager):
     SimpleVTKClassModuleBase.__init__(
         self, module_manager,
         vtk.vtkTessellatorFilter(), 'Processing.',
         ('vtkDataSet',), ('vtkUnstructuredGrid',),
         replaceDoc=True,
         inputFunctions=None, outputFunctions=None)
Пример #2
0
def main():
    namedColors = vtk.vtkNamedColors()

    uGrid = MakeQuadraticTetra()

    tessellate = vtk.vtkTessellatorFilter()
    tessellate.SetInputData(uGrid)

    mapper = vtk.vtkDataSetMapper()
    mapper.SetInputConnection(tessellate.GetOutputPort())
    mapper.ScalarVisibilityOff()

    # Create an actor for the grid
    actor = vtk.vtkActor()
    actor.SetMapper(mapper)
    actor.GetProperty().SetDiffuseColor(
        namedColors.GetColor3d('Tomato'))
    actor.GetProperty().SetEdgeColor(
        namedColors.GetColor3d('IvoryBlack'))
    actor.GetProperty().EdgeVisibilityOn()

    sphereSource = vtk.vtkSphereSource()
    sphereSource.SetRadius(0.02)

    glyph3D = vtk.vtkGlyph3D()
    glyph3D.SetInputData(uGrid)
    glyph3D.SetSourceConnection(sphereSource.GetOutputPort())
    glyph3D.ScalingOff()
    glyph3D.Update()

    glyph3DMapper = vtk.vtkDataSetMapper()
    glyph3DMapper.SetInputConnection(glyph3D.GetOutputPort())
    glyph3DMapper.ScalarVisibilityOff()

    glyph3DActor = vtk.vtkActor()
    glyph3DActor.SetMapper(glyph3DMapper)
    glyph3DActor.GetProperty().SetColor(
        namedColors.GetColor3d('Banana'))

    # Visualize
    renderer = vtk.vtkRenderer()
    renderWindow = vtk.vtkRenderWindow()
    renderWindow.SetWindowName('QuadraticTetra')
    renderWindow.AddRenderer(renderer)
    interactor = vtk.vtkRenderWindowInteractor()
    interactor.SetRenderWindow(renderWindow)

    renderer.AddActor(actor)
    renderer.AddActor(glyph3DActor)
    renderer.SetBackground(namedColors.GetColor3d('SlateGray'))

    renderWindow.Render()
    interactor.Start()
Пример #3
0
def main():
    namedColors = vtk.vtkNamedColors()

    uGrid = MakeQuadraticTetra()

    tessellate = vtk.vtkTessellatorFilter()
    tessellate.SetInputData(uGrid)
    tessellate.SetChordError(.035)
    tessellate.Update()

    cellMap = dict()

    numTets = 0
    cell = vtk.vtkGenericCell()
    it = tessellate.GetOutput().NewCellIterator()
    it.InitTraversal()
    while not it.IsDoneWithTraversal():
        it.GetCell(cell)
        cellMap[cell.GetRepresentativeCell().GetClassName()] = numTets
        numTets += 1
        it.GoToNextCell()

    mapper = vtk.vtkDataSetMapper()
    mapper.SetInputConnection(tessellate.GetOutputPort())
    mapper.ScalarVisibilityOff()

    # Create an actor for the grid
    actor = vtk.vtkActor()
    actor.SetMapper(mapper)
    actor.GetProperty().SetDiffuseColor(namedColors.GetColor3d('Tomato'))
    actor.GetProperty().SetEdgeColor(namedColors.GetColor3d('IvoryBlack'))
    actor.GetProperty().EdgeVisibilityOn()

    sphereSource = vtk.vtkSphereSource()
    sphereSource.SetRadius(0.02)

    glyph3D = vtk.vtkGlyph3D()
    glyph3D.SetInputData(uGrid)
    glyph3D.SetSourceConnection(sphereSource.GetOutputPort())
    glyph3D.ScalingOff()
    glyph3D.Update()

    glyph3DMapper = vtk.vtkDataSetMapper()
    glyph3DMapper.SetInputConnection(glyph3D.GetOutputPort())
    glyph3DMapper.ScalarVisibilityOff()

    glyph3DActor = vtk.vtkActor()
    glyph3DActor.SetMapper(glyph3DMapper)
    glyph3DActor.GetProperty().SetColor(namedColors.GetColor3d('Banana'))

    textProperty = vtk.vtkTextProperty()
    textProperty.SetFontSize(24)

    ss = '# of Tetras: ' + str(numTets)
    textMapper = vtk.vtkTextMapper()
    textMapper.SetInput(ss)
    textMapper.SetTextProperty(textProperty)

    textActor = vtk.vtkActor2D()
    textActor.SetMapper(textMapper)
    textActor.SetPosition(10, 400)

    # Visualize
    renderer = vtk.vtkRenderer()
    renderWindow = vtk.vtkRenderWindow()
    renderWindow.SetWindowName('QuadraticTetraDemo')
    renderWindow.AddRenderer(renderer)
    renderWindow.SetSize(640, 512)
    interactor = vtk.vtkRenderWindowInteractor()
    interactor.SetRenderWindow(renderWindow)

    widget = vtk.vtkSliderWidget()
    MakeWidget(widget, tessellate, textMapper, interactor)

    renderer.AddActor(actor)
    renderer.AddActor(glyph3DActor)
    renderer.AddViewProp(textActor)
    renderer.SetBackground(namedColors.GetColor3d('SlateGray'))

    renderWindow.Render()

    interactor.Start()
Пример #4
0
def main():
    cellName = get_program_parameters()

    # Store the cell class names in a dictionary.
    cellMap = dict()
    cellMap[vtk.vtkCellTypes.GetClassNameFromTypeId(
        vtk.VTK_LINE)] = vtk.VTK_LINE
    cellMap[vtk.vtkCellTypes.GetClassNameFromTypeId(
        vtk.VTK_QUADRATIC_EDGE)] = vtk.VTK_QUADRATIC_EDGE
    cellMap[vtk.vtkCellTypes.GetClassNameFromTypeId(
        vtk.VTK_CUBIC_LINE)] = vtk.VTK_CUBIC_LINE

    cellMap[vtk.vtkCellTypes.GetClassNameFromTypeId(
        vtk.VTK_TRIANGLE)] = vtk.VTK_TRIANGLE
    cellMap[vtk.vtkCellTypes.GetClassNameFromTypeId(
        vtk.VTK_QUADRATIC_TRIANGLE)] = vtk.VTK_QUADRATIC_TRIANGLE
    cellMap[vtk.vtkCellTypes.GetClassNameFromTypeId(
        vtk.VTK_QUAD)] = vtk.VTK_QUAD
    cellMap[vtk.vtkCellTypes.GetClassNameFromTypeId(
        vtk.VTK_QUADRATIC_QUAD)] = vtk.VTK_QUADRATIC_QUAD

    cellMap[vtk.vtkCellTypes.GetClassNameFromTypeId(
        vtk.VTK_TETRA)] = vtk.VTK_TETRA
    cellMap[vtk.vtkCellTypes.GetClassNameFromTypeId(
        vtk.VTK_HEXAHEDRON)] = vtk.VTK_HEXAHEDRON
    cellMap[vtk.vtkCellTypes.GetClassNameFromTypeId(
        vtk.VTK_WEDGE)] = vtk.VTK_WEDGE
    cellMap[vtk.vtkCellTypes.GetClassNameFromTypeId(
        vtk.VTK_PYRAMID)] = vtk.VTK_PYRAMID
    cellMap[vtk.vtkCellTypes.GetClassNameFromTypeId(
        vtk.VTK_QUADRATIC_WEDGE)] = vtk.VTK_QUADRATIC_WEDGE
    cellMap[vtk.vtkCellTypes.GetClassNameFromTypeId(
        vtk.VTK_QUADRATIC_PYRAMID)] = vtk.VTK_QUADRATIC_PYRAMID
    cellMap[vtk.vtkCellTypes.GetClassNameFromTypeId(
        vtk.VTK_QUADRATIC_HEXAHEDRON)] = vtk.VTK_QUADRATIC_HEXAHEDRON
    cellMap[vtk.vtkCellTypes.GetClassNameFromTypeId(
        vtk.VTK_QUADRATIC_TETRA)] = vtk.VTK_QUADRATIC_TETRA

    if cellName not in cellMap:
        print('Cell type ', cellName, ' is not supported.')
        return
    source = vtk.vtkCellTypeSource()
    source.SetCellType(cellMap[cellName])
    source.Update()
    print('Cell: ', cellName)

    originalPoints = source.GetOutput().GetPoints()
    points = vtk.vtkPoints()
    points.SetNumberOfPoints(source.GetOutput().GetNumberOfPoints())
    rng = vtk.vtkMinimalStandardRandomSequence()
    rng.SetSeed(5070)  # for testing
    for i in range(0, points.GetNumberOfPoints()):
        perturbation = [0.0] * 3
        for j in range(0, 3):
            rng.Next()
            perturbation[j] = rng.GetRangeValue(-0.1, 0.1)
        currentPoint = [0.0] * 3
        originalPoints.GetPoint(i, currentPoint)
        points.SetPoint(i, currentPoint[0] + perturbation[0],
                        currentPoint[1] + perturbation[1],
                        currentPoint[2] + perturbation[2])
    source.GetOutput().SetPoints(points)

    numCells = source.GetOutput().GetNumberOfCells()
    print('Number of cells: ', numCells)
    idArray = vtk.vtkIntArray()
    idArray.SetNumberOfTuples(numCells)
    for i in range(0, numCells):
        idArray.InsertTuple1(i, i + 1)
    idArray.SetName('Ids')
    source.GetOutput().GetCellData().AddArray(idArray)
    source.GetOutput().GetCellData().SetActiveScalars('Ids')

    shrink = vtk.vtkShrinkFilter()
    shrink.SetInputConnection(source.GetOutputPort())
    shrink.SetShrinkFactor(.8)

    tessellate = vtk.vtkTessellatorFilter()
    tessellate.SetInputConnection(shrink.GetOutputPort())
    tessellate.SetMaximumNumberOfSubdivisions(3)

    # Create a lookup table to map cell data to colors.
    lut = vtk.vtkLookupTable()

    colorSeries = vtk.vtkColorSeries()
    seriesEnum = colorSeries.BREWER_QUALITATIVE_SET3
    colorSeries.SetColorScheme(seriesEnum)
    colorSeries.BuildLookupTable(lut, colorSeries.ORDINAL)

    # Fill in a few known colors, the rest will be generated if needed.
    colors = vtk.vtkNamedColors()

    # Create a mapper and actor.
    mapper = vtk.vtkDataSetMapper()
    mapper.SetInputConnection(source.GetOutputPort())
    mapper.SetInputConnection(shrink.GetOutputPort())
    mapper.SetScalarRange(0, numCells + 1)
    mapper.SetLookupTable(lut)
    mapper.SetScalarModeToUseCellData()
    mapper.SetResolveCoincidentTopologyToPolygonOffset()
    if (source.GetCellType() == vtk.VTK_QUADRATIC_PYRAMID
            or source.GetCellType() == vtk.VTK_QUADRATIC_WEDGE):
        mapper.SetInputConnection(shrink.GetOutputPort())
    else:
        mapper.SetInputConnection(tessellate.GetOutputPort())
    actor = vtk.vtkActor()
    actor.SetMapper(mapper)
    actor.GetProperty().EdgeVisibilityOn()
    #  actor.GetProperty().SetLineWidth(3)

    textProperty = vtk.vtkTextProperty()
    textProperty.SetFontSize(20)
    textProperty.SetJustificationToCentered()
    textProperty.SetColor(colors.GetColor3d('Lamp_Black'))

    textMapper = vtk.vtkTextMapper()
    textMapper.SetInput(cellName)
    textMapper.SetTextProperty(textProperty)

    textActor = vtk.vtkActor2D()
    textActor.SetMapper(textMapper)
    textActor.SetPosition(320, 20)

    # Create a renderer, render window, and interactor.
    renderer = vtk.vtkRenderer()
    renderWindow = vtk.vtkRenderWindow()
    renderWindow.SetWindowName('CellTypeSource')
    renderWindow.AddRenderer(renderer)
    renderWindowInteractor = vtk.vtkRenderWindowInteractor()
    renderWindowInteractor.SetRenderWindow(renderWindow)

    # Add the actors to the scene.
    renderer.AddViewProp(textActor)
    renderer.AddActor(actor)
    renderer.SetBackground(colors.GetColor3d('Silver'))

    renderer.ResetCamera()
    renderer.GetActiveCamera().Azimuth(30)
    renderer.GetActiveCamera().Elevation(30)
    renderer.ResetCameraClippingRange()

    # Render and interact.
    renderWindow.SetSize(640, 480)
    renderWindow.Render()
    renderWindowInteractor.Start()