from vtkplotter import makeLUT, Sphere mesh = Sphere().lineWidth(0.1) # create some data array to be associated to points data = mesh.getPoints()[:, 2] data[10:20] = float('nan') # Build a lookup table of colors: # scalar color alpha lut1 = makeLUT( [ (-0.80, 'pink'), (-0.33, 'green', 0.8), (0.67, 'red'), ], vmin=-1, vmax=1, aboveColor='grey', belowColor='white', interpolate=False, ) mesh.pointColors(data, cmap=lut1).addScalarBar() #Avoid interpolating cell colors before mapping: #mesh.mapper.InterpolateScalarsBeforeMappingOff() mesh.show(bg='white', axes=1, viewup='z')
from vtkplotter import makeLUT, Sphere mesh = Sphere().lineWidth(0.1) # create some data array to be associated to points data = mesh.points()[:,2] data[10:20] = float('nan') # Build a lookup table of colors: # scalar color alpha lut1 = makeLUT([(-0.80, 'pink' ), (-0.33, 'green', 0.8), ( 0.67, 'red' ), ], vmin=-1, vmax=1, aboveColor='grey', belowColor='white', interpolate=False, ) mesh.pointColors(data, cmap=lut1).addScalarBar() #Avoid interpolating cell colors before mapping: #mesh.mapper.InterpolateScalarsBeforeMappingOff() mesh.show(axes=1, viewup='z')