Пример #1
0
    def render(id: str) -> None:
        nonlocal error

        if error is not None:
            message = error.strip()
            ig.text('Wafel has crashed. Cause:')
            lines = message.split('\n')
            ig.input_text_multiline(
                '##error-msg',
                message,
                len(message) + 1,
                max(map(len, lines)) * 10,
                (len(lines) + 1) * ig.get_text_line_height() + 6,
            )

            ig.dummy(10, 10)

            if ig.button('Exit'):
                log.info('Aborted')
                sys.exit(1)
            ig.same_line()
            if ig.button('Try to save'):
                if view.ask_save_filename():
                    view.save()
            # ig.same_line()
            # if view is not None and ig.button('Try to continue (mad lads only)'):
            #   view.reload_ui()
            #   error = None
            return

        try:
            if hasattr(model, 'pipeline'):
                log.timer.get_num_copies = lambda: model.pipeline.num_copies(
                ) if config.dev_mode else 0
                log.timer.get_num_updates = lambda: model.pipeline.num_advances(
                ) if config.dev_mode else 0

            log.timer.begin_frame()
            ig.try_render(lambda: do_render(id))
        except:
            error = traceback.format_exc()
            log.error('Caught: ' + error)
        finally:
            log.timer.end_frame()
Пример #2
0
 def cardinal(prefix: str) -> None:
     ig.dummy(45, 1)
     ig.same_line()
     binding_button('n64-' + prefix + '^', prefix + '^')
     binding_button('n64-' + prefix + '<', prefix + '<')
     ig.same_line()
     ig.set_cursor_pos((110, ig.get_cursor_pos().y))
     binding_button('n64-' + prefix + '>', prefix + '>')
     ig.dummy(45, 1)
     ig.same_line()
     binding_button('n64-' + prefix + 'v', prefix + 'v')
Пример #3
0
  def render_left_column(self, framebuffer_size: Tuple[int, int]) -> None:
    total_height = ig.get_window_height() - ig.get_frame_height() # subtract menu bar
    slider_space = 45

    wall_hitbox_radius = use_state('wall-hitbox-radius', 50)
    wall_hitbox_options = [0, 24, 50, 110]

    hovered_surface: Ref[Optional[int]] = use_state('hovered-surface', None)
    new_hovered_surface: Optional[int] = None
    hidden_surfaces_by_area = \
      use_state('hidden-surfaces', cast(Dict[Tuple[int, int], Set[int]], {})).value

    current_area = (
      dcast(int, self.model.get(Variable('level-num').with_frame(self.model.selected_frame))),
      dcast(int, self.model.get(Variable('area-index').with_frame(self.model.selected_frame))),
    )
    hidden_surfaces = hidden_surfaces_by_area.setdefault(current_area, set())

    log.timer.begin('gview1')
    ig.begin_child(
      'Game View 1',
      height=int(total_height // 2) - slider_space // 2,
      border=True,
    )
    hovered_surface_1 = ui.render_game_view_rotate(
      'game-view-1',
      framebuffer_size,
      self.model,
      wall_hitbox_radius.value,
      hovered_surface.value,
      hidden_surfaces,
    )

    ig.set_cursor_pos((10.0, ig.get_window_height() - 30))
    ig.text('wall radius')
    ig.same_line()
    ig.push_item_width(50)
    _, index = ig.combo(
      '##wall-hitbox-radius',
      wall_hitbox_options.index(wall_hitbox_radius.value),
      list(map(str, wall_hitbox_options)),
    )
    wall_hitbox_radius.value = wall_hitbox_options[index]
    ig.pop_item_width()

    ig.end_child()
    log.timer.end()

    log.timer.begin('gview2')
    ig.begin_child(
      'Game View 2',
      height=int(total_height // 2) - slider_space // 2,
      border=True,
    )
    hovered_surface_2 = ui.render_game_view_birds_eye(
      'game-view-2',
      framebuffer_size,
      self.model,
      wall_hitbox_radius.value,
      hovered_surface.value,
      hidden_surfaces,
    )
    ig.end_child()
    log.timer.end()

    new_hovered_surface = hovered_surface_1 or hovered_surface_2
    if new_hovered_surface is not None and ig.is_mouse_clicked(1):
      ig.open_popup('surface-ctx')
      hovered_surface.value = new_hovered_surface

    if ig.begin_popup('surface-ctx'):
      if hovered_surface.value is not None:
        if hovered_surface.value in hidden_surfaces:
          if ig.menu_item('Show')[0]:
            hidden_surfaces.remove(hovered_surface.value)
        else:
          if ig.menu_item('Hide')[0]:
            hidden_surfaces.add(hovered_surface.value)
        if ig.menu_item('Properties')[0]:
          self.variable_explorer.open_surface_tab(hovered_surface.value)
      ig.end_popup()
    else:
      hovered_surface.value = new_hovered_surface

    if hovered_surface.value is not None and ig.is_mouse_clicked(2):
      if hovered_surface.value in hidden_surfaces:
        hidden_surfaces.remove(hovered_surface.value)
      else:
        hidden_surfaces.add(hovered_surface.value)


    speed_options = [0.05, 0.25, 0.5, 1, 2, 4]
    saved_play_direction = use_state('saved-play-direction', 0)
    saved_speed_index = use_state('saved-speed-index', 3)

    play_direction = saved_play_direction.value
    speed_index = saved_speed_index.value

    if play_direction == 0:
      frame_advance = 0
      play_override = 0

      def control(name: str, speed: int) -> None:
        nonlocal frame_advance, play_override
        x = input_down_gradual(name, 0.25)
        if x == 1.0:
          play_override = speed
        elif input_pressed(name):
          frame_advance += speed
      control('frame-next', 1)
      control('frame-next-alt', 1)
      control('frame-prev', -1)
      control('frame-prev-alt', -1)
      control('frame-next-fast', 10)
      control('frame-prev-fast', -10)

      if play_override != 0:
        if abs(play_override) in speed_options:
          speed_index = speed_options.index(abs(play_override))
        else:
          speed_index = len(speed_options) - 1
        play_direction = 1 if play_override > 0 else -1
      else:
        self.model.selected_frame += frame_advance

    else:
      if input_down('frame-next') or input_down('frame-next-alt'):
        if play_direction == 1:
          speed_index += 1
        else:
          play_direction = -play_direction
      elif input_down('frame-prev') or input_down('frame-prev-alt'):
        if play_direction == -1:
          speed_index += 1
        else:
          play_direction = -play_direction
      elif input_down('frame-next-fast'):
        if play_direction == 1:
          speed_index += 2
        else:
          play_direction = -play_direction
          speed_index += 1
      elif input_down('frame-prev-fast'):
        if play_direction == -1:
          speed_index += 2
        else:
          play_direction = -play_direction
          speed_index += 1
      speed_index = min(max(speed_index, 0), len(speed_options) - 1)

    self.model.play_speed = play_direction * speed_options[speed_index]
    self.model.playback_mode = saved_play_direction.value != 0

    def play_button(label: str, direction: int) -> None:
      disabled = play_direction == direction
      if ig.disableable_button(label, enabled=play_direction != direction):
        saved_play_direction.value = direction

    play_button('<|', -1)
    ig.same_line()
    play_button('||', 0)
    ig.same_line()
    play_button('|>', 1)
    ig.same_line()

    ig.push_item_width(63)
    changed, new_index = ig.combo(
      '##speed-option',
      speed_index,
      [str(s) + 'x' for s in speed_options],
    )
    ig.pop_item_width()
    if changed:
      saved_speed_index.value = new_index

    if input_pressed('playback-play'):
      if saved_play_direction.value == 0:
        saved_play_direction.value = 1
      else:
        saved_play_direction.value = 0
    if input_pressed('playback-rewind'):
      if saved_play_direction.value == 0:
        saved_play_direction.value = -1
      else:
        saved_play_direction.value = 0
    if input_pressed('playback-speed-up'):
      saved_speed_index.value = min(saved_speed_index.value + 1, len(speed_options) - 1)
    if input_pressed('playback-slow-down'):
      saved_speed_index.value = max(saved_speed_index.value - 1, 0)


    ig.same_line()
    new_frame = ui.render_frame_slider(
      'frame-slider',
      self.model.selected_frame,
      self.model.max_frame - 1,
      self.model.pipeline.cached_frames() if self.show_debug_pane else [],
    )
    if new_frame is not None:
      self.model.selected_frame = new_frame.value
Пример #4
0
def use_rotational_camera(
    framebuffer_size: Tuple[int, int],
    model: Model,
) -> Tuple[core.RotateCamera, bool]:
    mouse_state = use_state('mouse-state', MouseTracker()).value
    target: Ref[Optional[Vec3f]] = use_state('target', None)
    target_vel: Ref[Optional[Vec3f]] = use_state('target-vel', None)
    pitch = use_state('pitch', 0.0)
    yaw = use_state('yaw', 0.0)
    zoom = use_state('zoom', 0.0)
    prev_frame_time = use_state_with('prev-frame-time', time.time)
    lock_to_in_game = use_state('lock-to-in-game', False)

    delta_time = time.time() - prev_frame_time.value
    prev_frame_time.value = time.time()

    drag_amount = mouse_state.get_drag_amount()
    pitch.value -= drag_amount[1] / 200
    yaw.value -= drag_amount[0] / 200
    wheel_amount = mouse_state.get_wheel_amount()
    zoom.value += wheel_amount / 5
    zoom.value = min(zoom.value, 7.0)

    mario_pos = get_mario_pos(model)
    target_pos = mario_pos if target.value is None else target.value

    fov_y = math.radians(45)

    if drag_amount != (0.0, 0.0) or wheel_amount != 0.0:
        lock_to_in_game.value = False

    if lock_to_in_game.value:
        target_pos = cast(
            Vec3f, model.get(model.selected_frame, 'gLakituState.focus'))
        target.value = target_pos
        camera_pos = cast(Vec3f,
                          model.get(model.selected_frame, 'gLakituState.pos'))
        dpos = (
            target_pos[0] - camera_pos[0],
            target_pos[1] - camera_pos[1],
            target_pos[2] - camera_pos[2],
        )
        pitch.value, yaw.value = direction_to_angle(dpos)
        offset = math.sqrt(sum(c**2 for c in dpos))
        if offset > 0.001:
            zoom.value = math.log(offset / 1500, 0.5)
        fov_y = math.radians(
            cast(float, model.get(model.selected_frame, 'sFOVState.fov')))

    offset = 1500 * math.pow(0.5, zoom.value)
    face_direction = angle_to_direction(pitch.value, yaw.value)

    move = [0.0, 0.0, 0.0]  # forward, up, right
    move[0] += input_float('3d-camera-move-f')
    move[0] -= input_float('3d-camera-move-b')
    move[1] += input_float('3d-camera-move-u')
    move[1] -= input_float('3d-camera-move-d')
    move[2] += input_float('3d-camera-move-r')
    move[2] -= input_float('3d-camera-move-l')

    if move != [0.0, 0.0, 0.0] or (target.value is not None
                                   and not lock_to_in_game.value):
        mag = math.sqrt(sum(c**2 for c in move))
        if mag > 1:
            move = [c / mag for c in move]

        max_speed = 50.0 * delta_time * math.sqrt(offset)
        f = (math.sin(yaw.value), 0, math.cos(yaw.value))
        u = (0, 1, 0)
        r = (-f[2], 0, f[0])
        end_vel = cast(
            Vec3f,
            tuple(max_speed * move[0] * f[i] + max_speed * move[1] * u[i] +
                  max_speed * move[2] * r[i] for i in range(3)))

        accel = 10.0 * delta_time * math.sqrt(offset)
        current_vel = target_vel.value or (0.0, 0.0, 0.0)
        target_vel.value = move_toward(current_vel, end_vel, accel)
        target.value = (
            target_pos[0] + target_vel.value[0],
            target_pos[1] + target_vel.value[1],
            target_pos[2] + target_vel.value[2],
        )
        target_pos = target.value
        lock_to_in_game.value = False

    if ig.disableable_button('Lock to Mario', enabled=target.value
                             is not None):
        target.value = None
        target_vel.value = None
        lock_to_in_game.value = False
    ig.same_line()
    if ig.disableable_button('Lakitu', enabled=not lock_to_in_game.value):
        lock_to_in_game.value = True

    camera_pos = (
        target_pos[0] - offset * face_direction[0],
        target_pos[1] - offset * face_direction[1],
        target_pos[2] - offset * face_direction[2],
    )

    camera = core.RotateCamera()
    camera.pos = camera_pos
    camera.target = target_pos
    camera.fov_y = fov_y

    show_camera_target = target.value is not None and not lock_to_in_game.value

    return camera, show_camera_target
Пример #5
0
    def render_input_tab(self, tab: TabId) -> None:
        column_sizes = [170, 370, 200]

        ig.set_next_window_content_size(sum(column_sizes), 0)
        ig.begin_child('##input', flags=ig.WINDOW_HORIZONTAL_SCROLLING_BAR)
        ig.columns(3)

        for i, w in enumerate(column_sizes):
            ig.set_column_width(i, w)

        def render_button(button: str) -> None:
            self.render_variable(
                tab,
                Variable('input-button-' + button).with_frame(
                    self.model.selected_frame),
                10,
                25,
            )

        ig.dummy(1, 3)
        render_button('a')
        ig.same_line()
        render_button('b')
        ig.same_line()
        render_button('z')
        ig.dummy(1, 5)
        render_button('s')
        ig.same_line()
        ig.dummy(43, 1)
        ig.same_line()
        render_button('r')
        ig.dummy(1, 5)
        ig.dummy(43, 1)
        ig.same_line()
        render_button('cu')
        ig.dummy(17, 1)
        ig.same_line()
        render_button('cl')
        ig.same_line()
        render_button('cr')
        ig.dummy(43, 1)
        ig.same_line()
        render_button('cd')

        ig.next_column()
        self.render_intended_stick_control('intended')
        ig.next_column()
        self.render_stick_control('joystick', tab)

        ig.columns(1)
        ig.end_child()
Пример #6
0
    def render_intended_stick_control(self, id: str) -> None:
        up_options = ['3d view', 'mario yaw', 'stick y', 'world x']
        up_option = use_state('up-option', 0)

        ig.text('up =')
        ig.same_line()
        ig.push_item_width(100)
        _, up_option.value = ig.combo('##up-option', up_option.value,
                                      up_options)
        ig.pop_item_width()
        ig.dummy(1, 10)

        stick_x_var = Variable('input-stick-x').with_frame(
            self.model.selected_frame)
        stick_y_var = Variable('input-stick-y').with_frame(
            self.model.selected_frame)

        face_yaw = dcast(
            int,
            self.model.get(
                Variable('mario-face-yaw').with_frame(
                    self.model.selected_frame)))
        camera_yaw = dcast(
            int,
            self.model.get(
                Variable('camera-yaw').with_frame(self.model.selected_frame))
            or 0)
        squish_timer = dcast(
            int,
            self.model.get(self.model.selected_frame,
                           'gMarioState->squishTimer'))
        active_face_yaw = face_yaw

        events = self.model.pipeline.frame_log(self.model.selected_frame + 1)

        active_face_yaw_action = None
        for event in events:
            if event['type'] == 'FLT_EXECUTE_ACTION':
                action_name = self.model.action_names[event['action']]
                active_face_yaw = event['faceAngle'][1]
                active_face_yaw_action = action_name
                if action_name == 'idle':
                    break

        up_angle = {
            'mario yaw': active_face_yaw,
            'stick y': camera_yaw + 0x8000,
            'world x': 0x4000,
            '3d view': self.model.rotational_camera_yaw,
        }[up_options[up_option.value]]
        self.model.input_up_yaw = up_angle

        raw_stick_x = dcast(int, self.model.get(stick_x_var))
        raw_stick_y = dcast(int, self.model.get(stick_y_var))

        adjusted = stick_raw_to_adjusted(raw_stick_x, raw_stick_y)
        intended = stick_adjusted_to_intended(
            adjusted,
            face_yaw,
            camera_yaw,
            squish_timer != 0,
        )

        def render_value(label: str, value: object,
                         formatter: VariableFormatter) -> Optional[Any]:
            label_width = 60
            value_size = (
                60 if label == 'dyaw' else 80,
                ig.get_text_line_height() +
                2 * ig.get_style().frame_padding[1],
            )
            ig.push_item_width(label_width)
            ig.selectable(label, width=label_width)
            ig.pop_item_width()
            ig.same_line()
            new_value, _, _ = ui.render_variable_value('value-' + label, value,
                                                       formatter, value_size)
            return None if new_value is None else new_value.value

        target_yaw: Optional[int] = None
        target_dyaw: Optional[int] = None
        target_mag: Optional[float] = None

        target_mag = render_value('int mag', intended.mag, FloatFormatter())
        target_yaw = render_value('int yaw', intended.yaw,
                                  DecimalIntFormatter())
        dyaw = intended.yaw - active_face_yaw
        target_dyaw = render_value('dyaw', dyaw, DecimalIntFormatter())

        ig.same_line()
        if ig.button('?'):
            ig.open_popup('active-yaw-expl')
        if ig.begin_popup('active-yaw-expl'):
            ig.text(f'{intended.yaw} - {active_face_yaw} = {dyaw}')
            ig.text(f'intended yaw = {intended.yaw}')
            if active_face_yaw == face_yaw:
                ig.text(f'face yaw = {face_yaw}')
            if active_face_yaw != face_yaw:
                ig.text(
                    f'face yaw = {active_face_yaw} at start of {active_face_yaw_action} action'
                )
                ig.text(f'(face yaw = {face_yaw} at start of frame)')
            ig.end_popup()

        if dyaw not in range(0, 16):
            if ig.button('dyaw = 0'):
                target_dyaw = 0

        if target_yaw is not None or target_dyaw is not None or target_mag is not None:
            relative_to = 0 if target_yaw is not None else active_face_yaw
            if target_dyaw is not None:
                target_yaw = active_face_yaw + target_dyaw
            if target_yaw is None:
                target_yaw = intended.yaw
            if target_mag is None:
                target_mag = intended.mag

            new_raw_stick_x, new_raw_stick_y = intended_to_raw(
                face_yaw, camera_yaw, squish_timer, target_yaw, target_mag,
                relative_to)

            self.model.set(stick_x_var, new_raw_stick_x)
            self.model.set(stick_y_var, new_raw_stick_y)

        n_a = intended.yaw - up_angle
        n_x = intended.mag / 32 * math.sin(-n_a * math.pi / 0x8000)
        n_y = intended.mag / 32 * math.cos(n_a * math.pi / 0x8000)

        ig.set_cursor_pos((ig.get_cursor_pos().x + 155, 0))
        new_n = ui.render_joystick_control(id, n_x, n_y, 'circle')

        if new_n is not None:
            new_n_a = int(math.atan2(-new_n[0], new_n[1]) * 0x8000 / math.pi)
            new_intended_yaw = up_angle + new_n_a
            new_intended_mag = 32 * math.sqrt(new_n[0]**2 + new_n[1]**2)

            new_raw_stick_x, new_raw_stick_y = intended_to_raw(
                face_yaw,
                camera_yaw,
                squish_timer,
                new_intended_yaw,
                new_intended_mag,
                relative_to=0)

            self.model.set(stick_x_var, new_raw_stick_x)
            self.model.set(stick_y_var, new_raw_stick_y)