def main(): b = Wall(38,76) b.set_wall() array = b.getboard() man = BomberMan(array) enemy = Enemy() enemy.setposition(array,b) bricks = Brick(2,4) bricks.set_bricks(array) bomb = Bomb(2,4,0,False,False) flag = 0 count = 0 while True: cprint("Score is "+ str(bomb.get_score()), 'red', attrs=['bold']) cprint("Number of lives: " + str(man.getlives()),'green',attrs=['bold']) if flag == 4 : bomb.blast(array) if bomb.getdestroy() == True: cprint("YOU HAVE WON :D", 'yellow') cprint("Your final score is " + str(bomb.get_score()), 'green', attrs = ['bold']) sys.exit() if bomb.getdead() == True: man.decrementlives() if(man.getlives() != 0): man.clear_bomberman(array) man.afterdeath() man.initialise_bomberman(array) bomb.setdead(False) else: cprint("GAME OVER! :'(",'red', attrs = ['bold']) sys.exit() flag = 0 elif flag != 0: flag = flag + 1 else: pass b.print_board() b.clearblast() b.set_wall() if count == 1: count = 0 enemyx = enemy.getx() enemyy = enemy.gety() manx = man.getx() many = man.gety() if manx == enemyx and (many == enemyy + 4 or many == enemyy - 4 or many == enemyy): man.decrementlives() if (man.getlives() != 0): man.clear_bomberman(array) man.afterdeath() man.initialise_bomberman(array) else: print("GAME OVER! :'(") sys.exit() elif many == enemyy and (manx == enemyx + 2 or manx == enemyx - 2 or manx == enemyx): #to check whether the enemy is killing the bomberman or not :P man.decrementlives() if (man.getlives() != 0): man.clear_bomberman(array) man.afterdeath() man.initialise_bomberman(array) else: print("GAME OVER! :'(") sys.exit() else: pass enemy.enemy_motion(array) #bomb doing shit :/ inp = click.getchar() if inp == 'b' and flag == 0: flag = flag + 1 bomb.get_bomb_coordinates(array,man) elif inp == 'q': cprint("You have quit!",'red',attrs=['bold']) sys.exit() else: val = man.movement(array,inp) if flag != 0 and val == 1: bomb.set_bomb(array,3-flag)