Пример #1
0
 def draw_text(surface, text, size, pos):
     # font = pg.font.Font(FONT_NAME, size)
     font = pg.font.Font(None, size)
     text_surface = font.render(text, True, rgb('white'))
     text_rect = text_surface.get_rect()
     x, y = pos
     text_rect.midtop = (x, y)
     surface.blit(text_surface, text_rect)
Пример #2
0
 def __init__(self, game, x, y):
     pg.sprite.Sprite.__init__(self)
     self.image = game.laser_img
     self.image.set_colorkey(rgb('black'))
     self.rect = self.image.get_rect()
     self.rect.bottom = y
     self.rect.centerx = x
     self.speedy = -10
Пример #3
0
 def __init__(self, game, center):
     pg.sprite.Sprite.__init__(self)
     self.game = game
     self.type = random.choice(['shield', 'bolt_silver', 'bolt_gold'])
     self.image = self.game.powerups_img[self.type]
     self.image.set_colorkey(rgb('black'))
     self.rect = self.image.get_rect()
     self.rect.center = center
     self.speedy = 10
Пример #4
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    def __init__(self, number):
        self.stars = []

        # create about 20% of tiny stars, 30% medium
        # and keep the rest bigger
        for n in range(int(number * 0.2)):
            x = random.randrange(0, WIDTH)
            y = random.randrange(0, HEIGHT)
            self.stars.append([x, y, rgb('grey')])

        for n in range(int(number * 0.3)):
            x = random.randrange(0, WIDTH)
            y = random.randrange(0, HEIGHT)
            self.stars.append([x, y, rgb('lightgrey')])

        for n in range(int(number * 0.5)):
            x = random.randrange(0, WIDTH)
            y = random.randrange(0, HEIGHT)
            self.stars.append([x, y, rgb('white')])

        random.shuffle(self.stars)
Пример #5
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 def __init__(self, game):
     self.game = game
     pg.sprite.Sprite.__init__(self)
     self.image_original = random.choice(self.game.meteors_img)
     self.image_original.set_colorkey(rgb('black'))
     self.image = self.image_original.copy()
     self.rect = self.image.get_rect()
     self.radius = int(self.rect.width * 0.85 / 2)
     # pg.draw.circle(self.image, rgb('red'), self.rect.center, self.radius)
     self.rect.x = random.randrange(WIDTH - self.rect.width)
     self.rect.y = random.randrange(-100, -40)
     self.speedy = random.randrange(1, 8)
     self.speedx = random.randrange(-3, 3)
     self.rot = 0
     self.rot_speed = random.randrange(-8, 8)
     self.last_update = pg.time.get_ticks()
Пример #6
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 def __init__(self, game):
     pg.sprite.Sprite.__init__(self)
     self.game = game
     self.image = pg.transform.scale(game.player_img, (50, 38))
     self.image.set_colorkey(rgb('black'))
     self.rect = self.image.get_rect()
     self.radius = 20
     # pg.draw.circle(self.image, rgb('red'), self.rect.center, self.radius)
     self.shield = SHIELD_MAX
     self.shot_delay = SHOTDELAY_INIT
     self.last_shot_time = pg.time.get_ticks()
     self.hidden = False
     self.hide_timer = pg.time.get_ticks()
     self.lives = LIVES
     self.power_level = POWER_LEVEL_INIT
     self.power_timer = pg.time.get_ticks()
     # speed and position
     self.rect.bottom = HEIGHT
     self.rect.centerx = WIDTH / 2
     self.position = vec(WIDTH / 2, HEIGHT)
     self.acceleration = vec(0, 0)
     self.velocity = vec(0, 0)
Пример #7
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 def build_background(self):
     r, g, b, a = rgb('white') + (255, )
     l = layer.ColorLayer(r, g, b, a, self.width, self.height)
     return l
Пример #8
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def rgba(name, alpha=255):
    return rgb(name) + (alpha,)