def handle_event(wmp): wm = wmp[0] #print '--- EVENT [wiimote id %i] ---' % wm.unid if wm.btns: for name, b in wiiuse.button.items(): if wiiuse.is_pressed(wm, b): print name,'pressed' if wiiuse.is_just_pressed(wm, wiiuse.button['-']): wiiuse.motion_sensing(wmp, 0) if wiiuse.is_just_pressed(wm, wiiuse.button['+']): wiiuse.motion_sensing(wmp, 1) if wiiuse.is_just_pressed(wm, wiiuse.button['B']): wiiuse.toggle_rumble(wmp) if wiiuse.is_just_pressed(wm, wiiuse.button['Up']): wiiuse.set_ir(wmp, 1) if wiiuse.is_just_pressed(wm, wiiuse.button['Down']): wiiuse.set_ir(wmp, 0) if wiiuse.using_acc(wm): print 'roll = %f' % wm.orient.roll print 'pitch = %f' % wm.orient.pitch print 'yaw = %f' % wm.orient.yaw print 'x_acc = %f' % wm.gforce.x print 'y_acc = %f' % wm.gforce.y print 'z_acc = %f' % wm.gforce.z
def handle_event(wmp): wm = wmp[0] print '--- EVENT [wiimote id %i] ---' % wm.unid if wm.btns: for name, b in wiiuse.button.items(): if wiiuse.is_pressed(wm, b): print name,'pressed' if wiiuse.is_just_pressed(wm, wiiuse.button['-']): wiiuse.motion_sensing(wmp, 0) if wiiuse.is_just_pressed(wm, wiiuse.button['+']): wiiuse.motion_sensing(wmp, 1) if wiiuse.is_just_pressed(wm, wiiuse.button['B']): wiiuse.toggle_rumble(wmp) if wiiuse.is_just_pressed(wm, wiiuse.button['Up']): wiiuse.set_ir(wmp, 1) if wiiuse.is_just_pressed(wm, wiiuse.button['Down']): wiiuse.set_ir(wmp, 0) if wiiuse.using_acc(wm): print 'roll = %f' % wm.orient.roll print 'pitch = %f' % wm.orient.pitch print 'yaw = %f' % wm.orient.yaw print 'x_force = %f' % wm.gforce.x print 'y_force = %f' % wm.gforce.y print 'z_force = %f' % wm.gforce.z
def withYield(): getConnected() while True: r = wiiuse.poll(wiimotes, nmotes) if r != 0: wmp=wiimotes[0] wm=wmp[0] if wm.btns: for name, b in wiiuse.button.items(): if wiiuse.is_pressed(wm, b): print name,'pressed' if wiiuse.is_just_pressed(wm, wiiuse.button['-']): wiiuse.motion_sensing(wmp, 0) if wiiuse.is_just_pressed(wm, wiiuse.button['+']): wiiuse.motion_sensing(wmp, 1) if wiiuse.is_just_pressed(wm, wiiuse.button['B']): wiiuse.toggle_rumble(wmp) if wiiuse.using_acc(wm): #global rollAngle global completeList #rollAngle=[wm.orient.roll] completeList=[wm.orient.roll, wm.orient.pitch, wm.orient.yaw, wm.gforce.x, wm.gforce.y, wm.gforce.z ] #yield rollAngle yield completeList
def withYield(): getConnected() while True: r = wiiuse.poll(wiimotes, nmotes) if r != 0: wmp = wiimotes[0] wm = wmp[0] if wm.btns: for name, b in wiiuse.button.items(): if wiiuse.is_pressed(wm, b): print name, 'pressed' if wiiuse.is_just_pressed(wm, wiiuse.button['-']): wiiuse.motion_sensing(wmp, 0) if wiiuse.is_just_pressed(wm, wiiuse.button['+']): wiiuse.motion_sensing(wmp, 1) if wiiuse.is_just_pressed(wm, wiiuse.button['B']): wiiuse.toggle_rumble(wmp) if wiiuse.using_acc(wm): #global rollAngle global completeList #rollAngle=[wm.orient.roll] completeList = [ wm.orient.roll, wm.orient.pitch, wm.orient.yaw, wm.gforce.x, wm.gforce.y, wm.gforce.z ] #yield rollAngle yield completeList
def event_cb(self, wm): '''Called when the library has some data for the user.''' if wm.btns: for name,b in list(wiiuse.button.items()): if wiiuse.is_just_pressed(wm, b): pygame.event.post(pygame.event.Event(WIIMOTE_BUTTON_PRESS, button=name, time=time.time(), id=wm.unid)) if wm.btns_released: for name,b in list(wiiuse.button.items()): if wiiuse.is_released(wm, b): pygame.event.post(pygame.event.Event(WIIMOTE_BUTTON_RELEASE, button=name, time=time.time(), id=wm.unid)) if wiiuse.using_acc(wm): pygame.event.post(pygame.event.Event(WIIMOTE_ACCEL, orient=(wm.orient.roll, wm.orient.pitch, wm.orient.yaw), accel=(wm.gforce.x, wm.gforce.y, wm.gforce.z), time=time.time(), id=wm.unid)) if wiiuse.using_ir(wm): dots = [ (wm.ir.dot[i].visible, wm.ir.dot[i].x, wm.ir.dot[i].y) for i in range(4) ] pygame.event.post(pygame.event.Event(WIIMOTE_IR, dots=dots, cursor=(wm.ir.x, wm.ir.y, wm.ir.z), time=time.time(), id=wm.unid)) if wm.exp.type == wiiuse.EXP_NUNCHUK: nc = wm.exp.u.nunchuk for name,b in list(wiiuse.nunchuk_button.items()): if wiiuse.is_just_pressed(nc, b): pygame.event.post(pygame.event.Event(NUNCHUK_BUTTON_PRESS, button=name, time=time.time(), id=wm.unid)) elif wiiuse.is_released(nc, b): pygame.event.post(pygame.event.Event(NUNCHUK_BUTTON_RELEASE, button=name, time=time.time(), id=wm.unid)) pygame.event.post(pygame.event.Event(NUNCHUK_ACCEL, orient=(nc.orient.roll, nc.orient.pitch, nc.orient.yaw), accel=(nc.gforce.x, nc.gforce.y, nc.gforce.z), time=time.time(), id=wm.unid)) pygame.event.post(pygame.event.Event(NUNCHUK_JOY, angle=nc.js.ang, mag=nc.js.mag, time=time.time(), id=wm.unid))
def handle_event(wmp): wm = wmp[0] if wm.btns: if wiiuse.is_just_pressed(wm, wiiuse.button['-']): wiiuse.motion_sensing(wmp, 0) if wiiuse.is_just_pressed(wm, wiiuse.button['A']): wiiuse.motion_sensing(wmp, 1) if wiiuse.is_just_pressed(wm, wiiuse.button['B']): wiiuse.toggle_rumble(wmp) return wm.orient.pitch
def handle_event(wmp): wm = wmp[0] print('--- EVENT [wiimote id %i] ---' % wm.unid) if wm.btns: for name, b in wiiuse.button.items(): if wiiuse.is_pressed(wm, b): print(name, 'pressed') if wiiuse.is_just_pressed(wm, wiiuse.button['-']): print("- pressed") wiiuse.motion_sensing(wmp, 0) if wiiuse.is_just_pressed(wm, wiiuse.button['+']): print("+ pressed") wiiuse.motion_sensing(wmp, 1) if wiiuse.is_just_pressed(wm, wiiuse.button['B']): print("B pressed") wiiuse.toggle_rumble(wmp) if wiiuse.is_just_pressed(wm, wiiuse.button['Up']): print("D-Pad Up pressed") wiiuse.set_ir(wmp, 1) if wiiuse.is_just_pressed(wm, wiiuse.button['Down']): print("D-Pad Down Pressed") wiiuse.set_ir(wmp, 0) if wiiuse.using_acc(wm): print('roll = %f' % wm.orient.roll) print('pitch = %f' % wm.orient.pitch) print('yaw = %f' % wm.orient.yaw) if wiiuse.using_ir(wm): for i in range(4): if wm.ir.dot[i].visible: print('IR source %i: (%u, %u)' % (i, wm.ir.dot[i].x, wm.ir.dot[i].y)) print('IR cursor: (%u, %u)' % (wm.ir.x, wm.ir.y)) print('IR z distance: %f' % wm.ir.z) if wm.exp.type == wiiuse.EXP_NUNCHUK: nc = wm.exp.u.nunchuk for name, b in wiiuse.nunchuk_button.items(): if wiiuse.is_pressed(nc, b): print('Nunchuk: %s is pressed' % name) print('nunchuk roll = %f' % nc.orient.roll) print('nunchuk pitch = %f' % nc.orient.pitch) print('nunchuk yaw = %f' % nc.orient.yaw) print('nunchuk joystick angle: %f' % nc.js.ang) print('nunchuk joystick magnitude: %f' % nc.js.mag)
def handle_event(self, wmp): wm = wmp[0] print('--- EVENT [Wiimote ID %i] ---' % wm.unid) if wm.btns: for name, b in wiiuse.button.items(): if wiiuse.is_pressed(wm, b): print(name, 'pressed') if wiiuse.is_just_pressed(wm, wiiuse.button['-']): wiiuse.motion_sensing(wmp, 0) if wiiuse.is_just_pressed(wm, wiiuse.button['+']): wiiuse.motion_sensing(wmp, 1) if wiiuse.is_just_pressed(wm, wiiuse.button['B']): wiiuse.toggle_rumble(wmp) if wiiuse.is_just_pressed(wm, wiiuse.button['Up']): wiiuse.set_ir(wmp, 1) if wiiuse.is_just_pressed(wm, wiiuse.button['Down']): wiiuse.set_ir(wmp, 0) if wiiuse.using_acc(wm): print('roll = %f' % wm.orient.roll) print('pitch = %f' % wm.orient.pitch) print('yaw = %f' % wm.orient.yaw) #if wiiuse.using_ir(wm): # for i in range(4): # if wm.ir.dot[i].visible: # print 'IR source %i: (%u, %u)' % (i, wm.ir.dot[i].x, wm.ir.dot[i].y) # print 'IR cursor: (%u, %u)' % (wm.ir.x, wm.ir.y) # print 'IR z distance: %f' % wm.ir.z if wm.exp.type == wiiuse.EXP_NUNCHUK: nc = wm.exp.u.nunchuk if abs(nc.js.mag) < self.deadthres: self.end(self.ids[1]) for name, b in wiiuse.nunchuk_button.items(): if wiiuse.is_pressed(nc, b): print('Nunchuk: %s is pressed' % name) print('nunchuk roll = %f' % nc.orient.roll) print('nunchuk pitch = %f' % nc.orient.pitch) print('nunchuk yaw = %f' % nc.orient.yaw) print('nunchuk joystick angle: %f' % nc.js.ang) print('nunchuk joystick magnitude: %f' % nc.js.mag)
def handle_event(wmp): wm = wmp[0] print '--- EVENT [wiimote id %i] ---' % wm.unid if wm.btns: for name, b in wiiuse.button.items(): if wiiuse.is_pressed(wm, b): print name,'pressed' if wiiuse.is_just_pressed(wm, wiiuse.button['-']): wiiuse.motion_sensing(wmp, 0) if wiiuse.is_just_pressed(wm, wiiuse.button['+']): wiiuse.motion_sensing(wmp, 1) if wiiuse.is_just_pressed(wm, wiiuse.button['B']): wiiuse.toggle_rumble(wmp) if wiiuse.is_just_pressed(wm, wiiuse.button['Up']): wiiuse.set_ir(wmp, 1) if wiiuse.is_just_pressed(wm, wiiuse.button['Down']): wiiuse.set_ir(wmp, 0) if wiiuse.using_acc(wm): print 'roll = %f' % wm.orient.roll print 'pitch = %f' % wm.orient.pitch print 'yaw = %f' % wm.orient.yaw if wiiuse.using_ir(wm): for i in range(4): if wm.ir.dot[i].visible: print 'IR source %i: (%u, %u)' % (i, wm.ir.dot[i].x, wm.ir.dot[i].y) print 'IR cursor: (%u, %u)' % (wm.ir.x, wm.ir.y) print 'IR z distance: %f' % wm.ir.z if wm.exp.type == wiiuse.EXP_NUNCHUK: nc = wm.exp.u.nunchuk for name,b in wiiuse.nunchuk_button.items(): if wiiuse.is_pressed(nc, b): print 'Nunchuk: %s is pressed' % name print 'nunchuk roll = %f' % nc.orient.roll print 'nunchuk pitch = %f' % nc.orient.pitch print 'nunchuk yaw = %f' % nc.orient.yaw print 'nunchuk joystick angle: %f' % nc.js.ang print 'nunchuk joystick magnitude: %f' % nc.js.mag
def press_event(self): remote = self.first_wm[0] for btn_name, btn in wiiuse.button.items(): if wiiuse.is_just_pressed(remote, btn): return btn
if str(wm.orient_threshold)[:4] != "0.0": print "#####" #print str(wm.orient_threshold)[:3] print str(wm.orient_threshold)[:4] print hex(wm.accel_threshold) print str(wm.accel_threshold) print str(wm.event) print str(wm.gforce.x) #b.a= wm.event_buf #print b.a """for estructura in wm.event_buf: print estructura print sys.getsizeof(estructura) """ #print wm.event_buf if wm.btns: for name, b in wiiuse.button.items(): if wiiuse.is_just_pressed(wm, b): print "algo se apreto" if wiiuse.using_acc(wm): print "acel" except: print "error" #print wm.gforce.x """print wiiuse.using_acc(wm) print wm.btns""" #wiiuse.motion_sensing(wiimotes, 0) ############################### #######iniciando wii
def learn_gesture(self, rep_limit): repetitions = 0 # How many times a gesture has been repeated. done = False confirmed = False while not confirmed: gest_name = raw_input("Please name your gesture: ") if not (self.get_gesture_names().__contains__(gest_name) or len(gest_name) > 15): confirmed = True else: print "\nGesture name taken or too long. Please choose another.\n" gest_action = raw_input("Please specify an command for your gesture: ") gest_arg_arr = shlex.split(gest_action) frame_arr = [] print "\nPress and hold B, perform your gesture, and then release B." i = 0 while not done: r = wiiuse.poll(self.wiimotes, self.num_motes) if r != 0: if wiiuse.is_just_pressed(self.first_wm[0], wiiuse.button['B']): print "Learning gesture, round " + str(repetitions+1) + "." frames = [] if wiiuse.is_held(self.first_wm[0], wiiuse.button['B']): roll = self.first_wm[0].orient.roll pitch = self.first_wm[0].orient.pitch acc_x = self.first_wm[0].gforce.x acc_y = self.first_wm[0].gforce.y acc_z = self.first_wm[0].gforce.z frame = (roll, pitch, acc_x, acc_y, acc_z) # Only add every nth frame to the list. if i%self.frame_freq == 0: frames.append(frame) if repetitions >= rep_limit: done = True print "Good! Press A to see your gesture added to the list of known gestures." continue if wiiuse.is_released(self.first_wm[0], wiiuse.button['B']): repetitions += 1 frame_arr.append(frames) print str(rep_limit-repetitions) + " repetition(s) remaining." i += 1 # Creating the average of the repetitions to create the learned gesture. gesture_average = self.average_gesture(frame_arr) # Writing Gesture to the gesture file. gesture = LearnedGesture(gest_name, gesture_average, gest_arg_arr, 0, 0, frame_arr) self.writer_reader.write_gesture(gesture) # Update the current known gestures. self.update_gestures()
def learn_gesture(self, rep_limit): repetitions = 0 # How many times a gesture has been repeated. done = False confirmed = False while not confirmed: gest_name = raw_input("Please name your gesture: ") if not (self.get_gesture_names().__contains__(gest_name) or len(gest_name) > 15): confirmed = True else: print "\nGesture name taken or too long. Please choose another.\n" gest_action = raw_input("Please specify an command for your gesture: ") gest_arg_arr = shlex.split(gest_action) frame_arr = [] print "\nPress and hold B, perform your gesture, and then release B." i = 0 while not done: r = wiiuse.poll(self.wiimotes, self.num_motes) if r != 0: if wiiuse.is_just_pressed(self.first_wm[0], wiiuse.button['B']): print "Learning gesture, round " + str(repetitions + 1) + "." frames = [] if wiiuse.is_held(self.first_wm[0], wiiuse.button['B']): roll = self.first_wm[0].orient.roll pitch = self.first_wm[0].orient.pitch acc_x = self.first_wm[0].gforce.x acc_y = self.first_wm[0].gforce.y acc_z = self.first_wm[0].gforce.z frame = (roll, pitch, acc_x, acc_y, acc_z) # Only add every nth frame to the list. if i % self.frame_freq == 0: frames.append(frame) if repetitions >= rep_limit: done = True print "Good! Press A to see your gesture added to the list of known gestures." continue if wiiuse.is_released(self.first_wm[0], wiiuse.button['B']): repetitions += 1 frame_arr.append(frames) print str(rep_limit - repetitions) + " repetition(s) remaining." i += 1 # Creating the average of the repetitions to create the learned gesture. gesture_average = self.average_gesture(frame_arr) # Writing Gesture to the gesture file. gesture = LearnedGesture(gest_name, gesture_average, gest_arg_arr, 0, 0, frame_arr) self.writer_reader.write_gesture(gesture) # Update the current known gestures. self.update_gestures()
print "#####" #print str(wm.orient_threshold)[:3] print str(wm.orient_threshold)[:4] print hex(wm.accel_threshold) print str(wm.accel_threshold) print str(wm.event) print str(wm.gforce.x) #b.a= wm.event_buf #print b.a """for estructura in wm.event_buf: print estructura print sys.getsizeof(estructura) """ #print wm.event_buf if wm.btns: for name,b in wiiuse.button.items(): if wiiuse.is_just_pressed(wm, b): print "algo se apreto" if wiiuse.using_acc(wm): print "acel" except : print "error" #print wm.gforce.x """print wiiuse.using_acc(wm) print wm.btns""" #wiiuse.motion_sensing(wiimotes, 0) ############################### #######iniciando wii