Пример #1
0
    def __init__(self):
        self.r = 0
        self.tw = None
        # create a new window
        self.win = Gtk.Window(Gdk.WindowType.TOPLEVEL)
        self.win.maximize()
        self.win.set_title(
            _("CardSort") + ": " + _("click to rotate; drag to swap"))
        self.win.connect("delete-event", lambda w, e: Gtk.main_quit())

        menu = Gtk.Menu()

        menu_items = Gtk.MenuItem(_("2x2"))
        menu.append(menu_items)
        menu_items.connect("activate", self._grid2x2_cb)
        menu_items.show()
        menu_items = Gtk.MenuItem(_("2x3"))
        menu.append(menu_items)
        menu_items.connect("activate", self._grid2x3_cb)
        menu_items.show()
        menu_items = Gtk.MenuItem(_("3x2"))
        menu.append(menu_items)
        menu_items.connect("activate", self._grid3x2_cb)
        menu_items.show()
        menu_items = Gtk.MenuItem(_("3x3"))
        menu.append(menu_items)
        menu_items.connect("activate", self._grid3x3_cb)
        menu_items.show()
        """
        menu_items = Gtk.MenuItem(_("Solve it"))
        menu.append(menu_items)
        menu_items.connect("activate", self._solve_cb)
        menu_items.show()
        """

        root_menu = Gtk.MenuItem("Tools")
        root_menu.show()
        root_menu.set_submenu(menu)

        # A vbox to put a menu and the canvas in:
        vbox = Gtk.VBox(False, 0)
        self.win.add(vbox)
        vbox.show()

        menu_bar = Gtk.MenuBar()
        vbox.pack_start(menu_bar, False, False, 2)
        menu_bar.show()

        canvas = Gtk.DrawingArea()
        vbox.pack_end(canvas, True, True, 3)
        canvas.show()

        menu_bar.append(root_menu)
        self.win.show_all()

        # Start the activity
        self.game = Game(canvas, os.path.join(os.path.abspath('.'), 'images'))
        self.game.win = self.win
        self.game.test = self.game.grid.test2x2
        self.game.grid.reset2x2(self.game)
Пример #2
0
    def __init__(self, handle):
        """ Initialize the toolbars and the game board """
        super(PukllanapacActivity, self).__init__(handle)

        self._play_level = 0
        self._play_mode = 0
        self._setup_toolbars(_have_toolbox)

        # Create a canvas
        canvas = gtk.DrawingArea()
        canvas.set_size_request(gtk.gdk.screen_width(), \
                                gtk.gdk.screen_height())
        self.set_canvas(canvas)
        canvas.show()
        self.show_all()

        self.win = Game(canvas,
                        os.path.join(activity.get_bundle_path(), 'images'),
                        self)

        # Restore game state from Journal or start new game
        if 'play_level' in self.metadata:
            self.change_play_level_cb(
                play_level=int(self.metadata['play_level']))
        if 'play_mode' in self.metadata:
            self.change_play_mode_cb(play_mode=int(self.metadata['play_mode']))
        grid = []
        for i in range(24):
            if 'card' + str(i) in self.metadata:
                grid.append(int(self.metadata['card' + str(i)]))
            self.win.grid.restore_grid(grid, self.win.mode)
        for i in range(24):
            if 'rotate' + str(i) in self.metadata:
                self.win.grid.card_table[grid[i]].set_orientation(
                    int(self.metadata['rotate' + str(i)]))
        self.win.mask(self._play_level)
Пример #3
0
    def __init__(self, handle):
        """ Initialize the toolbars and the game board """
        super(PukllanapacActivity,self).__init__(handle)

        self._play_level = 0
        self._play_mode = 0
        self._setup_toolbars(_have_toolbox)

        # Create a canvas
        canvas = gtk.DrawingArea()
        canvas.set_size_request(gtk.gdk.screen_width(), \
                                gtk.gdk.screen_height())
        self.set_canvas(canvas)
        canvas.show()
        self.show_all()

        self.win = Game(canvas, os.path.join(activity.get_bundle_path(),
                                            'images'), self)

        # Restore game state from Journal or start new game
        if 'play_level' in self.metadata:
            self.change_play_level_cb(play_level=int(
                    self.metadata['play_level']))
        if 'play_mode' in self.metadata:
            self.change_play_mode_cb(play_mode=int(
                    self.metadata['play_mode']))
        grid = []
        for i in range(24):
            if 'card' + str(i) in self.metadata:
                grid.append(int(self.metadata['card' + str(i)]))
            self.win.grid.restore_grid(grid, self.win.mode)
        for i in range(24):
            if 'rotate' + str(i) in self.metadata:
                self.win.grid.card_table[grid[i]].set_orientation(
                    int(self.metadata['rotate' + str(i)]))
        self.win.mask(self._play_level)
Пример #4
0
if __name__ == '__main__':
    # Create session
    s = session()
    # Set Content-Type header
    s.headers["Content-Type"] = "application/json"

    server = "https://server---5.repl.co/{}"
    data = {}
    data_json = json.dumps(data)

    # Authenticate
    endpoint = "auth"
    r = s.get(server.format(endpoint))
    myid = r.json()["userid"]
    print("myid={}".format(myid))

    manager = Manager()
    global_list = manager.dict()

    # Create a child process to listen for incoming updates
    freeze_support()
    p = Process(target=get_updates, args=(
        s,
        myid,
        global_list,
    )).start()

    g = Game(myid, s)
    g.loop()
    p.terminate()
Пример #5
0
class PukllanapacActivity(activity.Activity):
    """ Sliding puzzle game """
    def __init__(self, handle):
        """ Initialize the toolbars and the game board """
        super(PukllanapacActivity, self).__init__(handle)

        self._play_level = 0
        self._play_mode = 0
        self._setup_toolbars(_have_toolbox)

        # Create a canvas
        canvas = gtk.DrawingArea()
        canvas.set_size_request(gtk.gdk.screen_width(), \
                                gtk.gdk.screen_height())
        self.set_canvas(canvas)
        canvas.show()
        self.show_all()

        self.win = Game(canvas,
                        os.path.join(activity.get_bundle_path(), 'images'),
                        self)

        # Restore game state from Journal or start new game
        if 'play_level' in self.metadata:
            self.change_play_level_cb(
                play_level=int(self.metadata['play_level']))
        if 'play_mode' in self.metadata:
            self.change_play_mode_cb(play_mode=int(self.metadata['play_mode']))
        grid = []
        for i in range(24):
            if 'card' + str(i) in self.metadata:
                grid.append(int(self.metadata['card' + str(i)]))
            self.win.grid.restore_grid(grid, self.win.mode)
        for i in range(24):
            if 'rotate' + str(i) in self.metadata:
                self.win.grid.card_table[grid[i]].set_orientation(
                    int(self.metadata['rotate' + str(i)]))
        self.win.mask(self._play_level)

    def write_file(self, file_path):
        """ Write the grid status to the Journal """
        self.metadata['play_mode'] = self._play_mode
        self.metadata['play_level'] = self._play_level
        for i in range(24):
            self.metadata['card' + str(i)] = str(self.win.grid.grid[i])
            self.metadata['rotate' + str(i)] = str(
                self.win.grid.card_table[self.win.grid.grid[i]].orientation)

    def _setup_toolbars(self, have_toolbox):
        """ Setup the toolbars.. """

        if have_toolbox:
            toolbox = ToolbarBox()

            # Activity toolbar
            activity_button = ActivityToolbarButton(self)

            toolbox.toolbar.insert(activity_button, 0)
            activity_button.show()

            self.set_toolbar_box(toolbox)
            toolbox.show()
            toolbar = toolbox.toolbar

        else:
            # Use pre-0.86 toolbar design
            games_toolbar = gtk.Toolbar()
            toolbox = activity.ActivityToolbox(self)
            self.set_toolbox(toolbox)
            toolbox.add_toolbar(_('Game'), games_toolbar)
            toolbox.show()
            toolbox.set_current_toolbar(1)
            toolbar = games_toolbar

        # Add the buttons and labels to the toolbars
        self.level_button = button_factory(LEVEL_ICONS[self._play_level],
                                           toolbar,
                                           self.change_play_level_cb,
                                           tooltip=_('Set difficulty level.'))
        mode = self._play_mode
        mode += 1
        if mode == len(GAME_ICONS):
            mode = 0
        self.game_buttons = []
        for i in range(len(GAME_ICONS)):
            if i == 0:
                self.game_buttons.append(
                    radio_factory(GAME_ICONS[0],
                                  toolbar,
                                  self.change_play_mode_cb,
                                  cb_arg=0,
                                  tooltip=_('Select game.'),
                                  group=None))
            else:
                self.game_buttons.append(
                    radio_factory(GAME_ICONS[i],
                                  toolbar,
                                  self.change_play_mode_cb,
                                  cb_arg=i,
                                  tooltip=_('Select game.'),
                                  group=self.game_buttons[0]))
        self.game_buttons[mode].set_active(True)
        separator_factory(toolbar, False, True)
        self.status_label = label_factory(toolbar, _("drag to swap"))

        if _have_toolbox:
            separator_factory(toolbox.toolbar, True, False)

            stop_button = StopButton(self)
            stop_button.props.accelerator = '<Ctrl>q'
            toolbox.toolbar.insert(stop_button, -1)
            stop_button.show()

    def change_play_level_cb(self, button=None, play_level=None):
        """ Cycle between levels """
        if self._play_mode > 0:
            return
        if play_level is None:
            self._play_level += 1
            if self._play_level == len(LEVEL_ICONS):
                self._play_level = 0
        else:
            self._play_level = play_level
        self.level_button.set_icon(LEVEL_ICONS[self._play_level])
        self.win.grid.reset(GAME_ICONS[self._play_mode])
        self.win.mask(self._play_level)

    def change_play_mode_cb(self, button=None, play_mode=None):
        """ Cycle between game modes """
        if play_mode is None:
            self._play_mode += 1
            if self._play_mode == len(GAME_ICONS):
                self._play_mode = 0
        else:
            self._play_mode = play_mode
        mode = self._play_mode
        mode += 1
        if mode == len(GAME_ICONS):
            mode = 0
        if hasattr(self, 'win'):
            self.win.mode = GAME_ICONS[self._play_mode]
            self.win.grid.initialize_cards(self.win.sprites, self.win.path,
                                           self.win.card_dim, self.win.scale,
                                           GAME_ICONS[self._play_mode])
            if self._play_mode > 0:
                self._play_level = len(LEVEL_ICONS) - 1
                self.level_button.set_icon(LEVEL_ICONS[self._play_level])
                self.win.mask(self._play_level)
            self.win.grid.reset(GAME_ICONS[self._play_mode])
Пример #6
0
    def __init__(self):
        self.r = 0
        self.tw = None
        # create a new window
        self.win = Gtk.Window(Gdk.WindowType.TOPLEVEL)
        self.win.maximize()
        self.win.set_title(_("CardSort") + ": " + 
                           _("click to rotate; drag to swap"))
        self.win.connect("delete_event", lambda w,e: gtk.main_quit())

        menu = Gtk.Menu()

        menu_items = Gtk.MenuItem(_("2x2"))
        menu.append(menu_items)
        menu_items.connect("activate", self._grid2x2_cb)
        menu_items.show()
        menu_items = Gtk.MenuItem(_("2x3"))
        menu.append(menu_items)
        menu_items.connect("activate", self._grid2x3_cb)
        menu_items.show()
        menu_items = Gtk.MenuItem(_("3x2"))
        menu.append(menu_items)
        menu_items.connect("activate", self._grid3x2_cb)
        menu_items.show()
        menu_items = Gtk.MenuItem(_("3x3"))
        menu.append(menu_items)
        menu_items.connect("activate", self._grid3x3_cb)
        menu_items.show()

        """
        menu_items = gtk.MenuItem(_("Solve it"))
        menu.append(menu_items)
        menu_items.connect("activate", self._solve_cb)
        menu_items.show()
        """

        root_menu = Gtk.MenuItem("Tools")
        root_menu.show()
        root_menu.set_submenu(menu)

        # A vbox to put a menu and the canvas in:
        vbox = Gtk.VBox(False, 0)
        self.win.add(vbox)
        vbox.show()

        menu_bar = Gtk.MenuBar()
        vbox.pack_start(menu_bar, False, False, 2)
        menu_bar.show()

        canvas = Gtk.DrawingArea()
        vbox.pack_end(canvas, True, True, 3)
        canvas.show()

        menu_bar.append(root_menu)
        self.win.show_all()

        # Start the activity
        self.game = Game(canvas, os.path.join(os.path.abspath('.'), 'images'))
        self.game.win = self.win
        self.game.test = self.game.grid.test2x2
        self.game.grid.reset2x2(self.game)
Пример #7
0
class CardSortMain:
    def __init__(self):
        self.r = 0
        self.tw = None
        # create a new window
        self.win = Gtk.Window(Gdk.WindowType.TOPLEVEL)
        self.win.maximize()
        self.win.set_title(_("CardSort") + ": " + 
                           _("click to rotate; drag to swap"))
        self.win.connect("delete_event", lambda w,e: gtk.main_quit())

        menu = Gtk.Menu()

        menu_items = Gtk.MenuItem(_("2x2"))
        menu.append(menu_items)
        menu_items.connect("activate", self._grid2x2_cb)
        menu_items.show()
        menu_items = Gtk.MenuItem(_("2x3"))
        menu.append(menu_items)
        menu_items.connect("activate", self._grid2x3_cb)
        menu_items.show()
        menu_items = Gtk.MenuItem(_("3x2"))
        menu.append(menu_items)
        menu_items.connect("activate", self._grid3x2_cb)
        menu_items.show()
        menu_items = Gtk.MenuItem(_("3x3"))
        menu.append(menu_items)
        menu_items.connect("activate", self._grid3x3_cb)
        menu_items.show()

        """
        menu_items = gtk.MenuItem(_("Solve it"))
        menu.append(menu_items)
        menu_items.connect("activate", self._solve_cb)
        menu_items.show()
        """

        root_menu = Gtk.MenuItem("Tools")
        root_menu.show()
        root_menu.set_submenu(menu)

        # A vbox to put a menu and the canvas in:
        vbox = Gtk.VBox(False, 0)
        self.win.add(vbox)
        vbox.show()

        menu_bar = Gtk.MenuBar()
        vbox.pack_start(menu_bar, False, False, 2)
        menu_bar.show()

        canvas = Gtk.DrawingArea()
        vbox.pack_end(canvas, True, True, 3)
        canvas.show()

        menu_bar.append(root_menu)
        self.win.show_all()

        # Start the activity
        self.game = Game(canvas, os.path.join(os.path.abspath('.'), 'images'))
        self.game.win = self.win
        self.game.test = self.game.grid.test2x2
        self.game.grid.reset2x2(self.game)

    def set_title(self, title):
        self.win.set_title(title)

    #
    # Grid resize callbacks
    #
    def _grid2x2_cb(self, button):
        self.game.test = self.game.grid.test2x2
        self.game.grid.reset2x2(self.game)

    def _grid3x2_cb(self, button):
        self.game.test = self.game.grid.test3x2
        self.game.grid.reset3x2(self.game)

    def _grid2x3_cb(self, button):
        self.game.test = self.game.grid.test2x3
        self.game.grid.reset2x3(self.game)

    def _grid3x3_cb(self, button):
        self.game.test = self.game.grid.test3x3
        self.game.grid.reset3x3(self.game)

    def _solve_cb(self, widget):
        self.show_all()
        self.set_grid([0,1,2,3,4,5,6,7,8])
        self.set_orientations([0,0,0,0,0,0,0,0,0])
        self.rotation_sets = get_rotation_sets()
        counter = 0
        a = [0,1,2,3,4,5,6,7,8]
        for i in Permutation(a):
            if self.test(i) is True:
                return True
            counter += 1
            if (counter/1000)*1000 == counter:
                print str(counter) + ": " + str(self.game.grid.grid)
        print "no solution found :("
        return True

    def test(self,g):
        self.game.grid.grid = g
        for o in range(64):
            for r in range(9):
                self.game.grid.card_table[self.game.grid.grid.index(r)]\
                    .set_orientation(self.rotation_sets[o][r],False)
            if self.game.test() is True:
                print _("You solved the puzzle.")
                self.game.grid.print_grid()
                self.game.grid.print_orientations()
                self.game.win.set_title(_("CardSort") + ": " + \
                                      _("You solved the puzzle."))
                self.game.grid.reset3x3(self.game)
                self.game.grid.set_grid(g)
                for r in range(9):
                    self.game.grid.card_table[self.game.grid.grid.index(r)]\
                        .set_orientation(self.rotation_sets[o][r],True)
                self.game.grid.print_grid()
                self.game.grid.print_orientations()
                self.game.sprites.redraw_sprites()
                return True
        return False
Пример #8
0
    def __init__(self, handle):
        super(CardSortActivity,self).__init__(handle)

	toolbar_box = ToolbarBox()
	activity_button = ActivityToolbarButton(self)
	toolbar_box.toolbar.insert(activity_button, 0)
	activity_button.show()

        self.grid2x2 = radio_factory('2x2on',
                                     toolbar_box.toolbar,
                                     self._grid2x2_cb,
                                     tooltip=_('2x2'),
                                     group = None)
        self.grid3x2 = radio_factory('3x2on',
                                     toolbar_box.toolbar,
                                     self._grid3x2_cb,
                                     tooltip=_('3x2'),
                                     group = self.grid2x2)
        self.grid2x3 = radio_factory('2x3on',
                                     toolbar_box.toolbar,
                                     self._grid2x3_cb,
                                     tooltip=_('2x3'),
                                     group = self.grid2x2)
        self.grid3x3 = radio_factory('3x3on',
                                     toolbar_box.toolbar,
                                     self._grid3x3_cb,
                                     tooltip=_('3x3'),
                                     group = self.grid2x2)

        separator_factory(toolbar_box.toolbar,
                          visible=False)

	self.results_label = label_factory(toolbar_box.toolbar,
                                           _("click to rotate; drag to swap"),
                                           width=300)

        separator_factory(toolbar_box.toolbar,
                          expand=True,
                          visible=False)

	# The ever-present Stop Button
	stop_button = StopButton(self)
	stop_button.props.accelerator = '<Ctrl>Q'
	toolbar_box.toolbar.insert(stop_button, -1)
	stop_button.show()

	self.set_toolbar_box(toolbar_box)
	toolbar_box.show()

         # Create a canvas
        canvas = Gtk.DrawingArea()
        canvas.set_size_request(Gdk.Screen.width(),
                                Gdk.Screen.height())
        self.set_canvas(canvas)
        canvas.show()
        self.show_all()

        # Initialize the canvas
        self.game = Game(canvas, os.path.join(
                activity.get_bundle_path(), 'images'), self)

        # Read the mode from the Journal
        try:
            if self.metadata['grid'] == '2x2':
                self.show_grid2x2()
            elif self.metadata['grid'] == '3x2':
                self.show_grid3x2()
            elif self.metadata['grid'] == '2x3':
                self.show_grid2x3()
            elif self.metadata['grid'] == '3x3':
                self.show_grid3x3()
        except:
            self.metadata['grid'] = "2x2"
            self.show_grid2x2()
Пример #9
0
class PukllanapacActivity(activity.Activity):
    """ Sliding puzzle game """

    def __init__(self, handle):
        """ Initialize the toolbars and the game board """
        super(PukllanapacActivity,self).__init__(handle)

        self._play_level = 0
        self._play_mode = 0
        self._setup_toolbars(_have_toolbox)

        # Create a canvas
        canvas = gtk.DrawingArea()
        canvas.set_size_request(gtk.gdk.screen_width(), \
                                gtk.gdk.screen_height())
        self.set_canvas(canvas)
        canvas.show()
        self.show_all()

        self.win = Game(canvas, os.path.join(activity.get_bundle_path(),
                                            'images'), self)

        # Restore game state from Journal or start new game
        if 'play_level' in self.metadata:
            self.change_play_level_cb(play_level=int(
                    self.metadata['play_level']))
        if 'play_mode' in self.metadata:
            self.change_play_mode_cb(play_mode=int(
                    self.metadata['play_mode']))
        grid = []
        for i in range(24):
            if 'card' + str(i) in self.metadata:
                grid.append(int(self.metadata['card' + str(i)]))
            self.win.grid.restore_grid(grid, self.win.mode)
        for i in range(24):
            if 'rotate' + str(i) in self.metadata:
                self.win.grid.card_table[grid[i]].set_orientation(
                    int(self.metadata['rotate' + str(i)]))
        self.win.mask(self._play_level)

    def write_file(self, file_path):
        """ Write the grid status to the Journal """
        self.metadata['play_mode'] = self._play_mode
        self.metadata['play_level'] = self._play_level
        for i in range(24):
            self.metadata['card' + str(i)] = str(self.win.grid.grid[i])
            self.metadata['rotate' + str(i)] = str(
                self.win.grid.card_table[self.win.grid.grid[i]].orientation)

    def _setup_toolbars(self, have_toolbox):
        """ Setup the toolbars.. """

        if have_toolbox:
            toolbox = ToolbarBox()

            # Activity toolbar
            activity_button = ActivityToolbarButton(self)

            toolbox.toolbar.insert(activity_button, 0)
            activity_button.show()

            self.set_toolbar_box(toolbox)
            toolbox.show()
            toolbar = toolbox.toolbar

        else:
            # Use pre-0.86 toolbar design
            games_toolbar = gtk.Toolbar()
            toolbox = activity.ActivityToolbox(self)
            self.set_toolbox(toolbox)
            toolbox.add_toolbar(_('Game'), games_toolbar)
            toolbox.show()
            toolbox.set_current_toolbar(1)
            toolbar = games_toolbar

        # Add the buttons and labels to the toolbars
        self.level_button = button_factory(
            LEVEL_ICONS[self._play_level], toolbar, self.change_play_level_cb,
            tooltip=_('Set difficulty level.'))
        mode = self._play_mode
        mode += 1
        if mode == len(GAME_ICONS):
            mode = 0
        self.game_buttons = []
        for i in range(len(GAME_ICONS)):
            if i==0:
                self.game_buttons.append(radio_factory(
                        GAME_ICONS[0], toolbar, self.change_play_mode_cb,
                        cb_arg=0, tooltip=_('Select game.'), group=None))
            else:
                self.game_buttons.append(radio_factory(
                        GAME_ICONS[i], toolbar, self.change_play_mode_cb,
                        cb_arg=i, tooltip=_('Select game.'),
                        group=self.game_buttons[0]))
        self.game_buttons[mode].set_active(True)
        separator_factory(toolbar, False, True)
        self.status_label = label_factory(toolbar, _("drag to swap"))

        if _have_toolbox:
            separator_factory(toolbox.toolbar, True, False)

            stop_button = StopButton(self)
            stop_button.props.accelerator = '<Ctrl>q'
            toolbox.toolbar.insert(stop_button, -1)
            stop_button.show()

    def change_play_level_cb(self, button=None, play_level=None):
        """ Cycle between levels """
        if self._play_mode > 0:
            return
        if play_level is None:
            self._play_level += 1
            if self._play_level == len(LEVEL_ICONS):
                self._play_level = 0
        else:
            self._play_level = play_level
        self.level_button.set_icon(LEVEL_ICONS[self._play_level])
        self.win.grid.reset(GAME_ICONS[self._play_mode])
        self.win.mask(self._play_level)

    def change_play_mode_cb(self, button=None, play_mode=None):
        """ Cycle between game modes """
        if play_mode is None:
            self._play_mode += 1
            if self._play_mode == len(GAME_ICONS):
                self._play_mode = 0
        else:
            self._play_mode = play_mode
        mode = self._play_mode
        mode += 1
        if mode == len(GAME_ICONS):
            mode = 0
        if hasattr(self, 'win'):
            self.win.mode = GAME_ICONS[self._play_mode]
            self.win.grid.initialize_cards(self.win.sprites, self.win.path,
                                          self.win.card_dim, self.win.scale,
                                          GAME_ICONS[self._play_mode])
            if self._play_mode > 0:
                self._play_level = len(LEVEL_ICONS) - 1
                self.level_button.set_icon(LEVEL_ICONS[self._play_level])
                self.win.mask(self._play_level)
            self.win.grid.reset(GAME_ICONS[self._play_mode])