draw_action(screen, vessels) # GUI stuff form = gui.Form() app = gui.App() ordercontrol = OrderControl() c = gui.Container(align=-1,valign=-1) c.add(ordercontrol,0,0) app.init(c) print "lappskojs" t=0 while 1: winddeg = world_map.change_wind() #print math.degrees(new_wind) module_logger.debug(math.degrees(winddeg)) draw_strategy(world_map) GAME_ROUND += 1 #print "Heading:", airship.heading # Order giving GUI loop while not ordercontrol.done: for e in pygame.event.get(): if e.type is QUIT: done = True elif e.type is KEYDOWN and e.key == K_ESCAPE: done = True else: