def test_cases(self): from xpra.server.window.video_subregion import scoreinout #, sslog #sslog.enable_debug() r = rectangle.rectangle(35, 435, 194, 132) score = scoreinout(1200, 1024, r, 1466834, 21874694) assert score < 100 r = rectangle.rectangle(100, 600, 320, 240) score = scoreinout(1200, 1024, r, 320 * 240 * 10, 320 * 240 * 25) assert score < 100
def test_intersection(self): r1 = rectangle(0, 0, 100, 100) r2 = rectangle(50, 50, 200, 200) i = r1.intersection_rect(r2) assert i.x == 50 and i.y == 50 and i.width == 50 and i.height == 50 i2 = r2.intersection_rect(r1) assert i2 == i r3 = rectangle(100, 100, 50, 50) i = r2.intersection_rect(r3) assert i == r3 r4 = rectangle(0, 0, 10, 10) i = r3.intersection_rect(r4) assert i is None
def set_exclusion_zones(self, zones): rects = [] for (x, y, w, h) in zones: rects.append(rectangle(int(x), int(y), int(w), int(h))) self.exclusion_zones = rects #force expire: self.counter = 0
def set_region(self, x, y, w, h): sslog("set_region%s", (x, y, w, h)) if self.detection: sslog("video region detection is on - the given region may or may not stick") if x==0 and y==0 and w==0 and h==0: self.novideoregion("empty") else: self.rectangle = rectangle(x, y, w, h)
def test_merge_all(): start = time.time() R = [rectangle(*v) for v in R1 + R2] n = N * 10 for _ in range(n): v = merge_all(R) end = time.time() print("merged %s rectangles %s times in %.3fms" % (len(R), n, (end - start) * 1000.0 / N))
def test_substract(self): # ########## ########## # # # ########## # # # ########## # # # ########## # # ## # -> + #### + #### + # # ## # #### #### # # # ########## # # # ########## # # # ########## # ########## ########## r = rectangle(0, 0, 100, 100) sub = rectangle(40, 40, 20, 20) l = r.substract_rect(sub) assert len(l) == 4 #verify total area has not changed: total = r.width * r.height assert total == sum(r.width * r.height for r in l + [sub]) assert rectangle(0, 0, 100, 40) in l assert rectangle(0, 40, 40, 20) in l assert rectangle(0, 40, 40, 20) in l # at (0,0) # ########## # # # # # # # # # # # # at (50, 50) # # # ########## # # # # # # # # - # # # # # # # # ########## # # # # # # # # # # # # # # # ########## r = rectangle(0, 0, 100, 100) sub = rectangle(50, 50, 100, 100) l = r.substract_rect(sub) assert len(l) == 2 assert rectangle(0, 0, 100, 50) in l assert rectangle(0, 50, 50, 50) in l assert rectangle(200, 200, 0, 0) not in l
def do_screen_refresh(self, rlist): #TODO: improve damage method to handle lists directly: from xpra.rectangle import rectangle #@UnresolvedImport model_rects = {} for model in self._id_to_window.values(): model_rects[model] = rectangle(*model.geometry) for x, y, w, h in rlist: for model, rect in model_rects.items(): mrect = rect.intersection(x, y, w, h) #log("screen refresh intersection of %s and %24s: %s", model, (x, y, w, h), mrect) if mrect: self._damage(model, mrect.x-rect.x, mrect.y-rect.y, mrect.width, mrect.height)
def test_gvim_damage_performance(rectangles): start = time.time() for _ in range(N): rects = [] for x, y, width, height in rectangles: r = rectangle(x, y, width, height) rects.append(r) end = time.time() print("created %s rectangles %s times in %.3fms" % (len(rectangles), N, (end - start) * 1000.0 / N)) #now try add rectangle: start = time.time() for _ in range(N): rects = [] for x, y, width, height in rectangles: r = rectangle(x, y, width, height) add_rectangle(rects, r) end = time.time() print("add_rectangle %s rectangles %s times in %.3fms" % (len(rectangles), N, (end - start) * 1000.0 / N)) #now try remove rectangle: start = time.time() for _ in range(N): rects = [] for x, y, width, height in rectangles: r = rectangle(x + width // 4, y + height // 3, width // 2, height // 2) remove_rectangle(rects, r) end = time.time() print("remove_rectangle %s rectangles %s times in %.3fms" % (len(rectangles), N, (end - start) * 1000.0 / N)) start = time.time() n = N * 1000 for _ in range(n): for r in rects: contains_rect(rects, r) end = time.time() print("contains_rect %s rectangles %s times in %.3fms" % (len(rectangles), n, (end - start) * 1000.0 / N))
def damaged_ratio(rect): if all_damaged: return 1 rects = (rect, ) for _,x,y,w,h in lde: r = rectangle(x,y,w,h) new_rects = [] for cr in rects: new_rects += cr.substract_rect(r) if not new_rects: #nothing left: damage covered the whole rect return 1.0 rects = new_rects not_damaged_pixels = sum((r.width*r.height) for r in rects) rect_pixels = rect.width*rect.height #sslog("damaged_ratio: not damaged pixels(%s)=%i, rect pixels(%s)=%i", # rects, not_damaged_pixels, rect, rect_pixels) return max(0, min(1, 1.0-float(not_damaged_pixels)/float(rect_pixels)))
#!/usr/bin/env python # -*- coding: utf-8 -*- # This file is part of Xpra. # Copyright (C) 2014-2019 Antoine Martin <*****@*****.**> # Xpra is released under the terms of the GNU GPL v2, or, at your option, any # later version. See the file COPYING for details. import unittest try: from xpra.rectangle import rectangle #@UnresolvedImport R1 = rectangle(0, 0, 20, 20) R2 = rectangle(0, 0, 20, 20) R3 = rectangle(0, 0, 40, 40) R4 = rectangle(10, 10, 50, 50) R5 = rectangle(100, 100, 100, 100) except ImportError: rectangle, R1, R2, R3, R4, R5 = None, None, None, None, None, None class TestRegion(unittest.TestCase): def test_eq(self): assert R1 == R2 assert R1 != R3 assert R2 != R3 def test_intersection(self): r1 = rectangle(0, 0, 100, 100) r2 = rectangle(50, 50, 200, 200) i = r1.intersection_rect(r2)
def identify_video_subregion(self, ww, wh, damage_events_count, last_damage_events, starting_at=0, children=None): if not self.enabled or not self.supported: self.novideoregion("disabled") return if not self.detection: if not self.rectangle: return #just update the fps: from_time = max(starting_at, monotonic_time()-MAX_TIME, self.min_time) self.time = monotonic_time() lde = tuple(x for x in tuple(last_damage_events) if x[0]>=from_time) incount = 0 for _,x,y,w,h in lde: r = rectangle(x,y,w,h) inregion = r.intersection_rect(self.rectangle) if inregion: incount += inregion.width*inregion.height elapsed = monotonic_time()-from_time if elapsed<=0: self.fps = 0 else: self.fps = int(incount/(self.rectangle.width*self.rectangle.height) / elapsed) return sslog("%s.identify_video_subregion(..)", self) sslog("identify_video_subregion%s", (ww, wh, damage_events_count, last_damage_events, starting_at, children)) children_rects = () if children: children_rects = tuple(rectangle(x, y, w, h) for _xid, x, y, w, h, _border, _depth in children if w>=MIN_W and h>=MIN_H) if damage_events_count < self.set_at: #stats got reset self.set_at = 0 #validate against window dimensions: rect = self.rectangle if rect and (rect.width>ww or rect.height>wh): #region is now bigger than the window! self.novideoregion("window is now smaller than current region") return #arbitrary minimum size for regions we will look at: #(we don't want video regions smaller than this - too much effort for little gain) if ww<MIN_W or wh<MIN_H: self.novideoregion("window is too small: %sx%s", MIN_W, MIN_H) return def update_markers(): self.counter = damage_events_count self.time = monotonic_time() if self.counter+10>damage_events_count: #less than 10 events since last time we called update_markers: elapsed = monotonic_time()-self.time #how many damage events occurred since we chose this region: event_count = max(0, damage_events_count - self.set_at) #make the timeout longer when the region has worked longer: slow_region_timeout = 2 + math.log(2+event_count, 1.5) if rect and elapsed>=slow_region_timeout: update_markers() self.novideoregion("too much time has passed (%is for %i total events)", elapsed, event_count) return sslog("identify video: waiting for more damage events (%i) counters: %i / %i", event_count, self.counter, damage_events_count) return from_time = max(starting_at, monotonic_time()-MAX_TIME, self.min_time) #create a list (copy) to work on: lde = tuple(x for x in tuple(last_damage_events) if x[0]>=from_time) dc = len(lde) if dc<=MIN_EVENTS: self.novideoregion("not enough damage events yet (%s)", dc) return #structures for counting areas and sizes: wc = {} hc = {} dec = {} #count how many times we see each area, each width/height and where, #after removing any exclusion zones: for _,x,y,w,h in lde: rects = self.excluded_rectangles(rectangle(x,y,w,h), ww, wh) for r in rects: dec[r] = dec.get(r, 0)+1 if w>=MIN_W: wc.setdefault(w, dict()).setdefault(x, set()).add(r) if h>=MIN_H: hc.setdefault(h, dict()).setdefault(y, set()).add(r) #we can shortcut the damaged ratio if the whole window got damaged at least once: all_damaged = dec.get(rectangle(0, 0, ww, wh), 0) > 0 def inoutcount(region, ignore_size=0): #count how many pixels are in or out if this region incount, outcount = 0, 0 for r, count in dec.items(): inregion = r.intersection_rect(region) if inregion: incount += inregion.width*inregion.height*int(count) outregions = r.substract_rect(region) for x in outregions: if ignore_size>0 and x.width*x.height<ignore_size: #skip small region outside rectangle continue outcount += x.width*x.height*int(count) return incount, outcount def damaged_ratio(rect): if all_damaged: return 1 rects = (rect, ) for _,x,y,w,h in lde: r = rectangle(x,y,w,h) new_rects = [] for cr in rects: new_rects += cr.substract_rect(r) if not new_rects: #nothing left: damage covered the whole rect return 1.0 rects = new_rects not_damaged_pixels = sum((r.width*r.height) for r in rects) rect_pixels = rect.width*rect.height #sslog("damaged_ratio: not damaged pixels(%s)=%i, rect pixels(%s)=%i", # rects, not_damaged_pixels, rect, rect_pixels) return max(0, min(1, 1.0-float(not_damaged_pixels)/float(rect_pixels))) scores = {None : 0} def score_region(info, region, ignore_size=0, d_ratio=0): score = scores.get(region) if score is not None: return score #check if the region given is a good candidate, and if so we use it #clamp it: if region.width<MIN_W or region.height<MIN_H: #too small, ignore it: return 0 #and make sure this does not end up much bigger than needed: if ww*wh<(region.width*region.height): return 0 incount, outcount = inoutcount(region, ignore_size) total = incount+outcount score = scoreinout(ww, wh, region, incount, outcount) #discount score if the region contains areas that were not damaged: #(apply sqrt to limit the discount: 50% damaged -> multiply by 0.7) if d_ratio==0: d_ratio = damaged_ratio(region) score = int(score * math.sqrt(d_ratio)) children_boost = int(region in children_rects)*SUBWINDOW_REGION_BOOST sslog("testing %12s video region %34s: %3i%% in, %3i%% out, %3i%% of window, damaged ratio=%.2f, children_boost=%i, score=%2i", info, region, 100*incount//total, 100*outcount//total, 100*region.width*region.height/ww/wh, d_ratio, children_boost, score) scores[region] = score return score def updateregion(rect): self.rectangle = rect self.time = monotonic_time() self.inout = inoutcount(rect) self.score = scoreinout(ww, wh, rect, *self.inout) elapsed = monotonic_time()-from_time if elapsed<=0: self.fps = 0 else: self.fps = int(self.inout[0]/(rect.width*rect.height) / elapsed) self.damaged = int(100*damaged_ratio(self.rectangle)) self.last_scores = scores sslog("score(%s)=%s, damaged=%i%%", self.inout, self.score, self.damaged) def setnewregion(rect, msg, *args): rects = self.excluded_rectangles(rect, ww, wh) if not rects: self.novideoregion("no match after removing excluded regions") return if len(rects)==1: rect = rects[0] else: #use the biggest one of what remains: def get_rect_size(rect): return -rect.width * rect.height biggest_rects = sorted(rects, key=get_rect_size) rect = biggest_rects[0] if rect.width<MIN_W or rect.height<MIN_H: self.novideoregion("match is too small after removing excluded regions") return if not self.rectangle or self.rectangle!=rect: sslog("setting new region %s: "+msg, rect, *args) sslog(" is child window: %s", rect in children_rects) self.set_at = damage_events_count self.counter = damage_events_count if not self.enabled: #could have been disabled since we started this method! self.novideoregion("disabled") return if not self.detection: return updateregion(rect) update_markers() if len(dec)==1: rect, count = tuple(dec.items())[0] setnewregion(rect, "only region damaged") return #see if we can keep the region we already have (if any): cur_score = 0 if rect: cur_score = score_region("current", rect) if cur_score>=KEEP_SCORE: sslog("keeping existing video region %s with score %s", rect, cur_score) return #split the regions we really care about (enough pixels, big enough): damage_count = {} min_count = max(2, len(lde)/40) for r, count in dec.items(): #ignore small regions: if count>min_count and r.width>=MIN_W and r.height>=MIN_H: damage_count[r] = count c = sum(int(x) for x in damage_count.values()) most_damaged = -1 most_pct = 0 if c>0: most_damaged = int(sorted(damage_count.values())[-1]) most_pct = 100*most_damaged/c sslog("identify video: most=%s%% damage count=%s", most_pct, damage_count) #is there a region that stands out? #try to use the region which is responsible for most of the large damage requests: most_damaged_regions = tuple(r for r,v in damage_count.items() if v==most_damaged) if len(most_damaged_regions)==1: r = most_damaged_regions[0] score = score_region("most-damaged", r, d_ratio=1.0) sslog("identify video: score most damaged area %s=%i%%", r, score) if score>120: setnewregion(r, "%s%% of large damage requests, score=%s", most_pct, score) return if score>=100: scores[r] = score #try children windows: for region in children_rects: scores[region] = score_region("child-window", region, 48*48) #try harder: try combining regions with the same width or height: #(some video players update the video region in bands) for w, d in wc.items(): for x,regions in d.items(): if len(regions)>=2: #merge regions of width w at x min_count = max(2, len(regions)//25) keep = tuple(r for r in regions if int(dec.get(r, 0))>=min_count) sslog("vertical regions of width %i at %i with at least %i hits: %s", w, x, min_count, keep) if keep: merged = merge_all(keep) scores[merged] = score_region("vertical", merged, 48*48) for h, d in hc.items(): for y,regions in d.items(): if len(regions)>=2: #merge regions of height h at y min_count = max(2, len(regions)//25) keep = tuple(r for r in regions if int(dec.get(r, 0))>=min_count) sslog("horizontal regions of height %i at %i with at least %i hits: %s", h, y, min_count, keep) if keep: merged = merge_all(keep) scores[merged] = score_region("horizontal", merged, 48*48) sslog("merged regions scores: %s", scores) highscore = max(scores.values()) #a score of 100 is neutral if highscore>=120: region = next(iter(r for r,s in scores.items() if s==highscore)) setnewregion(region, "very high score: %s", highscore) return #retry existing region, tolerate lower score: if cur_score>=90 and (highscore<100 or cur_score>=highscore): sslog("keeping existing video region %s with score %s", rect, cur_score) setnewregion(self.rectangle, "existing region with score: %i" % cur_score) return if highscore>=100: region = next(iter(r for r,s in scores.items() if s==highscore)) setnewregion(region, "high score: %s", highscore) return #TODO: # * re-add some scrolling detection: the region may have moved # * re-try with a higher "from_time" and a higher score threshold #try harder still: try combining all the regions we haven't discarded #(flash player with firefox and youtube does stupid unnecessary repaints) if len(damage_count)>=2: merged = merge_all(tuple(damage_count.keys())) score = score_region("merged", merged) if score>=110: setnewregion(merged, "merged all regions, score=%s", score) return self.novideoregion("failed to identify a video region") self.last_scores = scores
def test_eq(self): log = video_subregion.sslog def refresh_cb(window, regions): log("refresh_cb(%s, %s)", window, regions) r = video_subregion.VideoSubregion(GLib.timeout_add, GLib.source_remove, refresh_cb, 150, True) assert repr(r) r.set_detection(True) r.set_region(0, 0, 10, 10) r.set_detection(False) r.set_region(0, 0, 0, 0) r.set_detection(True) ww = 1024 wh = 768 def assertiswin(): if not r.rectangle: raise Exception( "region not found, should have matched the whole window") if r.rectangle.get_geometry() != (0, 0, ww, wh): raise Exception( "rectangle %s does not match whole window %ix%i" % (r.rectangle, ww, wh)) log("* checking that we need some events") last_damage_events = [] for x in range(video_subregion.MIN_EVENTS): last_damage_events.append((0, 0, 0, 1, 1)) r.identify_video_subregion(ww, wh, video_subregion.MIN_EVENTS, last_damage_events) assert r.rectangle is None vr = (monotonic_time(), 100, 100, 320, 240) log("* easiest case: all updates in one region") last_damage_events = [] for _ in range(50): last_damage_events.append(vr) r.identify_video_subregion(ww, wh, 50, last_damage_events) assert r.rectangle assert r.rectangle == rectangle.rectangle(*vr[1:]) log("* checking that empty damage events does not cause errors") r.reset() r.identify_video_subregion(ww, wh, 0, []) assert r.rectangle is None log("* checking that full window can be a region") vr = (monotonic_time(), 0, 0, ww, wh) last_damage_events = [] for _ in range(50): last_damage_events.append(vr) r.identify_video_subregion(ww, wh, 50, last_damage_events) assert r.rectangle is not None log("* checking that regions covering the whole window give the same result" ) last_damage_events = deque(maxlen=150) for x in range(4): for y in range(4): vr = (monotonic_time(), ww * x / 4, wh * y / 4, ww / 4, wh / 4) for _ in range(3): last_damage_events.append(vr) r.identify_video_subregion(ww, wh, 150, last_damage_events) assertiswin() vr = (monotonic_time(), ww / 4, wh / 4, ww / 2, wh / 2) log("* mixed with region using 1/4 of window and 1/3 of updates: %s", vr) for _ in range(24): last_damage_events.append(vr) r.identify_video_subregion(ww, wh, 200, last_damage_events) assertiswin() log("* info=%s", r.get_info()) log("* checking that two video regions quite far apart do not get merged" ) last_damage_events = deque(maxlen=150) r.reset() v1 = (monotonic_time(), 100, 100, 320, 240) v2 = (monotonic_time(), 500, 500, 320, 240) for _ in range(50): last_damage_events.append(v1) last_damage_events.append(v2) r.identify_video_subregion(ww, wh, 100, last_damage_events) assert r.rectangle is None log("* checking that two video regions close to each other can be merged" ) for N1, N2 in ((50, 50), (60, 40), (50, 30)): last_damage_events = deque(maxlen=150) r.reset() v1 = (monotonic_time(), 100, 100, 320, 240) for _ in range(N1): last_damage_events.append(v1) v2 = (monotonic_time(), 460, 120, 320, 240) for _ in range(N2): last_damage_events.append(v2) r.identify_video_subregion(ww, wh, 100, last_damage_events) m = rectangle.merge_all( [rectangle.rectangle(*v1[1:]), rectangle.rectangle(*v2[1:])]) assert r.rectangle and r.rectangle == m, "expected %s but got %s for N1=%i, N2=%i" % ( m, r.rectangle, N1, N2) r.set_enabled(False) r.remove_refresh_region(rectangle.rectangle(0, 0, 10, 10)) r.cleanup()