def build(self): state = factory.create(screen_width, screen_height, tile_size) tiles.add_tile_def(state, '+', ("assets/img/tiles/grid_simple.png",)) tiles.add_tile_def(state, '#', ("assets/img/tiles/grid_double.png",)) tiles.set_area(state, [ ['+', '+', '+',], ['#', '+', '#',], ['#', '+', '+',], ['#', '#', '#',], ]) debug.print_line(state, "Area size %s" % str(tiles.get_area_size(state))) return ScreenWidget(state, debugging=True)
def build(self): state = factory.create(screen_width, screen_height, tile_size) debug.print_line(state, "Hello World!") return ScreenWidget(state, debugging=True)