Пример #1
0
 def test_removeFromActiveSelection(self):
     cmds.select([self.node, cmds.createNode("transform")])
     selected = scene.getSelectedNodes()
     self.assertEquals(len(selected), 2)
     scene.removeFromActiveSelection(nodes.asMObject(self.node))
     selected = scene.getSelectedNodes()
     self.assertEquals(len(selected), 1)
Пример #2
0
 def resolveArguments(self, arguments):
     selected = scene.getSelectedNodes()
     if len(selected) < 2:
         self.cancel("Please Select at least 2 nodes")
     driver = om2.MObjectHandle(selected[0])  # driver
     driven = map(om2.MObjectHandle, selected[1:])  # driven
     arguments["driver"] = driver
     arguments["driven"] = driven
     return arguments
Пример #3
0
def validateAndBuild(parentMenu, nodeName):
    if cmds.objExists(nodeName):
        triggerNode = nodes.asMObject(nodeName)
    else:
        # ::note should we just check for selection here and validate?
        return 0
    if not utils.hasTrigger(triggerNode):
        return 0
    triggerNodes = [triggerNode] + [
        i for i in scene.getSelectedNodes() if i != triggerNode
    ]

    visited = []
    validLayout = None
    dynamic = False
    # gather the trigger information from the current node and the selection
    for st in triggerNodes:
        # get the compound trigger plug
        triggerPlugs = utils.triggerPlugsFromNode(st)
        # for each compound found, consolidate and gather info
        for tp in triggerPlugs:
            node = tp.node()
            if node in visited:
                continue
            visited.append(node)
            # pull the command type and command string from the compoundplug
            commandType = tp.child(0).asInt()
            commandStr = tp.child(1).asString()
            if commandType == utils.LAYOUT_TYPE:
                layout = menu.findLayout(commandStr)
                if not layout:
                    continue
                if validLayout:
                    validLayout.merge(layout)
                else:
                    validLayout = layout
            elif commandType == utils.DYNAMIC_TYPE:
                dynamic = True
                break
    if not dynamic:
        if validLayout is None:
            return 0
        validLayout.solve()

        mainMenu = menu.MarkingMenu(validLayout, "zooTriggerMenu", parentMenu,
                                    menu.Registry())
        mainMenu.attach(**{"nodes": map(om2.MObjectHandle, triggerNodes)})
    else:
        menu.MarkingMenu.buildDynamicMenu(
            commandStr,
            parent=parentMenu,
            arguments={"nodes": map(om2.MObjectHandle, triggerNodes)})
    return 1
Пример #4
0
 def resolveArguments(self, arguments):
     selected = scene.getSelectedNodes()
     if len(selected) < 2:
         self.cancel("Please Select more than 2 nodes")
     target = om2.MObjectHandle(selected[-1])  # driver
     driven = [om2.MObjectHandle(i) for i in selected[:-1]]  # driven
     data = [None] * len(driven)
     for i, nod in enumerate(iter(driven)):
         data[i] = (nod,
                    nodes.getRotation(nod.object(), om2.MSpace.kTransform))
     self.transformations = data
     arguments["target"] = target
     arguments["driven"] = driven
     return arguments
Пример #5
0
 def resolveArguments(self, arguments):
     nodes = arguments.get("nodes")
     if not nodes:
         self.cancel("No nodes to select")
     self.currentSelection = om2.MSelectionList()
     for i in scene.getSelectedNodes():
         self.currentSelection.add(i)
     validNodes = []
     for i in nodes:
         mHandle = om2.MObjectHandle(i)
         if mHandle.isValid() and mHandle.isAlive():
             validNodes.append(mHandle)
     arguments["nodes"] = validNodes
     return arguments
Пример #6
0
 def resolveArguments(self, arguments):
     selected = scene.getSelectedNodes()
     if len(selected) < 2:
         self.cancel("Please Select 2 or more nodes")
     targets = [
         om2.MObjectHandle(i) for i in selected[1:]
         if i.hasFn(om2.MFn.kDagNode)
     ]
     driver = om2.MObjectHandle(selected[0]) if selected[0].hasFn(
         om2.MFn.kDagNode) else None
     if not targets or not driver:
         self.cancel(
             "Incorrect node types selected only kDagNode acceptable!")
     arguments.update({"targets": targets, "driver": driver})
     return arguments
Пример #7
0
def selectedChannelboxAttributes():
    gChannelBoxName = mel.eval('$temp=$gChannelBoxName')
    attrs = cmds.channelBox(gChannelBoxName, query=True, selectedMainAttributes=True)
    selectedNodes = scene.getSelectedNodes()
    if not attrs:
        return list(), selectedNodes
    apiPlugs = []
    for node in selectedNodes:
        fn = om2.MFnDependencyNode(node)
        for a in attrs:
            # is there a a gurnettee that the node has the attribute?
            if fn.hasAttribute(a):
                p = fn.findPlug(a, False)
                apiPlugs.append(p)
    return apiPlugs, selectedNodes
Пример #8
0
 def test_getSelected(self):
     cmds.select([self.node, cmds.createNode("transform")])
     selected = scene.getSelectedNodes()
     self.assertEquals(len(selected), 2)
     self.assertTrue(all(isinstance(i, om2.MObject) for i in selected))