Пример #1
0
def _build_an_arc(angle_start, angle_end):
    if angle_start > angle_end:
        angle_start, angle_end = angle_end, angle_start

    angle_start_normalized = angle_start / full_turn_angle
    angle_end_normalized = angle_end / full_turn_angle

    turn_nb_start = floor(angle_start_normalized)
    turn_nb_end = floor(angle_end_normalized)

    residual_start = ceil((angle_start_normalized - turn_nb_start) *
                          my_default_vertices_qty_in_circle)
    residual_end = floor((angle_end_normalized - turn_nb_end) *
                         my_default_vertices_qty_in_circle)

    if is_the_same_point(turn_nb_start, turn_nb_end):
        contour = sin_cos_std[residual_start:(residual_end + 1)]
    else:
        contour = sin_cos_std[residual_start:] + sin_cos_std * int(
            turn_nb_end - turn_nb_start - 1) + sin_cos_std[:(residual_end + 1)]

    contour = np.array(contour, np.float64)

    c_len = contour.size
    contour = link_contours([[sin_hours(angle_start),
                              cos_hours(angle_start)]], contour)
    if c_len == contour.size:
        added_start = None
    else:
        added_start = residual_start - (angle_start_normalized %
                                        1) * my_default_vertices_qty_in_circle

    c_len = contour.size
    contour = link_contours(
        contour,
        [[sin_hours(angle_end), cos_hours(angle_end)]])
    if c_len == contour.size:
        added_end = None
    else:
        added_end = -residual_end + (angle_end_normalized %
                                     1) * my_default_vertices_qty_in_circle

    return contour, added_start, added_end
Пример #2
0
def build_a_squiggle(angle_start, angle_end, speed_x, width, height):
    if angle_start > angle_end:
        angle_start, angle_end = angle_end, angle_start

    step = full_turn_angle / (max(abs(speed_x), 1) *
                              my_default_vertices_qty_in_circle)
    angles = link_contours(np.arange(angle_start, angle_end, step),
                           [angle_end])

    contour = np.array([[sin_hours(a * speed_x),
                         cos_hours(a)]
                        for a in angles]) * [width / 2, height / 2]
    return contour
Пример #3
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def build_a_star(ends_qty, radius_1, radius_2):
    angles = [
        i * full_turn_angle / (2 * ends_qty) for i in range(2 * ends_qty)
    ]
    radii = [
        radius_1 * (i % 2 == 0) + radius_2 * (i % 2 == 1)
        for i in range(2 * ends_qty)
    ]

    contour = np.array(
        [[radii[i] * sin_hours(angles[i]), radii[i] * cos_hours(angles[i])]
         for i in range(2 * ends_qty)])

    return contour
Пример #4
0
def change_angle(angle):

  sin_angle, cos_angle = sin_hours(angle), cos_hours(angle)

  segment_coords = [[[0, 0], [sin_angle, cos_angle]],
                    [[0, 0], [0, cos_angle]],
                    [[0, cos_angle], [sin_angle, cos_angle]],
                    [[max(0, sin_angle), cos_angle], [start_trigo, cos_angle]],
                    [[0, 0], [sin_angle, 0]],
                    [[sin_angle, 0], [sin_angle, cos_angle]],
                    [[sin_angle, max(0, cos_angle)], [sin_angle, start_trigo]]]
  for i in range(7):
    segments[i].update_xy_by_shapename(shapename=segment_coords[i])

  sector.update_shape_parameters(angle_end=angle)
  dot.shift_to([sin_angle, cos_angle])

  dot_sinus.shift_to( [sin_angle, start_trigo])
  square_sinus.shift_to( [0, start_trigo+angle/wave_factor])
  wave_sinus.update_shape_parameters(angle_start=0, width=angle/wave_factor, nb_waves=angle/full_turn_angle)
  wave_sinus.shift_to([0, start_trigo+angle/wave_factor])

  dot_cosinus.shift_to( [start_trigo, cos_angle])
  square_cosinus.shift_to( [start_trigo+angle/wave_factor, 1])
  wave_cosinus.update_shape_parameters(angle_start=3-angle, width=angle/wave_factor, nb_waves=angle/full_turn_angle)
  wave_cosinus.shift_to([start_trigo, cos_angle])

  # a legend
  values =  {'angle' : angle, 'sinus' : sin_hours(angle), 'cosinus' : cos_hours(angle)}
  colors = colour.values()
  lines = [Line2D([0], [0], color=c, linewidth=3) for c in colors]
  labels = [k + ('(' + str(round(angle, 1)) + 'h)' if k!= 'angle' else '') + '=' + str(round(values[k], 3)) + ('' if k!= 'angle' else 'h') for k in colour.keys() if k!='hypothenuse'] + ['hypothenuse']

  nb_legend_lines = 4 if 0 <= angle <= 3 else 3
  ax.legend(lines[:nb_legend_lines], labels[:nb_legend_lines], loc='upper right') 

  plt.gcf().canvas.draw_idle()
Пример #5
0
def build_a_regular_polygon(vertices_qty, radius):
    angles = [(i * full_turn_angle / vertices_qty)
              for i in range(vertices_qty)]
    contour = np.array([[sin_hours(a), cos_hours(a)] for a in angles]) * radius
    return contour
Пример #6
0
        'speed_out': ['stretch', 1.2]
    },
    'a_squiggle': {
        'angle_start': ['turn', 0],
        'angle_end': ['double_turn', 24],
        'speed_x': ['stretch', 3],
        'width': ['half_width', 2],
        'height': 'half_height'
    }
}

########################################################################

sin_cos_std = [[
    sin_hours(a / my_default_vertices_qty_in_circle * full_turn_angle),
    cos_hours(a / my_default_vertices_qty_in_circle * full_turn_angle)
] for a in range(my_default_vertices_qty_in_circle)]


############################################################################################################
def init_shift(contour,
               left=None,
               centre_x=None,
               right=None,
               bottom=None,
               centre_y=None,
               top=None):
    # checking that we the right number of inputs
    how_many_are_defined = {
        'x': (left is not None) + (centre_x is not None) + (right is not None),
        'y': (bottom is not None) + (centre_y is not None) + (top is not None)
Пример #7
0
  triangles = [draw_a_triangle(tip_x=0, tip_y=distance_triangles, height=triangle_height, width=3.5, turn=6) for _ in range(4)]
  for t, angle in enumerate([-0.19, -0.1, 0.1, 0.19]):
    triangles[t].turn(turn=angle, diamond_override=[0,0])

  big_triangles = [draw_a_triangle(tip_x=0, tip_y=distance_triangles, height=triangle_height, width=13, turn=6) for _ in range(2)]
  for t, lr in enumerate([-1, 1]):
    big_triangles[t].turn(turn=-lr*.1, diamond_override=[0, distance_triangles-triangle_height])
    big_triangles[t].turn(turn=lr*.5, diamond_override=[0,0])

  for trngl in triangles + big_triangles:
    trngl.turn(turn=12/8*i, diamond_override=[0,0])

layers_4 = new_layers_outline_behind()
angle_one_arc = asin_hours(sin_hours(12/16) * arc_distance / init_radius_arc)
arc_colours = ['royalblue', 'powderblue']
centre_arc_y = arc_distance * cos_hours(12/16) - init_radius_arc * cos_hours(angle_one_arc)
for i in range(8):
  sectors = [draw_a_sector(angle_start=-angle_one_arc, 
                           angle_end=angle_one_arc, 
                           radius=init_radius_arc + r * arc_width, 
                           radius_2=init_radius_arc + (r+1) * arc_width, 
                           centre_x=0, 
                           centre_y=centre_arc_y,
                           colour=arc_colours[r]) for r in range(2)]
  for s in sectors:
    s.turn(turn=12/8*i, diamond_override=[0,0])

  draw_a_segment(start_x=0, start_y=0, turn=12/8*i, length=centre_arc_y+init_radius_arc)

layers_5 = new_layers_outline_behind()
width_2 = (distance_triangles_2 - triangle_height_2) * atan_hours(12/(24*2))