示例#1
0
 def __init__(self, owner):
     self.equipmentIteration = 0
     self.owner = owner
     self.cash = 0
     self.inventory = [Item("PineBow", owner), Item("StoneSword", owner)]
     self.equipped = [
         None, None, None, None, None, None, None, None, None, None, None,
         None
     ]
     self.cachedStats = {}
     self.baseAttack = Abilities.SwordsmanAbil(owner)
示例#2
0
 def __init__(self, startPos, level):
     Unit.__init__(self, startPos, level)
     self.frame = 0
     self.team = 1
     self.maxHealth = 1
     self.health = self.maxHealth
     self.picture = "MageKnight"
     self.abilList = [Abilities.SwordsmanAbil()
                      ]  #[Abilities.PlayerArcAttackAbility()]
     self.abilSelected = 1
     self.stunResistance = 0.5
     self.keyRecorder = KeyRecorder()
     self.controlled = False
     self.controller = 0
示例#3
0
 def __init__(self, startPos, level):
     EnemyUnit.__init__(self, startPos, level)
     self.picture = "Civilian"
     self.abilList = [Abilities.SwordsmanAbil()]