示例#1
0
	def check(self, silent=False):
		if (not Civ4lertsOpt.isShowWorstEnemyAlert()):
			return
		eActivePlayer = PlayerUtil.getActivePlayerID()
		eActiveTeam, activeTeam = PlayerUtil.getActiveTeamAndID()
		try: # advc.009b
			enemies = self.enemies[eActivePlayer]
		# <advc.009b>
		except AttributeError:
			return # </advc.009b>
		newEnemies = AttitudeUtil.getWorstEnemyTeams()
		delayedMessages = {}
		for eTeam, eNewEnemy in newEnemies.iteritems():
			if activeTeam.isHasMet(eTeam):
				eOldEnemy = enemies[eTeam]
				if eOldEnemy != -1 and not gc.getTeam(eOldEnemy).isAlive():
					eOldEnemy = -1
					enemies[eTeam] = -1
				#if eActiveTeam != eNewEnemy and not activeTeam.isHasMet(eNewEnemy):
				if eNewEnemy != -1 and not activeTeam.isHasMet(eNewEnemy): # K-Mod. (isHasMet(-1) could cause a seg-fault.)
					eNewEnemy = -1
				if eOldEnemy != eNewEnemy:
					enemies[eTeam] = eNewEnemy
					if eNewEnemy == -1:
						if eOldEnemy == eActiveTeam:
							message = BugUtil.getText("TXT_KEY_CIV4LERTS_ON_YOU_NO_WORST_ENEMY", gc.getTeam(eTeam).getName())
						else:
							message = BugUtil.getText("TXT_KEY_CIV4LERTS_ON_NO_WORST_ENEMY", 
									(gc.getTeam(eTeam).getName(), gc.getTeam(eOldEnemy).getName()))
					elif eOldEnemy == -1:
						message = None # handled below
						if eNewEnemy not in delayedMessages:
							delayedMessages[eNewEnemy] = gc.getTeam(eTeam).getName()
						else:
							delayedMessages[eNewEnemy] += u", " + gc.getTeam(eTeam).getName()
					else:
						if eOldEnemy == eActiveTeam:
							message = BugUtil.getText("TXT_KEY_CIV4LERTS_ON_SWITCH_WORST_ENEMY_FROM_YOU", 
									(gc.getTeam(eTeam).getName(), gc.getTeam(eNewEnemy).getName()))
						elif eNewEnemy == eActiveTeam:
							message = BugUtil.getText("TXT_KEY_CIV4LERTS_ON_SWITCH_WORST_ENEMY_TO_YOU", 
									(gc.getTeam(eTeam).getName(), gc.getTeam(eOldEnemy).getName()))
						else:
							message = BugUtil.getText("TXT_KEY_CIV4LERTS_ON_SWITCH_WORST_ENEMY", 
									(gc.getTeam(eTeam).getName(), gc.getTeam(eNewEnemy).getName(), gc.getTeam(eOldEnemy).getName()))
					if message and not silent: # advc.106c
						addMessageNoIcon(eActivePlayer, message)
		for eEnemy, haters in delayedMessages.iteritems():
			if eActiveTeam == eEnemy:
				message = BugUtil.getText("TXT_KEY_CIV4LERTS_ON_YOU_WORST_ENEMY", haters)
			else:
				message = BugUtil.getText("TXT_KEY_CIV4LERTS_ON_WORST_ENEMY", (haters, gc.getTeam(eEnemy).getName()))
			if not silent: # advc.106c
				addMessageNoIcon(eActivePlayer, message)
示例#2
0
	def check(self):
		#DLP
		if CyGame().isPitbossHost():
			return
		if (not Civ4lertsOpt.isShowWorstEnemyAlert()):
			return
		eActivePlayer = PlayerUtil.getActivePlayerID()
		eActiveTeam, activeTeam = PlayerUtil.getActiveTeamAndID()
		enemies = self.enemies[eActivePlayer]
		newEnemies = AttitudeUtil.getWorstEnemyTeams()
		delayedMessages = {}
		for eTeam, eNewEnemy in newEnemies.iteritems():
			if activeTeam.isHasMet(eTeam):
				eOldEnemy = enemies[eTeam]
				if eOldEnemy != -1 and not gc.getTeam(eOldEnemy).isAlive():
					eOldEnemy = -1
					enemies[eTeam] = -1
				if eActiveTeam != eNewEnemy and not activeTeam.isHasMet(eNewEnemy):
					eNewEnemy = -1
				if eOldEnemy != eNewEnemy:
					enemies[eTeam] = eNewEnemy
					if eNewEnemy == -1:
						if eOldEnemy == eActiveTeam:
							message = BugUtil.getText("TXT_KEY_CIV4LERTS_ON_YOU_NO_WORST_ENEMY", gc.getTeam(eTeam).getName())
						else:
							message = BugUtil.getText("TXT_KEY_CIV4LERTS_ON_NO_WORST_ENEMY", 
									(gc.getTeam(eTeam).getName(), gc.getTeam(eOldEnemy).getName()))
					elif eOldEnemy == -1:
						message = None # handled below
						if eNewEnemy not in delayedMessages:
							delayedMessages[eNewEnemy] = gc.getTeam(eTeam).getName()
						else:
							delayedMessages[eNewEnemy] += u", " + gc.getTeam(eTeam).getName()
					else:
						if eOldEnemy == eActiveTeam:
							message = BugUtil.getText("TXT_KEY_CIV4LERTS_ON_SWITCH_WORST_ENEMY_FROM_YOU", 
									(gc.getTeam(eTeam).getName(), gc.getTeam(eNewEnemy).getName()))
						elif eNewEnemy == eActiveTeam:
							message = BugUtil.getText("TXT_KEY_CIV4LERTS_ON_SWITCH_WORST_ENEMY_TO_YOU", 
									(gc.getTeam(eTeam).getName(), gc.getTeam(eOldEnemy).getName()))
						else:
							message = BugUtil.getText("TXT_KEY_CIV4LERTS_ON_SWITCH_WORST_ENEMY", 
									(gc.getTeam(eTeam).getName(), gc.getTeam(eNewEnemy).getName(), gc.getTeam(eOldEnemy).getName()))
					if message:
						addMessageNoIcon(eActivePlayer, message)
		for eEnemy, haters in delayedMessages.iteritems():
			if eActiveTeam == eEnemy:
				message = BugUtil.getText("TXT_KEY_CIV4LERTS_ON_YOU_WORST_ENEMY", haters)
			else:
				message = BugUtil.getText("TXT_KEY_CIV4LERTS_ON_WORST_ENEMY", (haters, gc.getTeam(eEnemy).getName()))
			addMessageNoIcon(eActivePlayer, message)
示例#3
0
	def check(self):
		if (not Civ4lertsOpt.isShowWorstEnemyAlert()):
			return
		eActivePlayer = GAME.getActivePlayer()
		iActiveTeam = GC.getGame().getActiveTeam()
		activeTeam = GC.getTeam(iActiveTeam)
		enemies = self.enemies[eActivePlayer]
		newEnemies = AttitudeUtil.getWorstEnemyTeams()
		delayedMessages = {}
		for eTeam, eNewEnemy in newEnemies.iteritems():
			#RevolutionDCM fix
			if eTeam != -1 and activeTeam.isHasMet(eTeam):
				eOldEnemy = enemies[eTeam]
				if eOldEnemy != -1 and not GC.getTeam(eOldEnemy).isAlive():
					eOldEnemy = -1
					enemies[eTeam] = -1
				#RevolutionDCM fix
				if eNewEnemy != -1 and iActiveTeam != eNewEnemy and not activeTeam.isHasMet(eNewEnemy):
					eNewEnemy = -1
				if eOldEnemy != eNewEnemy:
					enemies[eTeam] = eNewEnemy
					if eNewEnemy == -1:
						if eOldEnemy == iActiveTeam:
							message = BugUtil.getText("TXT_KEY_CIV4LERTS_ON_YOU_NO_WORST_ENEMY", GC.getTeam(eTeam).getName())
						else:
							message = BugUtil.getText("TXT_KEY_CIV4LERTS_ON_NO_WORST_ENEMY", 
									(GC.getTeam(eTeam).getName(), GC.getTeam(eOldEnemy).getName()))
					elif eOldEnemy == -1:
						message = None # handled below
						if eNewEnemy not in delayedMessages:
							delayedMessages[eNewEnemy] = GC.getTeam(eTeam).getName()
						else:
							delayedMessages[eNewEnemy] += u", " + GC.getTeam(eTeam).getName()
					else:
						if eOldEnemy == iActiveTeam:
							message = BugUtil.getText("TXT_KEY_CIV4LERTS_ON_SWITCH_WORST_ENEMY_FROM_YOU", 
									(GC.getTeam(eTeam).getName(), GC.getTeam(eNewEnemy).getName()))
						elif eNewEnemy == iActiveTeam:
							message = BugUtil.getText("TXT_KEY_CIV4LERTS_ON_SWITCH_WORST_ENEMY_TO_YOU", 
									(GC.getTeam(eTeam).getName(), GC.getTeam(eOldEnemy).getName()))
						else:
							message = BugUtil.getText("TXT_KEY_CIV4LERTS_ON_SWITCH_WORST_ENEMY", 
									(GC.getTeam(eTeam).getName(), GC.getTeam(eNewEnemy).getName(), GC.getTeam(eOldEnemy).getName()))
					if message:
						addMessage(eActivePlayer, message)
		for eEnemy, haters in delayedMessages.iteritems():
			if iActiveTeam == eEnemy:
				message = BugUtil.getText("TXT_KEY_CIV4LERTS_ON_YOU_WORST_ENEMY", haters)
			else:
				message = BugUtil.getText("TXT_KEY_CIV4LERTS_ON_WORST_ENEMY", (haters, GC.getTeam(eEnemy).getName()))
			addMessage(eActivePlayer, message)