示例#1
0
 def __init__(self,
              center_x,
              center_y,
              animation_images,
              saved_params=None):
     super().__init__(center_x, center_y, animation_images)
     self._max_health = self._max_mana = self._max_stamina = 100
     self._speed_changing = 3
     self._amount_damage = random.randint(140, 200)
     self._passive_regeneration = 0.1
     self._regeneration_interval = 10
     self._last_attack_time = 250
     self._animation_interval = 150
     self._experience_up_level = 1000 * pow(1.1, self._level)
     self._selected_attack = GameEnums.AttackTypes.FIREBALL.value
     self._inventory = Inventory.Inventory()
     self._health_bar = Bar.Bar(Constants.GAME_WINDOW_WIDTH // 2 - 250,
                                Constants.GAME_WINDOW_HEIGHT - 96,
                                'resources/images/bars/health_bar.png')
     self._mana_bar = Bar.Bar(Constants.GAME_WINDOW_WIDTH // 2 + 155,
                              Constants.GAME_WINDOW_HEIGHT - 96,
                              'resources/images/bars/mana_bar.png')
     if saved_params is None:
         self._level = 1
         self._current_experience = 0
         self._current_health = 100
         self._current_stamina = self._max_stamina
         self._current_mana = self._max_mana
     else:
         self._level = saved_params['level']
         self._current_experience = saved_params['current_experience']
         self._current_health = saved_params['current_health']
         self._current_stamina = saved_params['current_stamina']
         self._current_mana = saved_params['current_mana']
示例#2
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 def reset(self):
     self.bars.clear()
     y0 = -self.bar_height
     for i in range(self.number_of_bars):
         self.bars.append(
             Bar(self.game,
                 Vector2D(0, y0 - i * (self.offset + self.bar_height))))
示例#3
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 def setUp(self):
     self.c = Character("bob")
     self.bar = Bar("Test")
     self.bar.add_box(Box(1))
     self.bar.add_box(Box(2))
     self.bar.add_box(Box(3))
     self.bar.add_box(Box(4))
     self.c.add_bar(self.bar)
示例#4
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 def __init__(self, name, refresh_rate=3):
     self.name = name
     self.bars = {}  # address bars by name
     self.aspects = AspectContainer()
     self.skills = SkillContainer()
     self.fate = 0
     self.refresh_rate = refresh_rate
     self.consequence_bar = Bar("consequence")
     self.consequences = []
示例#5
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def bar_default(name):
    """
    Returns a bar of size 1, 2
    :param name: the name of the bar
    :return:
    """
    b = Bar(name)
    b.add_box(Box(1))
    b.add_box(Box(2))
    return b
示例#6
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def bar_consequence(name):
    """
    Returns a bar of size 2, 4, 6
    :param name: the name of the bar
    :return:
    """
    b = Bar(name)
    b.add_box(Box(2))
    b.add_box(Box(4))
    b.add_box(Box(6))
    return b
示例#7
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    def sethero(self):
        i = None
        for i in self.planets:
            break
        self.player = Player((i.rect.x, i.rect.y - i.radius))
        if loadlatest == True and self.s.dataexist():
            t = self.s.loadrecent()
            self.player.pos = np.array([t[1], t[2]])
            self.player.vel = np.array([t[3], t[4]])
            self.player.angle = t[5]
            self.player.accel = np.array([t[6], t[7]])

        self.hero.add(self.player)
        self.fuelbar = Bar()
示例#8
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 def insertEmptyBar(self,n):
     i=n
     bar = Bar.Bar()
     while(i>1):
         rownum = self.dailyBar.shape[0]-1
         bar.strtime=' '
         bar.utc_time=self.dailyBar.ix[rownum]['utcdatetime']+60
         bar.open=0
         bar.close=0
         bar.high=self.dailyBar.ix[rownum]['high']
         bar.low=self.dailyBar.ix[rownum]['low']
         bar.position=self.dailyBar.ix[rownum]['position']
         self.update_dailyBar(bar)
         if(datetime.datetime.fromtimestamp(bar.utc_time).minute% self.K_min==0):
             self.update_dailyBarMin(bar)
             pass
         i-=1
     pass
def get_bars(songs_data):
    bars = []
    
    for song_data in songs_data:
        seg_starts = song_data.seg_starts
        bar_starts = song_data.bar_starts
        pitches = song_data.seg_pitches

        # Because of how the song data is being collected, these two
        # don't match up, even though they should
        pitches_and_segs = min(len(pitches), len(seg_starts)) - 1

        # The bars starts don't match exactly with the pitch starts,
        # hence this mess
        for i in xrange(pitches_and_segs):
            # The if should be true for bar_starts[len(bars)], but this
            # is to make sure.
            for j in range(len(bars), len(bar_starts)):
                if seg_starts[i] < bar_starts[j] < seg_starts[i+1]:
                    bars.append(str(Bar.Bar(SongData.get_pitch(pitches[i]))))
    
    return bars
示例#10
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import os
import sys
import string

sys.path.insert(0, '../lib/')
from Parser import *
from Polygon import *
from Scatter import *
from Pie import *
from Bar import *

if __name__ == '__main__':

    test_pie = ParsePie("../json/pie.json")
    test_bar = ParseBar("../json/bar.json")
    test_scat = ParseScatter("../json/scatter.json")

    dict_pie = test_pie.process_data()
    dict_bar = test_bar.process_data()
    dict_scat = test_scat.process_data()

    pie = Pie(dict_pie, "Movies")
    bar = Bar(dict_bar)
    scat = Scatter(dict_scat)
示例#11
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def main():
parser = argparse.ArgumentParser()
parser.add_argument('source_path', help="Path to the video or audio file to subtitle", nargs='?')
parser.add_argument('-C', '--concurrency', help="Number of concurrent API requests to make", type=int, default=10)
parser.add_argument('-o', '--output',
help="Output path for subtitles (by default, subtitles are saved in \
the same directory and name as the source path)")
parser.add_argument('-F', '--format', help="Destination subtitle format", default="srt")
parser.add_argument('-S', '--src-language', help="Language spoken in source file", default="en")
parser.add_argument('-D', '--dst-language', help="Desired language for the subtitles", default="en")
parser.add_argument('-K', '--api-key',
help="The Google Translate API key to be used. (Required for subtitle translation)")
parser.add_argument('--list-formats', help="List all available subtitle formats", action='store_true')
parser.add_argument('--list-languages', help="List all available source/destination languages", action='store_true')
args = parser.parse_args()
ifargs.list_formats:
print("List of formats:")
forsubtitle_format in FORMATTERS.keys():
print("{format}".format(format=subtitle_format))
return 0
ifargs.list_languages:
print("List of all languages:")
for code, language in sorted(LANGUAGE_CODES.items()):
print("{code}\t{language}".format(code=code, language=language))
return 0
ifargs.format not in FORMATTERS.keys():
print("Subtitle format not supported. Run with --list-formats to see all supported formats.")
return 1
ifargs.src_language not in LANGUAGE_CODES.keys():
print("Source language not supported. Run with --list-languages to see all supported languages.")
return 1
ifargs.dst_language not in LANGUAGE_CODES.keys():
print(
"Destination language not supported. Run with --list-languages to see all supported languages.")
return 1
if not args.source_path:
print("Error: You need to specify a source path.")
return 1
audio_filename, audio_rate = extract_audio(args.source_path)
regions = find_speech_regions(audio_filename)
pool = multiprocessing.Pool(args.concurrency)
converter = FLACConverter(source_path=audio_filename)
recognizer = SpeechRecognizer(language=args.src_language, rate=audio_rate, api_key=GOOGLE_SPEECH_API_KEY)
transcripts = []
if regions:
try:
widgets = ["Converting speech regions to FLAC files: ", Percentage(), ' ', Bar(), ' ', ETA()]
pbar = ProgressBar(widgets=widgets, maxval=len(regions)).start()
extracted_regions = []
fori, extracted_region in enumerate(pool.imap(converter, regions)):
extracted_regions.append(extracted_region)
pbar.update(i)
pbar.finish()
widgets = ["Performing speech recognition: ", Percentage(), ' ', Bar(), ' ', ETA()]
pbar = ProgressBar(widgets=widgets, maxval=len(regions)).start()
fori, transcript in enumerate(pool.imap(recognizer, extracted_regions)):
transcripts.append(transcript)
pbar.update(i)
pbar.finish()
if not is_same_language(args.src_language, args.dst_language):
ifargs.api_key:
google_translate_api_key = args.api_key
translator = Translator(args.dst_language, google_translate_api_key, dst=args.dst_language,
src=args.src_language)
prompt = "Translating from {0} to {1}: ".format(args.src_language, args.dst_language)
widgets = [prompt, Percentage(), ' ', Bar(), ' ', ETA()]
pbar = ProgressBar(widgets=widgets, maxval=len(regions)).start()
translated_transcripts = []
fori, transcript in enumerate(pool.imap(translator, transcripts)):
translated_transcripts.append(transcript)
pbar.update(i)
pbar.finish()
transcripts = translated_transcripts
else:
print ("Error: Subtitle translation requires specified Google Translate API key. \ See --help for further information.")
return 1
exceptKeyboardInterrupt:
pbar.finish()
pool.terminate()
pool.join()
print ("Cancelling transcription")
return 1
timed_subtitles = [(r, t) for r, t in zip(regions, transcripts) if t]
formatter = FORMATTERS.get(args.format)
formatted_subtitles = formatter(timed_subtitles)
dest = args.output
if not dest:
base, ext = os.path.splitext(args.source_path)
dest = "{base}.{format}".format(base=base, format=args.format)
with open(dest, 'wb') as f:
f.write(formatted_subtitles.encode("utf-8"))
print ("Subtitles file created at {}".format(dest))
os.remove(audio_filename)
return 0
if __name__ == '__main
sys.exit(main())
示例#12
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 def __bar(self):
     Player.unlock_c = 1
     self.__bg.destroy()
     Bar.Bar()
示例#13
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clock = pygame.time.Clock()

LOGO_IMAGE = pygame.image.load(os.path.join("logo.png"))
MAP_WIDTH = 500
MAP_HEIGHT = 500
GAME_AREA = (30, 30, 30 + MAP_WIDTH, 30 + MAP_HEIGHT)
#게임 데이터들
FAST_FPS = 50
SLOW_FPS = 10
FPS = FAST_FPS
BAR_WIDTH = 200
BAR_HEIGHT = 20
BAR_MOVE_WIDTH = 20
BALL_MOVE_SPEED = 4
game = True
bar = Bar.Bar(((MAP_WIDTH - BAR_WIDTH) / 2, MAP_HEIGHT - BAR_HEIGHT))
barCoord = [(MAP_WIDTH - BAR_WIDTH) / 2, MAP_HEIGHT - BAR_HEIGHT]
boundary = False  #끝에 닿았는지

RANDOM_VECTOR_SPEED = 90
randomVectorCount = 1

vectorDirection = [-2, 1]
ball = Ball((30, 30), 10)

drawRainbow = drawRainbow(FPS)

# to create bricks and brickList
brickList = {}

#초기 bricks 생성
示例#14
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chord_list += [chord_name_em, chord_name_a, chord_name_d, chord_name_d]

tempo = 200.0
midi = pretty_midi.PrettyMIDI(initial_tempo=tempo)
music_program = pretty_midi.instrument_name_to_program('Vibraphone')
chord_program = pretty_midi.instrument_name_to_program('Marimba')
music_part = pretty_midi.Instrument(program=music_program)
chord_part = pretty_midi.Instrument(program=chord_program)

## 本番
# now_pos: 16分音符何個分の位置にいるか
now_pos = 0
for chord_s in chord_list:
    chord = Chord.Chord(chord_s)
    # 主旋律
    bar = Bar.Bar(chord, tempo, now_pos)
    nodes = bar.Nodes
    for node in nodes:
        note = node.note
        music_part.notes.append(note)
    # コードの貼り付け
    for pitch_int in chord.pitch_ints:
        node = Node.Node(16, pitch_int, now_pos, tempo)
        note = node.note
        chord_part.notes.append(note)
    # 共通
    now_pos += 16

# コードだけ
# for chord_s in chord_list:
# 	chord = Chord.Chord(chord_s)
示例#15
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def set(canvas,g):
    axes = adxl345.getAxes(True)
    g.setGforce(axes['x'],axes['y'])
    canvas.after(5,set,canvas,g)
    None

root = Tk()
canvas = Canvas(root,width=winWidth,height=winHeight,bg="white")
canvas.pack()


rpm = Rpm(canvas,winWidth/2,winHeight/4,winWidth/1.25,winHeight/4,50,"yellow","yellow",20,140,0,10000)
speed = Text(canvas,winWidth/2,winHeight/4,"Helvetica",speedFontSize,"bold italic","black","137")
mileage = Text(canvas,winWidth/2,(winHeight/10)*3,"Helvetica",10,"bold ","black","162.372 KM")

clutch=Bar(canvas,winWidth-92,winHeight,30,-60,"blue")
brake=Bar(canvas,winWidth-61,winHeight,30,-30,"red")
throttle=Bar(canvas,winWidth-30,winHeight,30,-100,"green")

temp1 = Circle(canvas,(winWidth/4)*1,(winHeight/2)*1,100,25,240,300,20,100,"#28cfbc",circleFontSize,"OIL T.")
temp2 = Circle(canvas,(winWidth/4)*2,(winHeight/2)*1,100,25,240,300,20,100,"#28cfbc",circleFontSize,"OIL P.")
temp3 = Circle(canvas,(winWidth/4)*3,(winHeight/2)*1,100,25,240,300,20,100,"#28cfbc",circleFontSize,"H2O T.")

temp4 = Circle(canvas,(winWidth/4)*1,(winHeight/4)*3,100,25,240,300,20,100,"#28cfbc",circleFontSize,"H2O T.2")
temp5 = Circle(canvas,(winWidth/4)*2,(winHeight/4)*3,100,25,240,300,20,100,"#28cfbc",circleFontSize,"IAT")
#temp6 = Circle(canvas,(winWidth/4)*3,(winHeight/4)*3,100,25,240,300,20,100,"#28cfbc",circleFontSize,"BAT")

arrowLeft=Arrow(canvas,(winWidth/3)*1,winHeight/4,0.15,"green","left")
arrowRight=Arrow(canvas,(winWidth/3)*2,winHeight/4,0.15,"green","right")

g = Gforce(canvas,(winWidth/4)*3,(winHeight/4)*3,125,2,1,"gray",4,"red")
示例#16
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文件: main.py 项目: XsF1re/brickout
LOGO_IMAGE = pygame.image.load(os.path.join("logo.png"))  # 로고 이미지 불러오기
MAP_WIDTH = 500  #게임 플레이할 공간의 가로 길이
MAP_HEIGHT = 500  #게임 플레이할 공간의 세로 길이
GAME_AREA = (30, 30, 30 + MAP_WIDTH, 30 + MAP_HEIGHT
             )  # 게임 플레이할 공간과 실행창 사이 간격? (왼쪽 사이 간격, 위쪽 사이 간격, ...?)
#게임 데이터들
FAST_FPS = 50  #빠른 FPS
SLOW_FPS = 10  #느린 FPS
FPS = FAST_FPS  #빠른 FPS로 기본 설정
BAR_WIDTH = 100  #바 가로 길이
BAR_HEIGHT = 20  #바 세로 길이
BAR_MOVE_WIDTH = 20
BALL_MOVE_SPEED = 4
game = True
bar = Bar.Bar(((MAP_WIDTH - BAR_WIDTH) / 2,
               MAP_HEIGHT - BAR_HEIGHT))  #게임 초기 실행시 바 기본위치 (가로, 세로)
barCoord = [(MAP_WIDTH - BAR_WIDTH) / 2, MAP_HEIGHT - BAR_HEIGHT]
boundary = False  #끝에 닿았는지 확인
currentLife = 10

RANDOM_VECTOR_SPEED = 90  #???
randomVectorCount = 1
#???

vectorDirection = [-2, 1]  #공 벡터 방향
ball = Ball((30, 30), 10)

drawRainbow = drawRainbow(FPS)

# to create bricks and brickList
brickList = {}
示例#17
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 def __add_bar_(self):
     last_bar = self.bars[-1]
     position = Vector2D(
         0, last_bar.position.y - (self.offset + self.bar_height))
     self.bars.append(Bar(self.game, position))
示例#18
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from DirectorioDeBares import *
from Bar import *
from Caracteristica import *
from Calificacion import *
from RegistroDeCalificaciones import *
from Cartografo import *

wifi = Caracteristica("Wi-Fi")
aircon = Caracteristica("Aire Acondicionado")
precios = Caracteristica("Precios")

directorio = DirectorioDeBares()

cartografo = Cartografo()

bar1 = Bar("Tienda del cafe", "Santa Fe y Callao", [wifi])
bar2 = Bar("Cafe Martinez", "Av. Pueyrredon y Cordoba",
           [wifi, aircon, precios])
bar3 = Bar("Starbucks", "Las Heras y Uriburu",
           [aircon, precios, Caracteristica("enchufes")])
bar4 = Bar("Tips", "Las Heras y Av. Pueyrredon", [wifi])
bar5 = Bar("Muu lecheria", "Costa Rica y Armenia", [])
bar6 = Bar("La biela", "Junin y Guido", [wifi])
bar7 = Bar("Pani", "Junin y Vicente Lopez", [wifi, precios])
bar8 = Bar("Milli", "Av. Pueyrredon y French", [wifi, aircon, precios])

directorio.agregar(bar1)
directorio.agregar(bar2)
directorio.agregar(bar3)
directorio.agregar(bar4)
directorio.agregar(bar5)
示例#19
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    ##### crear usuarios

    print '\nCreando usuarios\n'

    user1 = Usuario("Leandro")
    user2 = Usuario("Juani")
    user3 = Usuario("Axel")
    user4 = Usuario("Andy")
    user5 = Usuario("Petr")
    user6 = Usuario("Axel")

    print '\nCreando bares\n'

    #### crear bares
    bar1 = Bar("Super Bar", (1000, 1000), True)
    bar2 = Bar("Nuevo Bar", (3, 1), True)
    bar3 = Bar("Bar Cool", (1, 3), False)
    bar4 = Bar("Nuevo Bar", (-1000, -999), True)
    bar5 = Bar("Nuevo Bar 3", (10, 10), True)

    print '\nProbando registros bares y usuarios\n'

    #### probando registros
    regBar = RegistrarBar()
    regUser = RegistrarUsuario()

    RegistroBares = []
    RegistroUsuarios = []

    regBar.agregarBar(bar1, RegistroBares)