def load(cls, para): if not checkPara(para, ['uid', 'machine_id']): return Error.INVAILD_PARAM mid = para['machine_id'] uid = para['uid'] ret = {'machine_id': mid} machine = cls(mid) init = machine.genInitLayout() init_left = machine.genInitLayoutLeft(mid, init) ret['symbols'] = init_left + init free_spin = FreeSpin(uid, mid).getAll() if free_spin: ret['free_spin'] = free_spin game_type = BonusGameType.getBonusGameType(mid) bonus_game = game_type(uid, mid).load() if bonus_game is not None: ret['bonus'] = bonus_game # reset in case last spin is free User(uid).clearWinRec() return ret
def spin(cls, para): if not checkPara(para, ['uid', 'machine_id', 'lines', 'bet', 'is_free']): return Error.INVALID_PARAM uid = para['uid'] game_id = para['machine_id'] lines = para['lines'] bet = para['bet'] is_free = para['is_free'] fake_flag = 0 if 'fakeflag' in para: fake_flag = int(para['fakeflag']) lv = User(uid).level #check if not ConfMgr.isMachineLocked(game_id, lv): return Error.MACHINE_LOCKED if not ConfMgr.isLineValid(game_id, lines): return Error.LINE_EXCEEDED if not ConfMgr.isBetValid(lv, bet): return Error.BET_EXCEEDED pay_in = 0 user = User(uid) cur_coin = user.coin # may change wild_tune for this user user.addSpin() if not is_free: user.clearWinRec() if not is_free: pay_in = lines * bet if cur_coin < pay_in: Log.error('no enough coin to spin') return Error.NO_COIN else: # pick saved bet and lines for free spin free_spin = FreeSpin(uid, game_id) ret = free_spin.consume() if ret is False: return Error.NO_FREE_SPIN # override (lines, bet) = ret machine = cls(game_id) # ignore bonus if skip playing it game_type = BonusGameType.getBonusGameType(game_id) bonus_game = game_type(uid, game_id) bonus_game.remove() (response, win, bonus_num, spin_num) = machine.doSpin(game_id, lv, lines, bet, is_free, fake_flag) if bonus_num > 0: game_type.create(uid, game_id, bonus_num, bet) Log.debug('created bonus games: bonus_num=%s'%bonus_num) if spin_num > 0: free_spin = FreeSpin(uid, game_id) free_spin.add(spin_num, lines, bet) response['is_new_freespin'] = True Log.debug('added free spin=%s'%spin_num) # save for big/mega win user.addWinRec(win / bet) # Tournament update Tournament.compete(uid, game_id, win) # compose reponse now_coin = cur_coin - pay_in + win user.coin = now_coin response['coin'] = now_coin (now_exp, lv_up) = user.addExp(lines*bet) response['exp'] = now_exp response['level'] = user.level free_spin = FreeSpin(uid, game_id).getAll() if free_spin: response['free_spin'] = free_spin win_info = user.checkWinRec() if win_info: response.update(win_info) rank_info = Tournament.getRank({'uid': uid, 'machine_id': game_id}) if rank_info != Error.TOUR_NOT_OPEN: response['rank_info'] = rank_info # share gift flag share = UserShareGift(uid) if '5combo' in response: share.setFlag(UserShareGift.TYPE_COMBO) # bonus may also trigger it if 'is_mega' in response: share.setFlag(UserShareGift.TYPE_MEGA) if lv_up: share.setFlag(UserShareGift.TYPE_LEVELUP) #only for stat data = {'bet': pay_in, 'win': win, 'spin': 1, 'trigger_freespin': 1 if spin_num > 0 else 0, 'trigger_bonus': 1 if bonus_num > 0 else 0, 'free_spin': 1 if is_free else 0, } Stat().incr(data) return response