示例#1
0
def initAvatars(scene=viz.MainScene):
	avatars = []
	for d in AVATAR_DATA:
		avatar = vizfx.addChild(d.file, scene=scene)
		pos, ori = Seats.getseatplacement(d.seat)
		avatar.setPosition(pos)
		avatar.setEuler(ori)
		avatar.state(d.state)
		avatar.stateNum = d.state	# TODO: Extend .state method to do this?
		avatar.teleSeatIDs = d.teleSeatIDs
		avatar.story = d.story
		
		avatars.append(avatar)
	return avatars
def init(avatar, pack_objs, intro, **kwargs):
	global isBusScene, moveSeats, seatQueue
	isBusScene = False
	DetectWhetherInView.init(**kwargs)
	seats = [Seats.getseatplacement(id)[0] for id in avatar.teleSeatIDs] # TODO: Abstract to handle arbitrary orientation too (for front right seats)
	seatQueue = deque([[seat[0],seat[1],seat[2]-0.5] for seat in seats]) # Node is in bus aisle

	
	global introAudio1, introAudio2
	introAudio1 = intro
	introAudio2 = viz.addAudio('Audio/CreepyTaskIntroduction.wav')
	
	FadeObject.init(pack_objs, 25, 0.01, **kwargs)
	
	viztask.schedule( creepilyMoveCloser(avatar) )