def __init__(self, screen, compType, position): self.type = compType self.GUI = None #DrawObject self.compartment = Compartment(compType) self.screen = screen file_name = None if compType == "weapon": self.compartment.use = self.compartment.typeWeaponUse file_name = "cannon.png" elif compType == "shield": file_name = "shield.png" elif compType == "health": self.compartment.use = self.compartment.typeHealthUse file_name = "health.png" elif compType == "engine": self.compartment.use = self.compartment.typeEngineUse file_name = "engine.png" elif compType == "light": file_name = "light.png" self.GUI = Draw_Comp(file_name, self.screen, position)
def changeType(self, event): #TODO: change types available for edges if self.nodes == None: # if a node is selected rather than an edge if self.v.get() == "Create New": typeLabel = tkSimpleDialog.askstring(title="New Type", prompt="Enter a new type") if typeLabel != None: # select new 'type' in dropdown self.optionList.insert(len(self.optionList) - 1, typeLabel) self.v.set(self.optionList[len(self.optionList) - 2]) # redraw dropdown self.dropdown.destroy() self.dropdown = OptionMenu(self.propGroup, self.v, *self.optionList, command=self.changeType) self.dropdown.config(highlightbackground=self.color, bg=self.color) self.dropdown.grid(row=1, column=1, columnspan=2, padx=5, pady=5, sticky=E + W) elif self.v.get() == "Component": for widget in self.parent.grid_slaves(): if int(widget.grid_info()['row']) == 1: widget.destroy() try: self.leftFrame.dockedWindows.subNetworkExit() except AttributeError: pass self.componentInfo = Component(self.parent, self.leftFrame, self.index, self.G, self.manager) elif self.v.get() == "Compartment": for widget in self.parent.grid_slaves(): if int(widget.grid_info()['row']) == 1 or int( widget.grid_info()['row']) == 2: widget.destroy() self.compartmentInfo = Compartment(self.parent, self.leftFrame, self.index, self.G, self.manager)