def createLayerCmd(self, name): #创建渲染层按钮命令 if name == 'chr_idp1': idp_dic = CNG.makeidp1Dic() elif name == 'chr_idp2': idp_dic = CNG.makeidp2Dic() elif name == 'chr_idp3' or name == 'bg_idp3': idp_dic = CNG.makeidp3Dic() else: idp_dic = {} CRL.createRenderLayer(name) self.arnold.setRenderLayer(name) if idp_dic: for key, value in idp_dic.items(): if value: self.createShaderCmd(key, value)
def createLayerCmd(self, name): #创建渲染层按钮命令 if name == 'chr_idp1': idp_dic = CNG.makeidp1Dic() elif name == 'chr_idp2': idp_dic = CNG.makeidp2Dic() elif name == 'chr_idp3' or name == 'bg_idp3': idp_dic = CNG.makeidp3Dic() else : idp_dic = {} CRL.createRenderLayer(name) self.arnold.setRenderLayer(name) if idp_dic: for key, value in idp_dic.items(): if value: self.createShaderCmd(key, value)