def createTechSplash():
	"""Creates the correct Tech Splash Screen based on an option."""
	global techSplashScreen
	if techSplashScreen is None:
		if (TechWindowOpt.isDetailedView()):
			import TechWindow
			techSplashScreen = TechWindow.CvTechSplashScreen(TECH_SPLASH)
		elif (TechWindowOpt.isWideView()):
			import TechWindowWide
			techSplashScreen = TechWindowWide.CvTechSplashScreen(TECH_SPLASH)
		else:
			import CvTechSplashScreen
			techSplashScreen = CvTechSplashScreen.CvTechSplashScreen(TECH_SPLASH)
	HandleInputMap[TECH_SPLASH] = techSplashScreen
def showInfoScreen(argsList):
    if (-1 != CyGame().getActivePlayer()):
        iTabID = argsList[0]
        iEndGame = argsList[1]
        infoScreen.showScreen(-1, iTabID, iEndGame)


debugInfoScreen = CvDebugInfoScreen.CvDebugInfoScreen()


def showDebugInfoScreen():
    debugInfoScreen.interfaceScreen()


techSplashScreen = CvTechSplashScreen.CvTechSplashScreen(TECH_SPLASH)


def showTechSplash(argsList):
    techSplashScreen.interfaceScreen(argsList[0])


victoryScreen = CvVictoryScreen.CvVictoryScreen(VICTORY_SCREEN)


def showVictoryScreen():
    if (-1 != CyGame().getActivePlayer()):
        victoryScreen.interfaceScreen()


# < Mercenaries Mod Start >