def createTechSplash(): """Creates the correct Tech Splash Screen based on an option.""" global techSplashScreen if techSplashScreen is None: if (TechWindowOpt.isDetailedView()): import TechWindow techSplashScreen = TechWindow.CvTechSplashScreen(TECH_SPLASH) elif (TechWindowOpt.isWideView()): import TechWindowWide techSplashScreen = TechWindowWide.CvTechSplashScreen(TECH_SPLASH) else: import CvTechSplashScreen techSplashScreen = CvTechSplashScreen.CvTechSplashScreen(TECH_SPLASH) HandleInputMap[TECH_SPLASH] = techSplashScreen
def showInfoScreen(argsList): if (-1 != CyGame().getActivePlayer()): iTabID = argsList[0] iEndGame = argsList[1] infoScreen.showScreen(-1, iTabID, iEndGame) debugInfoScreen = CvDebugInfoScreen.CvDebugInfoScreen() def showDebugInfoScreen(): debugInfoScreen.interfaceScreen() techSplashScreen = CvTechSplashScreen.CvTechSplashScreen(TECH_SPLASH) def showTechSplash(argsList): techSplashScreen.interfaceScreen(argsList[0]) victoryScreen = CvVictoryScreen.CvVictoryScreen(VICTORY_SCREEN) def showVictoryScreen(): if (-1 != CyGame().getActivePlayer()): victoryScreen.interfaceScreen() # < Mercenaries Mod Start >