pollingDelay = 0.5 if launcher: print 'ToontownStart: Polling for game2 to finish...' while not launcher.getGame2Done(): time.sleep(pollingDelay) print 'ToontownStart: Game2 is finished.' print 'ToontownStart: Starting the game.' from PandaModules import * tempLoader = PandaLoader() backgroundNode = tempLoader.loadSync( Filename('phase_3/models/gui/loading-background')) import DirectGuiGlobals print 'ToontownStart: setting default font' import ToontownGlobals DirectGuiGlobals.setDefaultFontFunc(ToontownGlobals.getInterfaceFont) if launcher: launcher.setPandaErrorCode(7) from ShowBaseGlobal import * if base.win == None: print 'Unable to open window; aborting.' sys.exit() if launcher: launcher.setPandaErrorCode(0) launcher.setPandaWindowOpen() backgroundNodePath = aspect2d.attachNewNode(backgroundNode, 0) backgroundNodePath.setPos(0.0, 0.0, 0.0) backgroundNodePath.setScale(render2d, VBase3(1)) backgroundNodePath.find('**/fg').setBin('fixed', 20) backgroundNodePath.find('**/bg').setBin('fixed', 10) base.graphicsEngine.renderFrame()
pollingDelay = 0.5 if launcher: print 'ToontownStart: Polling for game2 to finish...' while not launcher.getGame2Done(): time.sleep(pollingDelay) print 'ToontownStart: Game2 is finished.' print 'ToontownStart: Starting the game.' from PandaModules import * tempLoader = PandaLoader() backgroundNode = tempLoader.loadSync(Filename('phase_3/models/gui/loading-background')) import DirectGuiGlobals print 'ToontownStart: setting default font' import ToontownGlobals DirectGuiGlobals.setDefaultFontFunc(ToontownGlobals.getInterfaceFont) if launcher: launcher.setPandaErrorCode(7) from ShowBaseGlobal import * if base.win == None: print 'Unable to open window; aborting.' sys.exit() if launcher: launcher.setPandaErrorCode(0) launcher.setPandaWindowOpen() backgroundNodePath = aspect2d.attachNewNode(backgroundNode, 0) backgroundNodePath.setPos(0.0, 0.0, 0.0) backgroundNodePath.setScale(render2d, VBase3(1))