示例#1
0
def get_text(root, P1Hitcount):
    root.P1Hitcount = tk.StringVar()
    root.P1Hitcount.set(
        D.count_actions(
            D.conn,
            D.PlayerName(D.conn,
                         D.assign_matchId(D.conn)[0], D.positions[0])[0],
            "Hit")[0])
    print(root.P1Hitcount.get())
    root.after(1000, lambda: get_text(root, root.P1Hitcount))
示例#2
0
 def get_text(self, P1Hitcount):
     P1Hitcount = tk.StringVar()
     P1Hitcount.set(
         D.count_actions(
             D.conn,
             D.PlayerName(D.conn,
                          D.assign_matchId(D.conn)[0],
                          D.positions[0])[0], "Hit")[0])
     self.after(1000, lambda: get_text(self, self.P1Hitcount))
     return P1Hitcount
示例#3
0
    def draw_names(self):
        self.playername = tk.StringVar(
            self)  #define the variable as a tk.string
        self.playername.set(
            D.PlayerName(D.conn,
                         D.assign_matchId(D.conn)[0],
                         D.positions[0])[0])  #set the value for the variable
        self.Player1name = tk.Label(self, text=self.playername.get())
        self.Player1name.grid(row=0, column=1)

        self.playername.set(
            D.PlayerName(D.conn,
                         D.assign_matchId(D.conn)[0],
                         D.positions[1])[0])  #set the value for the variable
        self.Player2name = tk.Label(self, text=self.playername.get())
        self.Player2name.grid(row=0, column=2)

        self.playername.set(
            D.PlayerName(D.conn,
                         D.assign_matchId(D.conn)[0],
                         D.positions[2])[0])  #set the value for the variable
        self.Player3name = tk.Label(self, text=self.playername.get())
        self.Player3name.grid(row=0, column=3)

        self.playername.set(
            D.PlayerName(D.conn,
                         D.assign_matchId(D.conn)[0],
                         D.positions[3])[0])  #set the value for the variable
        self.Player4name = tk.Label(self, text=self.playername.get())
        self.Player4name.grid(row=0, column=4)

        self.playername.set(D.assign_matchId(
            D.conn)[0])  #set the value for the variable
        self.Player4name = tk.Label(self,
                                    text="Match ID \n" + self.playername.get())
        self.Player4name.grid(row=1, column=0)