def __setMode(self, modeName): if modeName not in self.__modes: LOG_DEBUG('Sound mode %s does not exist' % modeName) return False if self.__currentMode == modeName: return True self.__modes[self.__currentMode].unloadBanksManually() self.__currentMode = modeName modeDesc = self.__modes[modeName] languageSet = FMOD.setLanguage(modeDesc.fmodLanguage, self.modifiedSoundGroups) if not languageSet: LOG_DEBUG('Internal FMOD error in FMOD::setLanguage') return False if not self.__modes[self.__currentMode].loadBanksManually(): LOG_DEBUG('Error while manual banks loading') return False loadedSoundBanks = FMOD.getSoundBanks() for bankName, bankPath in modeDesc.banksToBeLoaded: found = False for loadedBank in loadedSoundBanks: if bankName == loadedBank: found = True break if not found: LOG_DEBUG( 'Bank %s was not loaded while loading %s sound mode' % (bankName, modeName)) return False return True
def __setMode(self, modeName): if modeName not in self.__modes: LOG_DEBUG('Sound mode %s does not exist' % modeName) return False if self.__currentMode == modeName: return True self.__modes[self.__currentMode].unloadBanksManually() self.__currentMode = modeName modeDesc = self.__modes[modeName] if FMOD.enabled: languageSet = FMOD.setLanguage(modeDesc.voiceLanguage, self.modifiedSoundGroups) if not languageSet: LOG_DEBUG('Internal FMOD error in FMOD::setLanguage') return False if not self.__modes[self.__currentMode].loadBanksManually(): LOG_DEBUG('Error while manual banks loading') return False if FMOD.enabled: loadedSoundBanks = FMOD.getSoundBanks() for bankName, bankPath in modeDesc.banksToBeLoaded: found = False for loadedBank in loadedSoundBanks: if bankName == loadedBank: found = True break if not found: LOG_DEBUG('Bank %s was not loaded while loading %s sound mode' % (bankName, modeName)) return False return True
def setMode(self, modeName): languageSet = False try: languageSet = self._SoundModes__setMode(modeName) except: LOG_CURRENT_EXCEPTION() if not languageSet: defaultFmodLanguage = '' if SoundModes.DEFAULT_MODE_NAME in self._SoundModes__modes: defaultFmodLanguage = self._SoundModes__modes[SoundModes.DEFAULT_MODE_NAME].fmodLanguage try: FMOD.setLanguage(defaultFmodLanguage, self.modifiedSoundGroups) self._SoundModes__modes[SoundModes.DEFAULT_MODE_NAME].loadBanksManually() except: LOG_CURRENT_EXCEPTION() self._SoundModes__currentMode = SoundModes.DEFAULT_MODE_NAME return languageSet
def setMode(self, modeName): languageSet = False try: languageSet = self.__setMode(modeName) except: LOG_CURRENT_EXCEPTION() if not languageSet: defaultFmodLanguage = '' if SoundModes.DEFAULT_MODE_NAME in self.__modes: defaultFmodLanguage = self.__modes[ SoundModes.DEFAULT_MODE_NAME].fmodLanguage try: FMOD.setLanguage(defaultFmodLanguage, self.modifiedSoundGroups) self.__modes[SoundModes.DEFAULT_MODE_NAME].loadBanksManually() except: LOG_CURRENT_EXCEPTION() self.__currentMode = SoundModes.DEFAULT_MODE_NAME return languageSet