示例#1
0
    def __setColor(cls, menu, node):

        color = Gaffer.Metadata.nodeValue(
            node, "nodeGadget:color") or IECore.Color3f(1)
        dialogue = GafferUI.ColorChooserDialogue(color=color,
                                                 useDisplayTransform=False)
        color = dialogue.waitForColor(
            parentWindow=menu.ancestor(GafferUI.Window))
        if color is not None:
            with Gaffer.UndoContext(node.ancestor(Gaffer.ScriptNode)):
                Gaffer.Metadata.registerNodeValue(node, "nodeGadget:color",
                                                  color)
示例#2
0
    def __buttonRelease(self, swatch, event):

        if event.button != event.Buttons.Left:
            return False

        dialogue = GafferUI.ColorChooserDialogue(
            color=self.__swatch.getColor(), useDisplayTransform=False)
        color = dialogue.waitForColor(
            parentWindow=self.ancestor(GafferUI.Window))

        if color is not None:
            self._updateFromWidget(color)
    def __buttonPress(self, widget, event):

        if not self.__colorChooserDialogue:
            self.__colorChooserDialogue = GafferUI.ColorChooserDialogue()

        self.ancestor(GafferUI.Window).addChildWindow(
            self.__colorChooserDialogue)
        self.__colorChooserDialogue.setTitle(self.getPlug().relativeName(
            self.getPlug().ancestor(Gaffer.ScriptNode.staticTypeId())))
        self.__colorChooserDialogue.colorChooser().setColor(
            self.getPlug().getValue())
        self.__colorChooserDialogue.colorChooser().setInitialColor(
            self.getPlug().getValue())

        self.__colorChangedConnection = self.__colorChooserDialogue.colorChooser(
        ).colorChangedSignal().connect(self.__colorChanged)
        self.__confirmClickedConnection = self.__colorChooserDialogue.confirmButton.clickedSignal(
        ).connect(self.__buttonClicked)
        self.__cancelClickedConnection = self.__colorChooserDialogue.cancelButton.clickedSignal(
        ).connect(self.__buttonClicked)
        self.__dialogueClosedConnection = self.__colorChooserDialogue.closedSignal(
        ).connect(self.__dialogueClosed)

        self.__colorChooserDialogue.show()
示例#4
0
import IECore
import Gaffer
import GafferUI
import GafferScene
import GafferSceneUI
import os

scriptNode = script
scriptWindow = GafferUI.ScriptWindow.acquire(script)

#just launch a colour chooser dialogue and then set it to be grabbed
cc = GafferUI.ColorChooserDialogue(color=IECore.Color3f(0.2, 0.6, 0.8))
cc.setVisible(True)
cc._Widget__qtWidget.resize(250, 250)
cc.colorChooser().setColor(IECore.Color3f(0.6, 0.6, 0.8))
application.setGrabWidget(cc)