示例#1
0
    def get_world_vertices(self):
        world_verts = []

        for v in self.vertices:
            s_x = v[0] * self.scale
            s_y = v[1] * self.scale
            scaled_vert = (s_x, s_y)

            r_x = scaled_vert[0] * math.cos(
                self.rotation -
                self.y) + scaled_vert[1] * math.sin(self.rotation - self.y)
            r_y = -scaled_vert[0] * math.sin(
                self.rotation -
                self.y) + scaled_vert[1] * math.cos(self.rotation - self.y)

            cart_pos = GameMath.cil2cart(self.x, self.y)
            panned_x = r_x + cart_pos[0]
            panned_y = r_y + cart_pos[1]

            world_verts.append((panned_x, panned_y))

        return world_verts
示例#2
0
 def get_world_pos(self):
     return GameMath.cil2cart(self.x, self.y)