def holdLeftSave(player): if helper.shouldHoldSave(player): return player.stay() else: return player.goLater("rollOutLeft") return player.stay()
def holdCenterSave(player): if helper.shouldHoldSave(player): return player.stay() else: return player.goLater("postCenterSave") return player.stay()
def holdRightSave(player): if helper.shouldHoldSave(player): return player.stay() else: return player.goLater('rollOutRight') return player.stay()
def testSaveCenter(player): if player.firstFrame(): player.executeMove(SweetMoves.GOALIE_TEST_CENTER_SAVE) if player.counter > goalCon.TEST_SAVE_WAIT and not helper.shouldHoldSave(player): player.executeMove(SweetMoves.INITIAL_POS) return player.goNow("doneSaving") return player.stay()
def holdCenterSave(player): if helper.shouldHoldSave(player): return player.stay() else: return player.goLater('postCenterSave') return player.stay()
def holdLeftSave(player): if helper.shouldHoldSave(player): return player.stay() else: return player.goLater('rollOutLeft') return player.stay()
def testSaveLeft(player): if player.firstFrame(): player.executeMove(SweetMoves.GOALIE_TEST_DIVE_LEFT) if(player.counter > goalCon.TEST_SAVE_WAIT and not helper.shouldHoldSave(player)): player.executeMove(SweetMoves.INITIAL_POS) return player.goNow('doneSaving') return player.stay()
def testSaveCenter(player): if player.firstFrame(): player.executeMove(SweetMoves.GOALIE_TEST_CENTER_SAVE) if (player.counter > goalCon.TEST_SAVE_WAIT and not helper.shouldHoldSave(player)): player.executeMove(SweetMoves.INITIAL_POS) return player.goNow('doneSaving') return player.stay()
def holdCenterSave(player): if helper.shouldHoldSave(player): pass # player.executeMove(SweetMoves.SAVE_CENTER_HOLD_DEBUG) else: return player.goLater('postSave') return player.stay()
def holdLeftSave(player): if helper.shouldHoldSave(player): player.executeMove(SweetMoves.SAVE_LEFT_HOLD_DEBUG) else: return player.goLater('postSave') return player.stay()
def holdRightSave(player): if helper.shouldHoldSave(player): player.executeMove(SweetMoves.SAVE_RIGHT_HOLD_DEBUG) else: return player.goLater("postSave") return player.stay()