示例#1
0
    def __init__(self, parent): 
        UIWndBase.__init__(self, GameData.BATTLEGROUND_AREA, parent)
        self.surface = GameData.TOPSCREEN_SURF    #直接画到屏幕surface, 不经过顶级窗口(优化)
        self.entire_surface = self.surface        #游戏世界全局surface. 设置战场后更新为地图大小
        self.viewport = GameData.BATTLEGROUND_AREA  #视口Rect
        self.viewport_speed = 20          #滚屏速度(每帧象素)
        self.screen_moving = 'x'          #滚屏状态.      

        #必须在外部调用set_battle完成初始化
        self.battle = None                #战场对象.类型Battle
        self.map = None                    #地图对象
        self.entire_surface = None

        #mouse status
        self.ms_leftdown = False
        self.selected_rect = None           #框选的矩形
        self.selecting_loc = False         #鼠标正在选择建造地点
        self.active_selected = None
        self.building_mask = None          #建筑选择地点时的mask
        self.mask_size  =  (0,0)
        self.mask_conflict = False       #建筑与其他单位相交

        #环境对象
        imgs = ImageHelper.load_imagelist('gather_flag.png')
        self.sp_gatherpoint = EnvironObject(imgs)
        self.envir_objects = EnvObjectGroup()
        self.envir_objects.add(self.sp_gatherpoint)
        self.gather_point = (0,0)
        self.show_gather_point = False
示例#2
0
 def load_images(panel):
     panel.images = ImageHelper.load_imagelist('icon_tfac.png', 'icon_repair.png', 'icon_sell.png')
示例#3
0
文件: HeadQuarter.py 项目: dvx3/pycnc
 def loadimages():
     HeadQuarter.images = ImageHelper.load_imagelist('head_quarter.png')
示例#4
0
文件: Tank.py 项目: dvx3/pycnc
 def loadimages():
     Tank.images = ImageHelper.load_imagelist('mtank_1_0.png', 'mtank_1_1.png', 'mtank_1_2.png',
                                              'mtank_1_3.png', 'mtank_1_4.png', 'mtank_1_5.png',
                                              'mtank_1_6.png', 'mtank_1_7.png')