def script_create(widget, event, self): # Save Config Values Config.save(self,self.conf,self.conf_temp) # Player Name my_player_name = Config.get_option(self.conf_temp, 'GAME', 'name', 'Player') # Player Number my_player_number = '0' # TODO -> HardCoded till get Lobby added # Number of Players num_of_players = '1' # TODO -> HardCoded till get Lobby added # Team Data team_count, team_list, bad_team_list, ally_count, ally_list, bad_ally_list = team_ally_convert_list(self) if team_count != -1: # Map Name treeselection = self.map_treeview.get_selection() (model, iter) = treeselection.get_selected() map_name = self.map_liststore.get_value(iter, 0) # Mod Name treeselection = self.mod_treeview.get_selection() (model, iter) = treeselection.get_selected() mod_name = Index_Mod.mod_archive(self, self.mod_liststore.get_value(iter, 1)) # Player / AI info treeiter = self.player_liststore.get_iter_first() if treeiter != None: ai_location = [] bonus = [] sides = [] spectator = '1' while treeiter != None: if self.player_liststore.get_value(treeiter, 1) == my_player_name: my_player_team = str(self.player_liststore.get_value(treeiter,2)) for i in range(0,len(bad_team_list)): if bad_team_list[i] == int(my_player_team): my_player_team = str(team_list[i]) spectator = '0' sides.append(self.player_liststore.get_value(treeiter, 3)) bonus.append(self.player_liststore.get_value(treeiter, 5)) ai_location.append(self.player_liststore.get_value(treeiter, 8)) treeiter = self.player_liststore.iter_next(treeiter) # Making Script.txt fd_game = open(Config.get_option(self.ini, self.profile, 'SPRING_SCRIPT', ''),'w+') fd_game.write('[GAME]\n') fd_game.write ('{\n') fd_game.write ('Mapname=' + map_name + '.smf'+ ';\n') fd_game.write ('StartMetal=' + str(self.start_metal_spinner.get_value_as_int()) + ';\n') fd_game.write ('StartEnergy=' + str(self.start_energy_spinner.get_value_as_int()) + ';\n') fd_game.write ('MaxUnits=' + str(self.max_units_spinner.get_value_as_int()) + ';\n') fd_game.write ('GameType=' + mod_name + ';\n') fd_game.write ('GameMode=' + str(self.game_mode.get_active()) + ';\n') fd_game.write ('StartPosType=' + str(self.starting_positions.get_active()) + ';\n') fd_game.write ('MyPlayerNum=' + my_player_number + ';\n') fd_game.write ('NumPlayers=' + num_of_players + ';\n') fd_game.write ('NumTeams=' + str(len(team_count)) + ';\n') fd_game.write ('NumAllyTeams=' + str(len(team_count)) + ';\n') # Player fd_game.write ('[PLAYER0]\n') fd_game.write ('{\n') fd_game.write ('name=' + my_player_name + ';\n') fd_game.write ('Spectator='+ spectator + '/1;\n') if spectator == '0': fd_game.write ('team=' + my_player_team + ';\n') fd_game.write ('}\n') # Teams for i in range(0,(len(team_count))): fd_game.write ('[TEAM' + str(i) + ']\n') fd_game.write ('{\n') fd_game.write ('TeamLeader=0;\n') # TODO Lobby Code / Teams / AI Owner fd_game.write ('Color=' + str(i) + ';\n') # TODO Color fd_game.write ('Handicap=' + str(bonus[i]) + ';\n') fd_game.write ('AllyTeam=' + str(ally_list[i]) + ';\n') fd_game.write ('Side='+ sides[i] + ';\n') if ai_location[i] != None: fd_game.write('AiDLL=' + ai_location[i] + ';\n') fd_game.write ('}\n') # Ally Teams for i in range(0,len(ally_count)): fd_game.write ('[ALLYTEAM' + str(ally_count[i]) + ']\n') fd_game.write ('{\n') fd_game.write ('NumAllies=0;\n') # What the hell is this for??????/ fd_game.write ('}\n') fd_game.write ('}\n') fd_game.close() start(self)
def script_create(widget, event, self): # Save Config Values Config.save(self, self.conf, self.conf_temp) # Player Name my_player_name = Config.get_option(self.conf_temp, 'GAME', 'name', 'Player') # Player Number my_player_number = '0' # TODO -> HardCoded till get Lobby added # Number of Players num_of_players = '1' # TODO -> HardCoded till get Lobby added # Team Data team_count, team_list, bad_team_list, ally_count, ally_list, bad_ally_list = team_ally_convert_list( self) if team_count != -1: # Map Name treeselection = self.map_treeview.get_selection() (model, iter) = treeselection.get_selected() map_name = self.map_liststore.get_value(iter, 0) # Mod Name treeselection = self.mod_treeview.get_selection() (model, iter) = treeselection.get_selected() mod_name = Index_Mod.mod_archive(self, self.mod_liststore.get_value(iter, 1)) # Player / AI info treeiter = self.player_liststore.get_iter_first() if treeiter != None: ai_location = [] bonus = [] sides = [] spectator = '1' while treeiter != None: if self.player_liststore.get_value(treeiter, 1) == my_player_name: my_player_team = str( self.player_liststore.get_value(treeiter, 2)) for i in range(0, len(bad_team_list)): if bad_team_list[i] == int(my_player_team): my_player_team = str(team_list[i]) spectator = '0' sides.append(self.player_liststore.get_value(treeiter, 3)) bonus.append(self.player_liststore.get_value(treeiter, 5)) ai_location.append(self.player_liststore.get_value( treeiter, 8)) treeiter = self.player_liststore.iter_next(treeiter) # Making Script.txt fd_game = open( Config.get_option(self.ini, self.profile, 'SPRING_SCRIPT', ''), 'w+') fd_game.write('[GAME]\n') fd_game.write('{\n') fd_game.write('Mapname=' + map_name + '.smf' + ';\n') fd_game.write('StartMetal=' + str(self.start_metal_spinner.get_value_as_int()) + ';\n') fd_game.write('StartEnergy=' + str(self.start_energy_spinner.get_value_as_int()) + ';\n') fd_game.write('MaxUnits=' + str(self.max_units_spinner.get_value_as_int()) + ';\n') fd_game.write('GameType=' + mod_name + ';\n') fd_game.write('GameMode=' + str(self.game_mode.get_active()) + ';\n') fd_game.write('StartPosType=' + str(self.starting_positions.get_active()) + ';\n') fd_game.write('MyPlayerNum=' + my_player_number + ';\n') fd_game.write('NumPlayers=' + num_of_players + ';\n') fd_game.write('NumTeams=' + str(len(team_count)) + ';\n') fd_game.write('NumAllyTeams=' + str(len(team_count)) + ';\n') # Player fd_game.write('[PLAYER0]\n') fd_game.write('{\n') fd_game.write('name=' + my_player_name + ';\n') fd_game.write('Spectator=' + spectator + '/1;\n') if spectator == '0': fd_game.write('team=' + my_player_team + ';\n') fd_game.write('}\n') # Teams for i in range(0, (len(team_count))): fd_game.write('[TEAM' + str(i) + ']\n') fd_game.write('{\n') fd_game.write( 'TeamLeader=0;\n') # TODO Lobby Code / Teams / AI Owner fd_game.write('Color=' + str(i) + ';\n') # TODO Color fd_game.write('Handicap=' + str(bonus[i]) + ';\n') fd_game.write('AllyTeam=' + str(ally_list[i]) + ';\n') fd_game.write('Side=' + sides[i] + ';\n') if ai_location[i] != None: fd_game.write('AiDLL=' + ai_location[i] + ';\n') fd_game.write('}\n') # Ally Teams for i in range(0, len(ally_count)): fd_game.write('[ALLYTEAM' + str(ally_count[i]) + ']\n') fd_game.write('{\n') fd_game.write( 'NumAllies=0;\n') # What the hell is this for??????/ fd_game.write('}\n') fd_game.write('}\n') fd_game.close() start(self)