def __doSoundsLevel(sounds, delay, hitCount, npcs): lastSoundThatHit = None totalDamage = 0 for sound in sounds: for target in sound['target']: if target['hp'] > 0: lastSoundThatHit = sound totalDamage += target['hp'] break mainTrack = Sequence() tracks = Parallel() deathTracks = Parallel() for sound in sounds: toon = sound['toon'] if 'npc' in sound: toon = sound['npc'] level = sound['level'] targets = sound['target'] hpbonus = sound['hpbonus'] attackMTrack = soundfn_array[sound['level']](sound, delay, toon, targets, level) tracks.append(Sequence(Wait(delay), attackMTrack)) tracks.append( __getSuitTrack(sound, lastSoundThatHit, delay, hitCount, targets, totalDamage, hpbonus, toon, npcs)) for target in targets: battle = sound['battle'] suit = target['suit'] died = target['died'] revived = target['revived'] if revived: deathTracks.append( MovieUtil.createSuitReviveTrack(suit, toon, battle, npcs)) elif suit.isVirtual and died != 0: deathTracks.append( MovieUtil.createVirtualDeathTrack(suit, toon, battle)) elif died: deathTracks.append( MovieUtil.createSuitDeathTrack(suit, toon, battle, npcs)) mainTrack.append(tracks) mainTrack.append(deathTracks) return mainTrack
def __createSlideshowMultiTrack(lure, npcs=[]): if 'npc' in lure: toon = lure['npc'] else: toon = lure['toon'] battle = lure['battle'] sidestep = lure['sidestep'] origHpr = Vec3(0, 0, 0) slideshowDelay = 2.5 hands = toon.getLeftHands() toon = lure['toon'] endPos = toon.getPos(battle) endPos.setY(endPos.getY() + 4) if 'npc' in lure: toon = lure['npc'] else: toon = lure['toon'] button = globalPropPool.getProp('button') button2 = MovieUtil.copyProp(button) buttons = [button, button2] toonTrack = Sequence() toonTrack.append(Func(MovieUtil.showProps, buttons, hands)) toonTrack.append(Func(toon.headsUp, battle, endPos)) toonTrack.append(ActorInterval(toon, 'pushbutton')) toonTrack.append(Func(MovieUtil.removeProps, buttons)) toonTrack.append(Func(toon.loop, 'neutral')) toonTrack.append(Func(toon.setHpr, battle, origHpr)) slideShowProp = globalPropPool.getProp('slideshow') propTrack = Sequence() propTrack.append(Wait(slideshowDelay)) propTrack.append(Func(slideShowProp.show)) propTrack.append(Func(slideShowProp.setScale, Point3(0.1, 0.1, 0.1))) propTrack.append(Func(slideShowProp.reparentTo, battle)) if 'npc' in lure: toon = lure['toon'] endPos = toon.getPos(battle) endPos.setY(endPos.getY() + 6.9) endPos.setX(endPos.getX() + 0.9) propTrack.append(Func(slideShowProp.setPos, endPos)) if 'npc' in lure: toon = lure['npc'] propTrack.append( LerpScaleInterval(slideShowProp, 1.2, Point3(1.0, 1.0, 1.0))) shrinkDuration = 0.4 totalDuration = 7.1 propTrackDurationAtThisPoint = propTrack.getDuration() waitTime = totalDuration - propTrackDurationAtThisPoint - shrinkDuration if waitTime > 0: propTrack.append(Wait(waitTime)) propTrack.append( LerpScaleInterval(nodePath=slideShowProp, scale=Point3(1.0, 1.0, 0.1), duration=shrinkDuration)) propTrack.append(Func(MovieUtil.removeProp, slideShowProp)) tracks = Parallel(propTrack, toonTrack) targets = lure['target'] for target in targets: suit = target['suit'] trapProp = suit.battleTrapProp if sidestep == 0: hp = target['hp'] kbbonus = target['kbbonus'] died = target['died'] revived = target['revived'] if kbbonus == 1 or hp > 0: suitTrack = Sequence() suitDelay = 3.8 suitAnimDuration = 1.5 opos, ohpr = battle.getActorPosHpr(suit) reachDist = MovieUtil.SUIT_LURE_DISTANCE reachPos = Point3(opos[0], opos[1] - reachDist, opos[2]) suitTrack.append(Func(suit.loop, 'neutral')) suitTrack.append(Wait(suitDelay)) LureRoundsTrack = Func(suit.showHpText, AvLureRounds[6], openEnded=0, attackTrack=LURE_TRACK) suitTrack.append(LureRoundsTrack) suitTrack.append( ActorInterval(suit, 'hypnotized', duration=3.1)) suitTrack.append(Func(suit.setPos, battle, reachPos)) suitTrack.append(Func(suit.loop, 'neutral')) suitTrack.append(Func(battle.lureSuit, suit)) if hp > 0: suitTrack.append( __createSuitDamageTrack(battle, suit, hp, lure, trapProp)) if revived != 0: suitTrack.append( MovieUtil.createSuitReviveTrack( suit, toon, battle, npcs)) elif suit.isVirtual and died != 0: suitTrack.append( MovieUtil.createVirtualDeathTrack(suit, toon, battle)) elif died != 0: suitTrack.append( MovieUtil.createSuitDeathTrack(suit, toon, battle, npcs)) tracks.append(suitTrack) tracks.append( lerpSuit(suit, suitDelay + 1.7, 0.7, reachPos, battle, trapProp)) else: tracks.append( Sequence(Wait(2.3), Func(MovieUtil.indicateMissed, suit, 1.1))) tracks.append(getSoundTrack('TL_presentation.ogg', delay=2.3, node=toon)) tracks.append( getSoundTrack('AA_drop_trigger_box.ogg', delay=slideshowDelay, node=toon)) return tracks
def __createFishingPoleMultiTrack(lure, dollar, dollarName, dollarType): toon = lure['toon'] target = lure['target'] battle = lure['battle'] sidestep = lure['sidestep'] hp = target['hp'] kbbonus = target['kbbonus'] suit = target['suit'] targetPos = suit.getPos(battle) died = target['died'] revived = target['revived'] reachAnimDuration = 3.5 trapProp = suit.battleTrapProp pole = globalPropPool.getProp('fishing-pole') pole2 = MovieUtil.copyProp(pole) poles = [pole, pole2] hands = toon.getRightHands() def positionDollar(dollar, suit): dollar.reparentTo(suit) dollar.setPos(0, MovieUtil.SUIT_LURE_DOLLAR_DISTANCE, 0) dollarTrack = Sequence( Func(positionDollar, dollar, suit), Func(dollar.wrtReparentTo, battle), ActorInterval(dollar, dollarName, duration=3), getSplicedLerpAnimsTrack(dollar, dollarName, 0.7, 2.0, startTime=3), LerpPosInterval(dollar, 0.2, Point3(0, -10, 7)), Func(MovieUtil.removeProp, dollar)) poleTrack = Sequence(Func(MovieUtil.showProps, poles, hands), ActorInterval(pole, 'fishing-pole'), Func(MovieUtil.removeProps, poles)) toonTrack = Sequence(Func(toon.headsUp, battle, targetPos), ActorInterval(toon, 'battlecast'), Func(toon.loop, 'neutral')) tracks = Parallel(dollarTrack, poleTrack, toonTrack) if sidestep == 0: if kbbonus == 1 or hp > 0: suitTrack = Sequence() opos, ohpr = battle.getActorPosHpr(suit) reachDist = MovieUtil.SUIT_LURE_DISTANCE reachPos = Point3(opos[0], opos[1] - reachDist, opos[2]) suitTrack.append(Func(suit.loop, 'neutral')) suitTrack.append(Wait(3.5)) if dollarType == 1: LureRoundsTrack = Func(suit.showHpText, AvLureRounds[0], openEnded=0, attackTrack=LURE_TRACK) elif dollarType == 5: LureRoundsTrack = Func(suit.showHpText, AvLureRounds[2], openEnded=0, attackTrack=LURE_TRACK) elif dollarType == 10: LureRoundsTrack = Func(suit.showHpText, AvLureRounds[4], openEnded=0, attackTrack=LURE_TRACK) suitTrack.append(LureRoundsTrack) suitName = suit.getStyleName() retardPos, retardHpr = battle.getActorPosHpr(suit) retardPos.setY(retardPos.getY() + MovieUtil.SUIT_EXTRA_REACH_DISTANCE) if suitName in MovieUtil.largeSuits: moveTrack = lerpSuit(suit, 0.0, reachAnimDuration / 2.5, retardPos, battle, trapProp) reachTrack = ActorInterval(suit, 'reach', duration=reachAnimDuration) suitTrack.append(Parallel(moveTrack, reachTrack)) else: suitTrack.append( ActorInterval(suit, 'reach', duration=reachAnimDuration)) if trapProp: suitTrack.append(Func(trapProp.wrtReparentTo, battle)) suitTrack.append(Func(suit.setPos, battle, reachPos)) if trapProp: suitTrack.append(Func(trapProp.wrtReparentTo, suit)) suit.battleTrapProp = trapProp suitTrack.append(Func(suit.loop, 'lured')) suitTrack.append(Func(battle.lureSuit, suit)) if hp > 0: suitTrack.append( __createSuitDamageTrack(battle, suit, hp, lure, trapProp)) if revived != 0: suitTrack.append( MovieUtil.createSuitReviveTrack(suit, toon, battle)) elif suit.isVirtual and died != 0: suitTrack.append( MovieUtil.createVirtualDeathTrack(suit, toon, battle)) if died != 0: suitTrack.append( MovieUtil.createSuitDeathTrack(suit, toon, battle)) tracks.append(suitTrack) else: tracks.append(Sequence(Wait(3.7), Func(MovieUtil.indicateMissed, suit))) tracks.append(getSoundTrack('TL_fishing_pole.ogg', delay=0.5, node=toon)) return tracks
def __createHypnoGogglesMultiTrack(lure, npcs=[]): toon = lure['toon'] if 'npc' in lure: toon = lure['npc'] targets = lure['target'] battle = lure['battle'] sidestep = lure['sidestep'] goggles = globalPropPool.getProp('hypno-goggles') goggles2 = MovieUtil.copyProp(goggles) bothGoggles = [goggles, goggles2] pos = Point3(-1.03, 1.04, -0.3) hpr = Point3(-96.55, 36.14, -170.59) scale = Point3(1.5, 1.5, 1.5) hands = toon.getLeftHands() gogglesTrack = Sequence( Wait(0.6), Func(MovieUtil.showProps, bothGoggles, hands, pos, hpr, scale), ActorInterval(goggles, 'hypno-goggles', duration=2.2), Func(MovieUtil.removeProps, bothGoggles)) toonTrack = Sequence(ActorInterval(toon, 'hypnotize'), Func(toon.loop, 'neutral')) tracks = Parallel(gogglesTrack, toonTrack) hasAppendedImmune = 0 for target in targets: suit = target['suit'] trapProp = suit.battleTrapProp if sidestep == 0: hp = target['hp'] kbbonus = target['kbbonus'] died = target['died'] revived = target['revived'] if kbbonus == 1 or hp > 0: suitTrack = Sequence() suitDelay = 1.6 suitAnimDuration = 1.5 opos, ohpr = battle.getActorPosHpr(suit) reachDist = MovieUtil.SUIT_LURE_DISTANCE reachPos = Point3(opos[0], opos[1] - reachDist, opos[2]) suitTrack.append(Func(suit.loop, 'lured')) suitTrack.append(Wait(suitDelay)) LureRoundsTrack = Func(suit.showHpText, AvLureRounds[5], openEnded=0, attackTrack=LURE_TRACK) if hasAppendedImmune == 0: for immuneSuit in battle.activeSuits: if immuneSuit.getImmuneStatus() == 1: ImmuneLureText = Func(immuneSuit.showHpText, number=-1) suitTrack.append(ImmuneLureText) hasAppendedImmune = 1 print('hasAppendedImmune: %s' % hasAppendedImmune) suitTrack.append(LureRoundsTrack) suitTrack.append( ActorInterval(suit, 'hypnotized', duration=3.1)) suitTrack.append(Func(suit.setPos, battle, reachPos)) suitTrack.append(Func(suit.loop, 'lured')) suitTrack.append(Func(battle.lureSuit, suit)) if hp > 0: suitTrack.append( __createSuitDamageTrack(battle, suit, hp, lure, trapProp)) if revived != 0: suitTrack.append( MovieUtil.createSuitReviveTrack( suit, toon, battle, npcs)) elif suit.isVirtual and died != 0: suitTrack.append( MovieUtil.createVirtualDeathTrack(suit, toon, battle)) elif died != 0: suitTrack.append( MovieUtil.createSuitDeathTrack(suit, toon, battle, npcs)) tracks.append(suitTrack) tracks.append( lerpSuit(suit, suitDelay + 1.7, 0.7, reachPos, battle, trapProp)) else: tracks.append( Sequence(Wait(2.3), Func(MovieUtil.indicateMissed, suit, 1.1))) tracks.append(getSoundTrack('TL_hypnotize.ogg', delay=0.5, node=toon)) return tracks
def __createMagnetMultiTrack(lure, magnet, pos, hpr, scale, isSmallMagnet=1, npcs=[]): toon = lure['toon'] if 'npc' in lure: toon = lure['npc'] battle = lure['battle'] sidestep = lure['sidestep'] targets = lure['target'] tracks = Parallel() tracks.append( Sequence(ActorInterval(toon, 'hold-magnet'), Func(toon.loop, 'neutral'))) hands = toon.getLeftHands() magnet2 = MovieUtil.copyProp(magnet) magnets = [magnet, magnet2] magnetTrack = Sequence( Wait(0.7), Func(MovieUtil.showProps, magnets, hands, pos, hpr, scale), Wait(6.3), Func(MovieUtil.removeProps, magnets)) tracks.append(magnetTrack) hasAppendedImmune = 0 for target in targets: suit = target['suit'] trapProp = suit.battleTrapProp if sidestep == 0: hp = target['hp'] kbbonus = target['kbbonus'] died = target['died'] revived = target['revived'] if kbbonus == 1 or hp > 0: suitDelay = 2.6 suitMoveDuration = 0.8 suitTrack = Sequence() opos, ohpr = battle.getActorPosHpr(suit) reachDist = MovieUtil.SUIT_LURE_DISTANCE reachPos = Point3(opos[0], opos[1] - reachDist, opos[2]) numShakes = 3 shakeTotalDuration = 0.8 shakeDuration = shakeTotalDuration / float(numShakes) suitTrack.append(Func(suit.loop, 'lured')) suitTrack.append(Wait(suitDelay)) if isSmallMagnet == 1: LureRoundsTrack = Func(suit.showHpText, AvLureRounds[1], openEnded=0, attackTrack=LURE_TRACK) elif isSmallMagnet == 0: LureRoundsTrack = Func(suit.showHpText, AvLureRounds[3], openEnded=0, attackTrack=LURE_TRACK) if hasAppendedImmune == 0: for immuneSuit in battle.activeSuits: if immuneSuit.getImmuneStatus() == 1: ImmuneLureText = Func(immuneSuit.showHpText, number=-1) suitTrack.append(ImmuneLureText) hasAppendedImmune = 1 print('hasAppendedImmune: %s' % hasAppendedImmune) suitTrack.append(LureRoundsTrack) damageTrack = Sequence( Wait(0.5), Func(suit.showHpText, AvLureRounds[3], openEnded=0)) suitTrack.append( ActorInterval(suit, 'landing', startTime=2.37, endTime=1.82)) for i in xrange(0, numShakes): suitTrack.append( ActorInterval(suit, 'landing', startTime=1.82, endTime=1.16, duration=shakeDuration)) suitTrack.append( ActorInterval(suit, 'landing', startTime=1.16, endTime=0.7)) suitTrack.append( ActorInterval(suit, 'landing', startTime=0.7, duration=1.3)) suitTrack.append(Func(suit.loop, 'lured')) suitTrack.append(Func(battle.lureSuit, suit)) if hp > 0: suitTrack.append( __createSuitDamageTrack(battle, suit, hp, lure, trapProp)) if revived != 0: suitTrack.append( MovieUtil.createSuitReviveTrack( suit, toon, battle, npcs)) elif suit.isVirtual and died != 0: suitTrack.append( MovieUtil.createVirtualDeathTrack(suit, toon, battle)) elif died != 0: suitTrack.append( MovieUtil.createSuitDeathTrack(suit, toon, battle, npcs)) tracks.append(suitTrack) tracks.append( lerpSuit(suit, suitDelay + 0.55 + shakeTotalDuration, suitMoveDuration, reachPos, battle, trapProp)) else: tracks.append( Sequence(Wait(3.7), Func(MovieUtil.indicateMissed, suit))) if isSmallMagnet == 1: tracks.append( getSoundTrack('TL_small_magnet.ogg', delay=0.7, node=toon)) else: tracks.append( getSoundTrack('TL_large_magnet.ogg', delay=0.7, node=toon)) return tracks
def __createSuitTrack(drop, delay, level, alreadyDodged, alreadyTeased, target, npcs): toon = drop['toon'] if 'npc' in drop: toon = drop['npc'] battle = drop['battle'] majorObject = level >= 3 suit = target['suit'] hp = target['hp'] hitSuit = hp > 0 died = target['died'] revived = target['revived'] leftSuits = target['leftSuits'] rightSuits = target['rightSuits'] kbbonus = target['kbbonus'] hpbonus = drop['hpbonus'] if hp > 0: suitTrack = Sequence() showDamage = Func(suit.showHpText, -hp, openEnded=0) updateHealthBar = Func(suit.updateHealthBar, hp) if majorObject: anim = 'flatten' else: anim = 'drop-react' suitReact = ActorInterval(suit, anim) suitTrack.append(Wait(delay + tObjectAppears)) suitTrack.append(showDamage) suitTrack.append(updateHealthBar) suitGettingHit = Parallel(suitReact) if level == UBER_GAG_LEVEL_INDEX: gotHitSound = globalBattleSoundCache.getSound( 'AA_drop_boat_cog.ogg') suitGettingHit.append(SoundInterval(gotHitSound, node=toon)) suitTrack.append(suitGettingHit) bonusTrack = None if hpbonus > 0: bonusTrack = Sequence( Wait(delay + tObjectAppears + 0.75), Func(suit.showHpText, -hpbonus, 1, openEnded=0)) if revived != 0: suitTrack.append( MovieUtil.createSuitReviveTrack(suit, toon, battle, npcs)) elif suit.isVirtual and died != 0: suitTrack.append( MovieUtil.createVirtualDeathTrack(suit, toon, battle)) elif died != 0: suitTrack.append( MovieUtil.createSuitDeathTrack(suit, toon, battle, npcs)) else: suitTrack.append(Func(suit.loop, 'neutral')) if bonusTrack != None: suitTrack = Parallel(suitTrack, bonusTrack) elif kbbonus == 0: suitTrack = Sequence(Wait(delay + tObjectAppears), Func(MovieUtil.indicateMissed, suit, 0.6), Func(suit.loop, 'neutral')) else: if alreadyDodged > 0: return if level >= 3: if alreadyTeased > 0: return else: suitTrack = MovieUtil.createSuitTeaseMultiTrack(suit, delay=delay + tObjectAppears) else: suitTrack = MovieUtil.createSuitDodgeMultitrack( delay + tSuitDodges, suit, leftSuits, rightSuits) return suitTrack
def __throwGroupPie(throw, delay, groupHitDict): toon = throw['toon'] battle = throw['battle'] level = throw['level'] sidestep = throw['sidestep'] hpbonus = throw['hpbonus'] numTargets = len(throw['target']) avgSuitPos = calcAvgSuitPos(throw) origHpr = toon.getHpr(battle) toonTrack = Sequence() toonFace = Func(toon.headsUp, battle, avgSuitPos) toonTrack.append(Wait(delay)) toonTrack.append(toonFace) toonTrack.append(ActorInterval(toon, 'throw')) toonTrack.append(Func(toon.loop, 'neutral')) toonTrack.append(Func(toon.setHpr, battle, origHpr)) suits = [] for i in xrange(numTargets): suits.append(throw['target'][i]['suit']) pieName = pieNames[level] pie = globalPropPool.getProp(pieName) pieType = globalPropPool.getPropType(pieName) pie2 = MovieUtil.copyProp(pie) pies = [pie, pie2] hands = toon.getRightHands() pieShow = Func(MovieUtil.showProps, pies, hands) pieAnim = Func(__animProp, pies, pieName, pieType) pieScale1 = LerpScaleInterval(pie, 1.0, pie.getScale() * 1.5, startScale=MovieUtil.PNT3_NEARZERO) pieScale2 = LerpScaleInterval(pie2, 1.0, pie2.getScale() * 1.5, startScale=MovieUtil.PNT3_NEARZERO) pieScale = Parallel(pieScale1, pieScale2) piePreflight = Func(__propPreflightGroup, pies, suits, toon, battle) pieTrack = Sequence(Wait(delay), pieShow, pieAnim, pieScale, Func(battle.movie.needRestoreRenderProp, pies[0]), Wait(tPieLeavesHand - 1.0), piePreflight) if level == UBER_GAG_LEVEL_INDEX: groupPieTracks = __createWeddingCakeFlight(throw, groupHitDict, pie, pies) else: notify.error('unhandled throw level %d' % level) pieTrack.append(groupPieTracks) didThrowHitAnyone = False for i in xrange(numTargets): target = throw['target'][i] hitSuit = target['hp'] > 0 if hitSuit: didThrowHitAnyone = True soundTrack = __getSoundTrack(level, didThrowHitAnyone, toon) groupSuitResponseTrack = Parallel() for i in xrange(numTargets): target = throw['target'][i] suit = target['suit'] hitSuit = target['hp'] > 0 leftSuits = target['leftSuits'] rightSuits = target['rightSuits'] hp = target['hp'] kbbonus = target['kbbonus'] died = target['died'] revived = target['revived'] if hitSuit: singleSuitResponseTrack = Sequence() showDamage = Func(suit.showHpText, -hp, openEnded=0, attackTrack=THROW_TRACK) updateHealthBar = Func(suit.updateHealthBar, hp) sival = [] if kbbonus > 0: suitPos, suitHpr = battle.getActorPosHpr(suit) suitType = getSuitBodyType(suit.getStyleName()) animTrack = Sequence() animTrack.append( ActorInterval(suit, 'pie-small-react', duration=0.2)) if suitType == 'a': animTrack.append( ActorInterval(suit, 'slip-forward', startTime=2.43)) elif suitType == 'b': animTrack.append( ActorInterval(suit, 'slip-forward', startTime=1.94)) elif suitType == 'c': animTrack.append( ActorInterval(suit, 'slip-forward', startTime=2.58)) animTrack.append(Func(battle.unlureSuit, suit)) moveTrack = Sequence( Wait(0.2), LerpPosInterval(suit, 0.6, pos=suitPos, other=battle)) sival = Parallel(animTrack, moveTrack) elif groupHitDict[suit.doId] == 1: sival = Parallel( ActorInterval(suit, 'pie-small-react'), MovieUtil.createSuitStunInterval(suit, 0.3, 1.3)) else: sival = ActorInterval(suit, 'pie-small-react') singleSuitResponseTrack.append(Wait(delay + tPieHitsSuit)) singleSuitResponseTrack.append(showDamage) singleSuitResponseTrack.append(updateHealthBar) singleSuitResponseTrack.append(sival) bonusTrack = Sequence(Wait(delay + tPieHitsSuit)) if kbbonus > 0: bonusTrack.append(Wait(0.75)) bonusTrack.append( Func(suit.showHpText, -kbbonus, 2, openEnded=0, attackTrack=THROW_TRACK)) if hpbonus > 0: bonusTrack.append(Wait(0.75)) bonusTrack.append( Func(suit.showHpText, -hpbonus, 1, openEnded=0, attackTrack=THROW_TRACK)) if revived != 0: singleSuitResponseTrack.append( MovieUtil.createSuitReviveTrack(suit, toon, battle)) elif suit.isVirtual and died != 0: singleSuitResponseTrack.append( MovieUtil.createVirtualDeathTrack(suit, toon, battle)) elif died != 0: singleSuitResponseTrack.append( MovieUtil.createSuitDeathTrack(suit, toon, battle)) else: singleSuitResponseTrack.append(Func(suit.loop, 'neutral')) singleSuitResponseTrack = Parallel(singleSuitResponseTrack, bonusTrack) else: groupHitValues = groupHitDict.values() if groupHitValues.count(0) == len(groupHitValues): singleSuitResponseTrack = MovieUtil.createSuitDodgeMultitrack( delay + tSuitDodges, suit, leftSuits, rightSuits) else: singleSuitResponseTrack = Sequence( Wait(tPieHitsSuit - 0.1), Func(MovieUtil.indicateMissed, suit, 1.0)) groupSuitResponseTrack.append(singleSuitResponseTrack) return [toonTrack, pieTrack, soundTrack, groupSuitResponseTrack]
def __throwPie(throw, delay, hitCount): toon = throw['toon'] hpbonus = throw['hpbonus'] target = throw['target'] suit = target['suit'] hp = target['hp'] kbbonus = target['kbbonus'] sidestep = throw['sidestep'] died = target['died'] revived = target['revived'] leftSuits = target['leftSuits'] rightSuits = target['rightSuits'] level = throw['level'] battle = throw['battle'] suitPos = suit.getPos(battle) origHpr = toon.getHpr(battle) notify.debug('toon: %s throws tart at suit: %d for hp: %d died: %d' % (toon.getName(), suit.doId, hp, died)) pieName = pieNames[level] hitSuit = hp > 0 pie = globalPropPool.getProp(pieName) pieType = globalPropPool.getPropType(pieName) pie2 = MovieUtil.copyProp(pie) pies = [pie, pie2] hands = toon.getRightHands() splatName = 'splat-' + pieName if pieName == 'wedding-cake': splatName = 'splat-birthday-cake' splat = globalPropPool.getProp(splatName) splatType = globalPropPool.getPropType(splatName) toonTrack = Sequence() toonFace = Func(toon.headsUp, battle, suitPos) toonTrack.append(Wait(delay)) toonTrack.append(toonFace) toonTrack.append(ActorInterval(toon, 'throw')) toonTrack.append(Func(toon.loop, 'neutral')) toonTrack.append(Func(toon.setHpr, battle, origHpr)) pieShow = Func(MovieUtil.showProps, pies, hands) pieAnim = Func(__animProp, pies, pieName, pieType) pieScale1 = LerpScaleInterval(pie, 1.0, pie.getScale(), startScale=MovieUtil.PNT3_NEARZERO) pieScale2 = LerpScaleInterval(pie2, 1.0, pie2.getScale(), startScale=MovieUtil.PNT3_NEARZERO) pieScale = Parallel(pieScale1, pieScale2) piePreflight = Func(__propPreflight, pies, suit, toon, battle) pieTrack = Sequence(Wait(delay), pieShow, pieAnim, pieScale, Func(battle.movie.needRestoreRenderProp, pies[0]), Wait(tPieLeavesHand - 1.0), piePreflight) soundTrack = __getSoundTrack(level, hitSuit, toon) if hitSuit: pieFly = LerpPosInterval(pie, tPieHitsSuit - tPieLeavesHand, pos=MovieUtil.avatarFacePoint(suit, other=battle), name=pieFlyTaskName, other=battle) pieHide = Func(MovieUtil.removeProps, pies) splatShow = Func(__showProp, splat, suit, Point3(0, 0, suit.getHeight())) splatBillboard = Func(__billboardProp, splat) splatAnim = ActorInterval(splat, splatName) splatHide = Func(MovieUtil.removeProp, splat) pieTrack.append(pieFly) pieTrack.append(pieHide) pieTrack.append(Func(battle.movie.clearRenderProp, pies[0])) pieTrack.append(splatShow) pieTrack.append(splatBillboard) pieTrack.append(splatAnim) pieTrack.append(splatHide) else: missDict = {} if sidestep: suitPoint = MovieUtil.avatarFacePoint(suit, other=battle) else: suitPoint = __suitMissPoint(suit, other=battle) piePreMiss = Func(__piePreMiss, missDict, pie, suitPoint, battle) pieMiss = LerpFunctionInterval( __pieMissLerpCallback, extraArgs=[missDict], duration=(tPieHitsSuit - tPieLeavesHand) * ratioMissToHit) pieHide = Func(MovieUtil.removeProps, pies) pieTrack.append(piePreMiss) pieTrack.append(pieMiss) pieTrack.append(pieHide) pieTrack.append(Func(battle.movie.clearRenderProp, pies[0])) if hitSuit: suitResponseTrack = Sequence() showDamage = Func(suit.showHpText, -hp, openEnded=0, attackTrack=THROW_TRACK) updateHealthBar = Func(suit.updateHealthBar, hp) sival = [] if kbbonus > 0: suitPos, suitHpr = battle.getActorPosHpr(suit) suitType = getSuitBodyType(suit.getStyleName()) animTrack = Sequence() animTrack.append( ActorInterval(suit, 'pie-small-react', duration=0.2)) if suitType == 'a': animTrack.append( ActorInterval(suit, 'slip-forward', startTime=2.43)) elif suitType == 'b': animTrack.append( ActorInterval(suit, 'slip-forward', startTime=1.94)) elif suitType == 'c': animTrack.append( ActorInterval(suit, 'slip-forward', startTime=2.58)) animTrack.append(Func(battle.unlureSuit, suit)) moveTrack = Sequence( Wait(0.2), LerpPosInterval(suit, 0.6, pos=suitPos, other=battle)) sival = Parallel(animTrack, moveTrack) elif hitCount == 1: sival = Parallel(ActorInterval(suit, 'pie-small-react'), MovieUtil.createSuitStunInterval(suit, 0.3, 1.3)) else: sival = ActorInterval(suit, 'pie-small-react') suitResponseTrack.append(Wait(delay + tPieHitsSuit)) suitResponseTrack.append(showDamage) suitResponseTrack.append(updateHealthBar) suitResponseTrack.append(sival) bonusTrack = Sequence(Wait(delay + tPieHitsSuit)) if kbbonus > 0: bonusTrack.append(Wait(0.75)) bonusTrack.append( Func(suit.showHpText, -kbbonus, 2, openEnded=0, attackTrack=THROW_TRACK)) if hpbonus > 0: bonusTrack.append(Wait(0.75)) bonusTrack.append( Func(suit.showHpText, -hpbonus, 1, openEnded=0, attackTrack=THROW_TRACK)) if revived != 0: suitResponseTrack.append( MovieUtil.createSuitReviveTrack(suit, toon, battle)) elif suit.isVirtual and died != 0: suitResponseTrack.append( MovieUtil.createVirtualDeathTrack(suit, toon, battle)) elif died != 0: suitResponseTrack.append( MovieUtil.createSuitDeathTrack(suit, toon, battle)) else: suitResponseTrack.append(Func(suit.loop, 'neutral')) suitResponseTrack = Parallel(suitResponseTrack, bonusTrack) else: suitResponseTrack = MovieUtil.createSuitDodgeMultitrack( delay + tSuitDodges, suit, leftSuits, rightSuits) if not hitSuit and delay > 0: return [toonTrack, soundTrack, pieTrack] else: return [toonTrack, soundTrack, pieTrack, suitResponseTrack]
def __getSuitTrack(suit, tContact, tDodge, hp, hpbonus, kbbonus, anim, died, leftSuits, rightSuits, battle, toon, fShowStun, beforeStun=0.5, afterStun=1.8, geyser=0, uberRepeat=0, revived=0): if hp > 0: suitTrack = Sequence() sival = ActorInterval(suit, anim) sival = [] if kbbonus > 0 and not geyser: suitPos, suitHpr = battle.getActorPosHpr(suit) suitType = getSuitBodyType(suit.getStyleName()) animTrack = Sequence() animTrack.append(ActorInterval(suit, anim, duration=0.2)) if suitType == 'a': animTrack.append( ActorInterval(suit, 'slip-forward', startTime=2.43)) elif suitType == 'b': animTrack.append( ActorInterval(suit, 'slip-forward', startTime=1.94)) elif suitType == 'c': animTrack.append( ActorInterval(suit, 'slip-forward', startTime=2.58)) animTrack.append(Func(battle.unlureSuit, suit)) moveTrack = Sequence( Wait(0.2), LerpPosInterval(suit, 0.6, pos=suitPos, other=battle)) sival = Parallel(animTrack, moveTrack) elif geyser: suitStartPos = suit.getPos() suitFloat = Point3(0, 0, 14) suitEndPos = Point3(suitStartPos[0] + suitFloat[0], suitStartPos[1] + suitFloat[1], suitStartPos[2] + suitFloat[2]) suitType = getSuitBodyType(suit.getStyleName()) if suitType == 'a': startFlailFrame = 16 endFlailFrame = 16 elif suitType == 'b': startFlailFrame = 15 endFlailFrame = 15 else: startFlailFrame = 15 endFlailFrame = 15 sival = Sequence( ActorInterval(suit, 'slip-backward', playRate=0.5, startFrame=0, endFrame=startFlailFrame - 1), Func(suit.pingpong, 'slip-backward', fromFrame=startFlailFrame, toFrame=endFlailFrame), Wait(0.5), ActorInterval(suit, 'slip-backward', playRate=1.0, startFrame=endFlailFrame)) sUp = LerpPosInterval(suit, 1.1, suitEndPos, startPos=suitStartPos, fluid=1) sDown = LerpPosInterval(suit, 0.6, suitStartPos, startPos=suitEndPos, fluid=1) elif fShowStun == 1: sival = Parallel( ActorInterval(suit, anim), MovieUtil.createSuitStunInterval(suit, beforeStun, afterStun)) else: sival = ActorInterval(suit, anim) showDamage = Func(suit.showHpText, -hp, openEnded=0, attackTrack=SQUIRT_TRACK) updateHealthBar = Func(suit.updateHealthBar, hp) suitTrack.append(Wait(tContact)) suitTrack.append(showDamage) suitTrack.append(updateHealthBar) if not geyser: suitTrack.append(sival) elif not uberRepeat: geyserMotion = Sequence(sUp, Wait(0.0), sDown) suitLaunch = Parallel(sival, geyserMotion) suitTrack.append(suitLaunch) else: suitTrack.append(Wait(5.5)) bonusTrack = Sequence(Wait(tContact)) if kbbonus > 0: bonusTrack.append(Wait(0.75)) bonusTrack.append( Func(suit.showHpText, -kbbonus, 2, openEnded=0, attackTrack=SQUIRT_TRACK)) if hpbonus > 0: bonusTrack.append(Wait(0.75)) bonusTrack.append( Func(suit.showHpText, -hpbonus, 1, openEnded=0, attackTrack=SQUIRT_TRACK)) if died != 0: suitTrack.append(MovieUtil.createSuitDeathTrack( suit, toon, battle)) elif suit.isVirtual and died != 0: suitTrack.append( MovieUtil.createVirtualDeathTrack(suit, toon, battle)) else: suitTrack.append(Func(suit.loop, 'neutral')) if revived != 0: suitTrack.append( MovieUtil.createSuitReviveTrack(suit, toon, battle)) return Parallel(suitTrack, bonusTrack) else: return MovieUtil.createSuitDodgeMultitrack(tDodge, suit, leftSuits, rightSuits)