RANDOM_FACTOR = 0 temp = 0 oldREWSUM = 0 while (1): clock.tick(10) for event in pygame.event.get(): #print(event) if event.type == pygame.QUIT: #for exiting the game Game.QUITGAME() #here I model the built in player:------------------------------------------------------------------------ if time_step % 25 == 0: RANDOM_FACTOR = random.randint(-25, 25) #print(RANDOM_FACTOR) if Game.BALL_Y + Game.BALL_DIM / 2 > Game.PADDLE_RIGHT_Y + 25 + RANDOM_FACTOR: AVR = [0, 0, 1] else: AVR = [1, 0, 0] #---------------------------------------------------------------------------------------------------------- AVL = session.run(Q_L, feed_dict={State_InL: [STATE]}) AVL = MyFunctions.ONE_HOT_ACTIONS(AVL) L, R, STATE = Game.Run4Frames(AVL, AVR) LRewSUM = L + LRewSUM RRewSUM = R + RRewSUM print(LRewSUM, RRewSUM)
time_step = 0 LRewSUM=0 RRewSUM=0 training_data = list() RANDOM_FACTOR=0 temp = 0 oldREWSUM = 0 while (1): #print('playing') clock.tick(10) if np.random.binomial(1,EPSILON): #print (np.shape(STATE)) AVR = session.run(Q_R, feed_dict = {State_InR: [STATE]}) AVR = MyFunctions.ONE_HOT_ACTIONS(AVR) else: AVR = MyFunctions.RANDOM_ONE_HOT() #here I model the built in player:------------------------------------------------------------------------ if time_step%25 ==0: MyFunctions.RANDOM_FACTOR=random.randint(-35,35) #print(RANDOM_FACTOR) if Game.BALL_Y+Game.BALL_DIM/2 > Game.PADDLE_LEFT_Y+35+RANDOM_FACTOR: AVL=[0,0,1] else: AVL=[1,0,0] #----------------------------------------------------------------------------------------------------------