def _handle_btn_events(self, cursor, event): if self.btn_dict.get("classic").is_clicked(cursor, event): Play() elif self.btn_dict.get("survival").is_clicked(cursor, event): Play() elif self.btn_dict.get("back").is_clicked(cursor, event): return 0
def main(argv): maxInt = sys.maxsize decrement = True while decrement: # decrease the maxInt value by factor 10 # as long as the OverflowError occurs. decrement = False try: csv.field_size_limit(maxInt) except OverflowError: maxInt = int(maxInt / 10) decrement = True names = [] dir = './plays/' with open('hanochlevin.tsv', encoding="utf8") as fd: rd = csv.DictReader(fd, delimiter="\t", quotechar='"') for row in rd: name = row['play'].replace(' ', '_') + '.html' filename = dir + name if not os.path.exists(os.path.dirname(filename)): try: os.makedirs(os.path.dirname(filename)) except OSError as exc: # Guard against race condition if exc.errno != errno.EEXIST: raise f = open(filename, "w", encoding='utf8') f.write(row['html']) f.close() names.append(name) labels = 'all_labels' edges = 'important' node_colors = 'one_color' metric = 'basic' for arg in argv: o, a = arg.split('=') if o == 'labels': labels = a elif o == 'edges': edges = a elif o == 'node_colors': node_colors = a elif o == 'metric': metric = a names_dealer = NamesDealer.NamesDealer() for name in names: htmp = MyHTMLParsers.MyHtmlParser() dirname = dir + name play = Play.Play(dirname, htmp, names_dealer, labels, edges, node_colors, metric) play.graph() play.draw_graph()
def two_players_offline(self): play = Play(2, self.screen, self.clock, gameTerrain) play.two_players_offline('Player 1', 'Player 2') pygame.mouse.set_visible(True) #pygame.mixer.music.play(-1) self.start_menu() return
def one_player(self): active = False play = Play(1, self.screen, self.clock, gameTerrain) play.one_player() pygame.mouse.set_visible(True) #pygame.mixer.music.play(-1) active = True
def click(self, game, player): if player.used == []: # Null play game.repeatTurn() return play = Play.Play(game, player) # Invalid plays if not play.isLegal(game) or (not game.challenge and not play.isValid(game)): game.display.clearMsg() game.display.printMsg("Illegal move") recall(game, player) game.repeatTurn() else: game.display.clearMsg() game.display.printMsg(player.name + " scored " + \ str(play.score) + " points!") game.plays.append(play) player.score += play.score player.newTurn = True player.used = []
def Get_Team_Game_Stats(data): games = [] game_num = 0 # First seperate data into seperate games i = 1 while i < len(data): game = [] game.append(data[i]) i += 1 play_num = 0 while data[i][CONST.CODE] == game[play_num][CONST.CODE]: game.append(data[i]) i += 1 play_num += 1 if i >= len(data): break games.append(game) game_num += 1 # Now compile data for each game team_game_stats = [] team_game_stats_print = [] team_game_stats_print.append(Team_Game_Stats_Header()) for i in range(0, len(games)): game_stats_1 = Team_Game_Stat(games[i][0][CONST.CODE], games[i][0][CONST.OFF]) game_stats_2 = Team_Game_Stat(games[i][0][CONST.CODE], games[i][0][CONST.DEF]) for j in range(0, len(games[i])): play = Play(games[i][j]) # Get next play if j + 1 < len(games[i]): next_play = Play(games[i][j + 1]) else: next_play = Play([0] * len(games[i])) # Get rushing information play.Sack_Occurred() play.Fumble_Check(next_play) if "Rush" == play.data[CONST.TYPE] or ( "Pass" == play.data[CONST.TYPE] and play.Sack == 1): play.Rush_Att = 1 try: play.Rush_Yard = play.data[CONST.Y_DESC] except: play.Rush_Yard = play.data[CONST.Y_DESC] play.Rushing_Touchdown_Occurred() # Get passing information if "Pass" == play.data[CONST.TYPE] and not ( "Pass" == play.data[CONST.TYPE] and play.Sack == 1): play.Pass_Att = 1 play.Completion(next_play) play.Interception() play.Passing_Touchdown_Occurred() try: play.Pass_Yard = play.data[CONST.Y_DESC] except: play.Pass_Yard = play.data[CONST.Y_DESC] # Get kickoff information if "Kickoff" == play.data[CONST.TYPE]: play.Kickoff_Ret = 1 play.Kickoff = 1 if "Touchdown" == play.data[CONST.REST]: play.Kickoff_Ret_TD = 1 if None != re.search("touchback", play.data[CONST.P_REST], re.IGNORECASE): play.Kickoff_Touchback = 1 play.Kickoff_Ret = 0 # Points information play.Points = play.data[CONST.O_PT] # Get punt information if "Punt" == play.data[CONST.TYPE]: play.Punt = 1 play.Punt_Ret = 1 if "Touchdown" == play.data[CONST.REST]: play.Punt_Ret_TD = 1 if None != re.search("block", play.data[CONST.P_REST], re.IGNORECASE): play.Kick_Punt_Blocked = 1 elif "Blocked" == play.data[CONST.REST]: play.Kick_Punt_Blocked = 1 # Get field goal information if "Field.Goal" == play.data[CONST.TYPE]: play.Field_Goal_Att = 1 if "Made.FG" == play.data[CONST.REST]: play.Field_Goal_Made = 1 elif "Blocked" == play.data[CONST.REST]: play.Kick_Punt_Blocked = 1 if "Touchdown" == play.data[CONST.REST]: if None != re.search("block", play.data[CONST.P_REST], re.IGNORECASE): play.Kick_Punt_Blocked = 1 # Get XP information if "Extra.Point" == play.data[CONST.TYPE]: play.Off_XP_Kick_Att = 1 if None != re.search("made", play.data[CONST.P_REST], re.IGNORECASE): play.Off_XP_Kick_Made = 1 if "Blocked" == play.data[CONST.REST]: play.Kick_Punt_Blocked = 1 # Get two point conversion information if "Two.Point.Attempt" == play.data[CONST.TYPE]: play.Off_2XP_Att = 1 play.Def_2XP_Att = 1 play.Two_Pt_Conv_Successful(next_play) # Check for a safety play.Safety_Occurred(next_play) # Get tackles for loss data if "Rush" == play.data[CONST.TYPE] or "Pass" == play.data[ CONST.TYPE]: if None != re.search("loss", play.data[CONST.P_REST], re.IGNORECASE): play.Tackle_For_Loss = 1 try: play.Tackle_For_Loss_Yard = play.data[CONST.Y_SPOT] except: play.Tackle_For_Loss_Yard = play.data[CONST.Y_DESC] # Get penalty information if "Penalty" == play.data[CONST.TYPE]: play.Penalty = 1 try: play.Penalty_Yard = play.data[CONST.Y_SPOT] except: play.Penalty_Yard = play.data[CONST.Y_DESC] # Get first down information play.First_Down(next_play) if 3 == play.data[CONST.DOWN] and (play.Rush_Att == 1 or play.Pass_Att == 1): play.Third_Down_Att = 1 if play.First_Down_Rush == 1 or play.First_Down_Pass == 1: play.Third_Down_Conv = 1 elif 4 == play.data[CONST.DOWN] and (play.Rush_Att == 1 or play.Pass_Att == 1): play.Fourth_Down_Att = 1 if play.First_Down_Rush == 1 or play.First_Down_Pass == 1: play.Fourth_Down_Conv = 1 # Get time of possession information if play.data[CONST.CLK] < 900 and next_play.data[ CONST.CLK] < 900: # normal play.Time_Of_Possession = play.data[ CONST.CLK] - next_play.data[CONST.CLK] elif next_play.data[CONST.CLK] == 900 and play.data[ CONST.CODE] == next_play.data[ CONST.CODE]: # end of quarter play.Time_Of_Possession = play.data[CONST.CLK] elif play.data[CONST.CODE] != next_play.data[ CONST.CODE]: # end of game play.Time_Of_Possession = play.data[CONST.CLK] # Get red zone information if (play.Pass_TD == 1 or play.Rush_TD == 1) and play.data[CONST.SPOT] <= 20: play.Red_Zone_TD = 1 elif play.Field_Goal_Made == 1 and play.data[CONST.SPOT] <= 20: play.Red_Zone_Field_Goal = 1 # Add play stats to team-game-stats if int(game_stats_1.Team_Code) == int(play.data[CONST.OFF]): game_stats_1.Add_Off_Stats(play) game_stats_2.Add_Def_Stats(play) elif int(game_stats_2.Team_Code) == int(play.data[CONST.OFF]): game_stats_2.Add_Off_Stats(play) game_stats_1.Add_Def_Stats(play) # Add this game to the array team_game_stats.append(game_stats_1) team_game_stats.append(game_stats_2) team_game_stats_print.append(game_stats_1.Compile_Stats()) team_game_stats_print.append(game_stats_2.Compile_Stats()) return (team_game_stats, team_game_stats_print)
import Login_and_Logout_and_Add_and_Details if __name__ == "__main__": while 1: print('\n=========WELCOME TO QUIZ ==========') print('-----------------------------------------') print('1. PLAY QUIZ') print("2. CREATE NEW ACCOUNT FOR PLAYER") print("3. CREATE NEW ACCOUNT FOR ADMIN") print("4. LOGIN") print("5. LOGOUT") print("6. ADD A QUESTION") print("7. VIEW ACCOUNT DETAILS") print("8. EXIT") choice = int(input('ENTER YOUR CHOICE: ')) if choice == 1: Play.Play() elif choice == 2: name = input("Enter your name is : ") password = input("Enter your password is : ") Super_User.User(name, password) elif choice == 3: name = input("Enter your name is : ") password = input("Enter your password is : ") Super_User.Super_User(name, password) elif choice == 4: test_name = input("Enter your name is : ") test_password = input("Enter your password is : ") Login_and_Logout_and_Add_and_Details.Login(test_name, test_password) elif choice == 5: Login_and_Logout_and_Add_and_Details.Logout()
def play_game(self): self.puzzle = Puzzle(self.instance) self.state = Play(self.puzzle) self.play = self.state.play()
def tournament(self): bg = pygame.image.load("img/white.png") self.screen.blit(bg, [0, 0]) background_for_result = pygame.image.load( "img/Tournament_start_screen.jpg") self.screen.blit(background_for_result, [0, 0]) font = pygame.font.Font('Base05.ttf', 20) black = (255, 204, 51) back_table = pygame.image.load("img/Left_sign.png") back_table = pygame.transform.scale(back_table, (200, 50)) table_for_number_of_players = pygame.image.load("img/Right_sign.png") table_for_number_of_players = pygame.transform.scale( table_for_number_of_players, (200, 50)) self.screen.blit(back_table, [0, 535]) # dole levo back_text = font.render('HOME', True, black) backRect = back_text.get_rect() backRect.center = (95, 560) self._display_surf.blit(back_text, backRect) self.screen.blit(table_for_number_of_players, [300, 465]) # 8 igraca tabla self.screen.blit(table_for_number_of_players, [300, 400]) # 7 igraca tabla self.screen.blit(table_for_number_of_players, [300, 335]) # 6 igraca tabla self.screen.blit(table_for_number_of_players, [300, 270]) # 5 igraca tabla self.screen.blit(table_for_number_of_players, [300, 205]) # 4 igraca tabla four_players_text = font.render('4 PLAYERS', True, black) four_players_rect = four_players_text.get_rect() four_players_rect.center = (400, 230) five_players_text = font.render('5 PLAYERS', True, black) five_players_rect = five_players_text.get_rect() five_players_rect.center = (400, 295) six_players_text = font.render('6 PLAYERS', True, black) six_players_rect = six_players_text.get_rect() six_players_rect.center = (400, 360) seven_players_text = font.render('7 PLAYERS', True, black) seven_players_rect = seven_players_text.get_rect() seven_players_rect.center = (400, 425) eight_players_text = font.render('8 PLAYERS', True, black) eight_players_rect = eight_players_text.get_rect() eight_players_rect.center = (400, 490) self._display_surf.blit(four_players_text, four_players_rect) self._display_surf.blit(five_players_text, five_players_rect) self._display_surf.blit(six_players_text, six_players_rect) self._display_surf.blit(seven_players_text, seven_players_rect) self._display_surf.blit(eight_players_text, eight_players_rect) pygame.display.update() wait = True while wait: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.time.delay(500) self.start_menu() return if event.type == pygame.MOUSEBUTTONDOWN: mouse_pos = event.pos if 322 < mouse_pos[0] < 490 and 205 < mouse_pos[ 1] < 255: #za 4 igraca print('4 igraca') play = Play(4, self.screen, self.clock, gameTerrain) process = mp.Process( target=play.initialize_tournament()) process.start() process.join() pygame.mouse.set_visible(True) pygame.mixer.music.play(-1) self.start_menu() return if 322 < mouse_pos[0] < 490 and 270 < mouse_pos[ 1] < 320: #za 5 igraca print('5 igraca') play = Play(5, self.screen, self.clock, gameTerrain) process = mp.Process( target=play.initialize_tournament()) process.start() process.join() pygame.mouse.set_visible(True) pygame.mixer.music.play(-1) self.start_menu() return if 322 < mouse_pos[0] < 490 and 335 < mouse_pos[ 1] < 385: #za 6 igraca print('6 igraca') play = Play(6, self.screen, self.clock, gameTerrain) process = mp.Process( target=play.initialize_tournament()) process.start() process.join() pygame.mouse.set_visible(True) pygame.mixer.music.play(-1) self.start_menu() return if 322 < mouse_pos[0] < 490 and 400 < mouse_pos[ 1] < 450: #za 7 igraca print('7 igraca') play = Play(7, self.screen, self.clock, gameTerrain) process = mp.Process( target=play.initialize_tournament()) process.start() process.join() pygame.mouse.set_visible(True) pygame.mixer.music.play(-1) self.start_menu() return if 322 < mouse_pos[0] < 490 and 465 < mouse_pos[ 1] < 515: #za 8 igraca print('8 igraca') play = Play(8, self.screen, self.clock, gameTerrain) process = mp.Process( target=play.initialize_tournament()) process.start() process.join() pygame.mouse.set_visible(True) pygame.mixer.music.play(-1) self.start_menu() return if 30 < mouse_pos[0] < 180 and 535 < mouse_pos[ 1] < 585: # za HOME pygame.mouse.set_visible(True) pygame.mixer.music.play(-1) pygame.time.delay(500) self.start_menu() return
def two_players_online(self): bg = pygame.image.load("img/white.png") self.screen.blit(bg, [0, 0]) background_for_result = pygame.image.load( "img/Online_start_screen2.jpg") self.screen.blit(background_for_result, [0, 0]) font = pygame.font.Font('Base05.ttf', 20) black = (255, 204, 51) back_table = pygame.image.load("img/Left_sign.png") back_table = pygame.transform.scale(back_table, (200, 50)) table_for_connect = pygame.image.load("img/Right_sign.png") table_for_connect = pygame.transform.scale(table_for_connect, (200, 50)) self.screen.blit(back_table, [0, 535]) # dole levo back_text = font.render('HOME', True, black) backRect = back_text.get_rect() backRect.center = (95, 560) self._display_surf.blit(back_text, backRect) self.screen.blit(table_for_connect, [325, 335]) #bilo 300 i 335 connect_text = font.render('CONNECT', True, black) connect_text_rect = connect_text.get_rect() connect_text_rect.center = (425, 360) #bilo 400 i 360 self._display_surf.blit(connect_text, connect_text_rect) pygame.display.update() wait = True while wait: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.time.delay(500) self.start_menu() return if event.type == pygame.MOUSEBUTTONDOWN: mouse_pos = event.pos #bilo 322 i 490 if 347 < mouse_pos[0] < 505 and 335 < mouse_pos[ 1] < 385: # za click na connect #print('Connect') play = Play(9, self.screen, self.clock, gameTerrain) play.establish_a_connection() #process = mp.Process(target=play.establish_a_connection()) #process.start() #process.join() pygame.mouse.set_visible(True) pygame.mixer.music.play(-1) self.start_menu() return if 30 < mouse_pos[0] < 180 and 535 < mouse_pos[ 1] < 585: # za HOME pygame.mouse.set_visible(True) pygame.mixer.music.play(-1) pygame.time.delay(500) self.start_menu() return