def change_scene( self, type, map_file = False ) : if self.current_scene != 0 : self.current_scene.destroy() self.take_out_garbage() self.total_reset() if type == SCENE_TYPE_MENU or type == SCENE_TYPE_DEFETED : self.sound_handler.stop_music( 'demons_acecream' ) self.sound_handler.stop_music( 'default' ) self.sound_handler.play_music( 'default' ) self.player_handler = PlayerHandler( self ) self.check_joysticks() self.current_scene = MenuScene( self ) if type == SCENE_TYPE_MENU: self.current_scene.run_top() elif type == SCENE_TYPE_DEFETED: self.current_scene.run_defeated() return True self.player_handler.check_player_opt_in( self.pressed_keys ) if os.path.isfile( map_file ) == False : self.current_scene = 0 return False with open (map_file, "r") as myfile : map_data = myfile.read().replace('\n', '') self.sound_handler.stop_music( 'demons_acecream' ) self.sound_handler.stop_music( 'default' ) self.sound_handler.play_music( 'demons_acecream' ) self.current_scene = GameScene( self, self.world, json.loads( map_data ) )