示例#1
0
def getGame1():
    myGame = Profiling.game()
    myGame.board.setContent([3,3], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([3,4], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([3,5], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([3,6], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([3,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([3,8], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([3,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([3,10], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([4,10], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([4,11], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([3,11], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([3,12], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([4,12], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([5,12], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([6,12], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([7,12], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([8,12], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([9,12], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([9,13], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([9,14], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([9,14], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([10,14], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([10,3], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([10,4], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([10,5], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([10,6], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([10,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([10,8], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([9,3], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([9,4], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([9,5], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([9,6], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([20,3], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([20,4], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([20,5], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([20,6], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([20,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([20,8], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([20,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([20,10], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([20,11], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([20,12], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([21,12], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([21,13], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([21,14], Profiling.cellStatus.LIGHT)
    return myGame
示例#2
0
def getGame2():
    myGame = Profiling.game()
    myGame.board.setContent([2,0], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([2,1], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([2,2], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([2,3], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([2,4], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([2,5], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([2,6], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([2,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([2,8], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([2,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([2,10], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([2,11], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([2,12], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([3,13], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([4,14], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([5,14], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([5,0], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([6,0], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([7,0], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([8,0], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([9,0], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([10,0], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([11,0], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([12,0], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([13,0], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([14,0], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([15,0], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([16,0], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([17,1], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([18,2], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([19,3], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([20,4], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([21,5], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([22,6], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([23,6], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([23,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([23,8], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([23,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([24,6], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([24,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([24,8], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([24,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([25,6], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([25,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([25,8], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([25,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([24,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([23,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([22,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([21,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([20,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([19,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([18,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([17,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([16,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([15,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([14,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([13,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([12,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([11,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([10,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([9,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([8,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([7,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([6,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([5,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([4,9], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([25,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([24,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([23,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([22,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([21,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([20,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([19,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([18,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([17,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([16,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([15,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([14,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([13,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([12,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([11,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([10,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([9,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([8,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([7,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([6,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([5,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([4,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([4,8], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([4,7], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([4,6], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([4,5], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([4,4], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([4,3], Profiling.cellStatus.LIGHT)
    myGame.board.setContent([4,2], Profiling.cellStatus.LIGHT)



    return myGame