def onClick(button,state, x, y):
    #Press the space bar to pause or unpause the boucning ball
    if button == GLUT_LEFT_BUTTON:
        centerx= ReboundingBallModel.objects['glutSolidSphere']['position'][0]
        centery=ReboundingBallModel.objects['glutSolidSphere']['position'][1]
        xnew=(x-675)/33.75
        ynew=(328.57-y)/32.85
        print xnew,ynew
        acceleratex=centerx-xnew
        acceleratey=centery-ynew
        testradsquare=acceleratex**2+acceleratey**2
        testradius=math.sqrt(testradsquare)
        print testradius
        if testradius<2:
            ReboundingBallModel.changeVelocity('glutSolidSphere',ReboundingBallModel.objects['glutSolidSphere']['velocity'][0]+acceleratex/4.3,0)
            ReboundingBallModel.changeVelocity('glutSolidSphere',ReboundingBallModel.objects['glutSolidSphere']['velocity'][1]+acceleratey/3.2,1)
def specialKeyEvent(key,x,y):
    #Left arrow to decrease x velocity
    if key == GLUT_KEY_LEFT:
        ReboundingBallModel.changeVelocity('glutSolidSphere', ReboundingBallModel.objects['glutSolidSphere']['velocity'][0] - .4, 0)
    #Right arrow to increase x velocity
    elif key == GLUT_KEY_RIGHT:
        ReboundingBallModel.changeVelocity('glutSolidSphere', ReboundingBallModel.objects['glutSolidSphere']['velocity'][0] + .4, 0)
    #Up arrow to increase y velocity
    elif key == GLUT_KEY_UP:
        ReboundingBallModel.changeVelocity('glutSolidSphere', ReboundingBallModel.objects['glutSolidSphere']['velocity'][1] + .4, 1)
    #Down arrow to decrease y velocity
    elif key == GLUT_KEY_DOWN:
        ReboundingBallModel.changeVelocity('glutSolidSphere', ReboundingBallModel.objects['glutSolidSphere']['velocity'][1] - .4, 1)