def __init__(self, coreNLPDirectory, port, language, glawiBz2FilePath, glawiPklFilePath, lexiconsDirectory, spacyModelPath): print("Start NLP engine...") self.nlpEngine = NLPEngine(coreNLPDirectory=coreNLPDirectory, port=port, language=language, ip='', spacyModelPath=spacyModelPath) ## Load Glawi print("Load Glawi...") self.glawi = Glawi(glawiBz2FilePath=glawiBz2FilePath, glawiPklFilePath=glawiPklFilePath) ## Load grammar rules print("Create grammatical rules...") grammaticalRules = GrammaticalRules() self.actionRules = grammaticalRules.getActionRules() self.informationRules = grammaticalRules.getInformationRules() self.informationYesOrNoRules = grammaticalRules.getInformationYesOrNoRules( ) ## Load ressources print("Loading resources...") # ressources to get command type informationsKeyWords = list() informationsYesOrNoKeyWords = list() separator = os.sep for ruleFile in glob.glob(lexiconsDirectory + "informations" + separator + "rules" + separator + "*"): ResourceLoader.addGrammarResources(ruleFile, self.informationRules) for keyWordsFile in glob.glob(lexiconsDirectory + "informations" + separator + "keywords" + separator + "*"): ResourceLoader.addKeyWordsResources(keyWordsFile, informationsKeyWords) for ruleFile in glob.glob(lexiconsDirectory + "actions" + separator + "rules" + separator + "*"): ResourceLoader.addGrammarResources(ruleFile, self.actionRules) for ruleFile in glob.glob(lexiconsDirectory + "informations_yesOrNo" + separator + "rules" + separator + "*"): ResourceLoader.addGrammarResources(ruleFile, self.informationYesOrNoRules) for keyWordsFile in glob.glob(lexiconsDirectory + "informations_yesOrNo" + separator + "keywords" + separator + "*"): ResourceLoader.addKeyWordsResources(keyWordsFile, informationsYesOrNoKeyWords) self.nlpEngine.setSentenceClassifierKeyWords( informationsKeyWords, informationsYesOrNoKeyWords)
def show_point(): global last_pipe, point if not bird.isDie and bird.begin_fly: arr = list(filter(lambda pipe: bird.rect.x > (pipe.rect.x + pipe.rect.width) > 0, pipes_botom)) if arr: if last_pipe != arr[0]: point += 1 last_pipe = arr[0] point_sound.play() point_str = str(point) num_image_list = [] for num in point_str: num_image_list.append(ResourceLoader.get_image(ResourceLoader.NUMBER_IMAGES[int(num)])) numbers_width = len(point_str) * ResourceLoader.get_image(ResourceLoader.NUMBER_IMAGES[0]).get_rect().width first_num_x = (SCREEN_WIDTH - numbers_width) / 2 for i in range(len(num_image_list)): SCREEN.blit(num_image_list[i], (first_num_x + i * numbers_width / len(point_str), 50))
def main(): global CLOCK, SCREEN, bird, floor, point, last_pipe, point_sound pygame.init() # 初始化pygame pygame.mixer.init() point_sound = ResourceLoader.get_sound("point.wav") wing_sound = ResourceLoader.get_sound("wing.wav") die_sound = ResourceLoader.get_sound("die.wav") CLOCK = pygame.time.Clock() SCREEN = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT]) # 初始化一个用于显示的窗口 pygame.display.set_caption('flappyBird') # 设置窗口标题. bird = Bird(window_size, wing_sound, die_sound) floor = Floor(window_size) background = ResourceLoader.get_image("background-day.png") message = ResourceLoader.get_image("message.png") message_rect = (message.get_rect(centerx=SCREEN_WIDTH / 2, centery=SCREEN_HEIGHT / 2)) reset() while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == KEYDOWN: if event.key == K_SPACE or event.key == K_UP: if not bird.isDie: bird.fly() else: reset() if not bird.isDie: bird.update() floor.update() SCREEN.blit(background, (0, 0)) if not bird.begin_fly and not bird.isDie: SCREEN.blit(message, (message_rect.x, message_rect.y)) else: for i in range(COUNT): center_y = make_center_y() pipe_top = pipes_top[i] pipe_botom = pipes_botom[i] if not bird.isDie: pipe_top.update(center_y) pipe_botom.update(center_y) SCREEN.blit(pipe_top.image, (pipe_top.rect.x, pipe_top.rect.y)) SCREEN.blit(pipe_botom.image, (pipe_botom.rect.x, pipe_botom.rect.y)) SCREEN.blit(floor.image, (floor.rect.x, floor.rect.y)) SCREEN.blit(bird.get_bird_image(), (bird.rect.x, bird.rect.y)) if bird.isDie: game_over = ResourceLoader.get_image("gameover.png") SCREEN.blit(game_over, ( (SCREEN_WIDTH - game_over.get_rect().width) / 2, (SCREEN_HEIGHT - game_over.get_rect().height) / 2)) if bird.begin_fly: show_point() if check_conlision(): bird.die() pygame.display.flip() CLOCK.tick(FPS)
def __init__(self, window_size, wing_sound, die_sound): super().__init__() self.images = ResourceLoader.get_images([ "bluebird-midflap.png", "bluebird-upflap.png", "bluebird-downflap.png" ]) self.image = self.images[0] self.rect = self.image.get_rect() self.currentY = self.rect.y self.status = 0 self.window_size = window_size self.isDie = False self.begin_fly = False self.wing_sound = wing_sound self.die_sound = die_sound self.reset()
def __init__(self, offset_x, offset_y, window_size, reverse, horizontal_distance, vertical_distance, center_y): super().__init__() self.offset_x = offset_x self.offset_y = offset_y self.window_size = window_size self.image = ResourceLoader.get_image("pipe-green.png") self.rect = self.image.get_rect() self.reverse = reverse self.horizontal_distance = horizontal_distance self.vertical_distance = vertical_distance self.center_y = center_y if reverse: self.image = pygame.transform.rotate(self.image, 180) self.rect.x = Pipe.top_index * ( self.rect.width + self.horizontal_distance) + offset_x self.rect.y = center_y - self.rect.height - self.vertical_distance / 2 Pipe.top_index += 1 else: self.rect.x = Pipe.bottom_index * ( self.rect.width + self.horizontal_distance) + offset_x self.rect.y = center_y + self.vertical_distance - self.vertical_distance / 2 Pipe.bottom_index += 1
from TestingUtils import * if __name__ == '__main__': add_source_folder() add_resource_folder() from ResourceLoader import * loader = ResourceLoader() print loader.load_resource_by_name_and_type('bomb', 'audio') for cache in loader.cache: print cache.name, cache.type
import pymongo import sys import os import ResourceLoader import ClassHandler as ch #getting maps from DB brickimg = ResourceLoader.LoadImage('brick.png') woodimg = ResourceLoader.LoadImage('wood.png') collection = '' deflevel = [] for row in range(20): deflevel.append([]) for column in range(25): deflevel[row].append(".") def preInit(): global collection client = pymongo.MongoClient( "mongodb+srv://Player:[email protected]/test?retryWrites=true&w=majority" ) db = client['TonksDB'] collection = db['Levels'] def GetLevelNames(): request = collection.find({}, {'_id': 0, 'name': 1})
import pygame import colorsys import math import random import ResourceLoader as rs import GraphicsHelper as gh bulletimg = rs.LoadImage('bullet.png') shotsnd = rs.LoadSound('Shot.ogg') destroysnd = rs.LoadSound('destroy.ogg') nickfont = pygame.font.Font('freesansbold.ttf', 14) speed = 2.5 bulletspeed = 5 def FindNearest(tks,me): nearest = '' nearestdis = 20000000000000 for tk in tks: if(tk != me.nick): dis = (me.x-tks[tk].x)**2+(me.y-tks[tk].y)**2 if(dis < nearestdis): nearest = tks[tk] nearestdis = dis return nearest def getSqrDistance(pos1,pos2): return (pos1[0]-pos2[0])**2+(pos1[1]-pos2[1])**2
import random import threading import os pygame.init() UpdateClock = pygame.time.Clock() screen = pygame.display.set_mode((600, 600)) titlefont = pygame.font.Font('freesansbold.ttf', 40) namefont = pygame.font.Font('freesansbold.ttf', 30) buttonfont = pygame.font.Font('freesansbold.ttf', 26) levelfont = pygame.font.Font('freesansbold.ttf', 18) selectedRoom = 1 tonkimg = rs.LoadImage('tonk.png') bots = [] levels = [] botnames = { 'Tonkinator': ['hasta la vista, baby'], 'Bender': ['I\'m gonna make my own tanks,', 'with blackjack and hookers'], 'Tomas the dank engine': ['Tomas has seen enough'], 'Копатыч': ['Укуси меня пчела'], 'GladOS': ['Killing you and giving you advice', 'aren\'t mutually exclusive'] } for i in range(5): bots.append(rs.LoadImage('bots/bot' + str(i + 1) + '.png')) p1col = gh.createcol(0) p2col = gh.createcol(180)
from common.Scene import * from common.Stage import * from common.Transitions import * from common.gui.Layouts import * from common.gui.Buttons import * from common.gui.Sliders import * from models.ImageModels import * from models.TextModels import * from views.ImageView import * from views.TextViews import * from ResourceLoader import * loader = ResourceLoader() chk_image = loader.load_resource_by_name_and_type('check', 'image') x_image = loader.load_resource_by_name_and_type('x', 'image') chk_view = ImageView(ImageModel(chk_image)) x_view = ImageView(ImageModel(x_image)) font = loader.load_resources_by_type('font')[0] stage = Stage() scene = Scene('Toggle and Slider Test') scene.width = stage.width scene.height = stage.height
import NetworkHandler as net import ClassHandler as ch import GraphicsHelper as gh import ResourceLoader as rs import AIhandler as AIH import json import pygame import threading import random SplashFont = pygame.font.Font('freesansbold.ttf', 50) ScoreFont = pygame.font.Font('freesansbold.ttf', 34) DescFont = pygame.font.Font('freesansbold.ttf', 44) shotsnd = rs.LoadSound('Shot.ogg') directions = {'UP': 0, 'RIGHT': 1, 'DOWN': 2, 'LEFT': 3} token = '' tonkid = '' screen = '' color = gh.createcol(0) AI = False AIs = { 'GladOS': (200, 200), 'Tomas the dank engine': (500, 100), 'Копатыч': (10000, 1), 'Tonkinator': (240, 140), 'Bender': (300, 140) } tonks = {} bullets = [] scores = {}
def __init__(self, window_size): super().__init__() self.window_size = window_size self.image = ResourceLoader.get_image("base.png") self.rect = self.image.get_rect() self.rect.y = window_size.height - self.rect.height
gamestate = 1 buttonfont = pygame.font.Font('freesansbold.ttf', 26) titlefont = pygame.font.Font('freesansbold.ttf', 40) p1col = '' p2col = '' play = True tk1 = '' tk2 = '' powertimer = 0 powerup = None bullets = [] blocks = [] lvl = '' lvlname = '' repairsound = rs.LoadSound('Repair.ogg') brickimg = rs.LoadImage('brick.png') woodimg = rs.LoadImage('wood.png') def intersect(colbox1,colbox2): return(colbox2[0] <= colbox1[0]+colbox1[2] and colbox2[1] <= colbox1[1]+colbox1[3]) and (colbox2[0]+colbox2[2] >= colbox1[0] and colbox2[1]+colbox2[3] >= colbox1[1]) def Menu(): global play play = False def Restart(): global gamestate global tk1
def __init__(self, color, position, positionModifier): pygame.sprite.Sprite.__init__(self) self.image, self.rect = ResourceLoader.load_image(ResourceLoader.getImagePathForColor(color), -1) self.position = position self.positionModifier = positionModifier self.changePosition(position)