def resetColor(self, color): self.arrAnim = [] for i in range(0, self.nbFrames): if i + 1 < 10: self.arrAnim.append(Resources.loadPNG(self.imageName + "000" + str(i + 1) + ".png", True)) elif i + 1 < 100: self.arrAnim.append(Resources.loadPNG(self.imageName + "00" + str(i + 1) + ".png", True)) else: self.arrAnim.append(Resources.loadPNG(self.imageName + "0" + str(i + 1) + ".png", True)) for img in self.arrAnim: img[0].fill(color, special_flags = BLEND_MULT)
def __init__(self, image, nbFrames): pygame.sprite.Sprite.__init__(self) self.flip = False self.interval = 0 self.nbFrames = nbFrames self.play = True self.start = 0 self.end = nbFrames - 1 self.cyclic = True self.imageName = image self.arrAnim = [] for i in range(0, self.nbFrames): if i + 1 < 10: self.arrAnim.append(Resources.loadPNG(self.imageName + "000" + str(i + 1) + ".png", True)) elif i + 1 < 100: self.arrAnim.append(Resources.loadPNG(self.imageName + "00" + str(i + 1) + ".png", True)) else: self.arrAnim.append(Resources.loadPNG(self.imageName + "0" + str(i + 1) + ".png", True)) self.currentFrameNb = self.start self.image, self.rect = self.arrAnim[self.currentFrameNb]
def __init__(self, id = -1, x = 0, y = 0, type = "earth"): self.typeList = {"earth":"earth.png", "ice":"ice.png", "carrot":"carrot.png", "boing":"boing.png"} self.id = id self.posX = x self.posY = y self.type = type self.friction = 0.7 if self.type == "ice": self.friction == 0.2 if self.type == "empty": self.rect = pygame.Rect(0, 0, 0, 0) else: pygame.sprite.Sprite.__init__(self) self.image, self.rect = Resources.loadPNG(self.typeList[self.type]) self.rect.topleft = (self.posX, self.posY)
def replaceImage(self, objType, isFloor = False): if isFloor or self.type == "boing": self.image = Resources.loadPNG(self.typeList[objType])[0] else: self.image = Resources.loadPNG("middle_" + self.typeList[objType])[0]