示例#1
0
def positionAtHome(player):
    """
    Go to the player's home position. Defenders look in the direction of the 
    shared ball if it is on with reliability >= 2. Cherry pickers look in the direction
    of the shared ball if it is on with reliability >= 1.
    """
    if player.firstFrame():
        player.brain.tracker.trackBall()

        home = RobotLocation(player.homePosition.x, player.homePosition.y, player.homePosition.h)
        if (player.brain.sharedBall.ball_on and player.brain.sharedBall.reliability >= 2 and 
            role.isDefender(player.role)):
            sharedball = Location(player.brain.sharedBall.x, player.brain.sharedBall.y)
            home.h = player.brain.loc.getRelativeBearing(sharedball)
        elif (player.brain.sharedBall.ball_on and player.brain.sharedBall.reliability >= 1 and 
              role.isCherryPicker(player.role)):
            sharedball = Location(player.brain.sharedBall.x, player.brain.sharedBall.y)
            home.h = player.brain.loc.getRelativeBearing(sharedball)

        fastWalk = role.isCherryPicker(player.role)
        player.brain.nav.goTo(home, precision = nav.HOME,
                              speed = nav.QUICK_SPEED, avoidObstacles = True,
                              fast = fastWalk, pb = False)

    home = RobotLocation(player.homePosition.x, player.homePosition.y, player.homePosition.h)
    if (player.brain.sharedBall.ball_on and player.brain.sharedBall.reliability >= 2 and 
        role.isDefender(player.role)):
        sharedball = Location(player.brain.sharedBall.x, player.brain.sharedBall.y)
        home.h = player.brain.loc.getRelativeBearing(sharedball)
    elif (player.brain.sharedBall.ball_on and player.brain.sharedBall.reliability >= 1 and 
          role.isCherryPicker(player.role)):
        sharedball = Location(player.brain.sharedBall.x, player.brain.sharedBall.y)
        home.h = player.brain.loc.getRelativeBearing(sharedball)

    player.brain.nav.updateDest(home)
示例#2
0
def positionAtHome(player):
    """
    Go to the player's home position. Defenders look in the direction of the 
    shared ball if it is on with reliability >= 2. Cherry pickers look in the direction
    of the shared ball if it is on with reliability >= 1.
    """
    home = RobotLocation(player.homePosition.x, player.homePosition.y, player.homePosition.h)
    # if (player.brain.sharedBall.ball_on and player.brain.sharedBall.reliability >= 2 and 
    #     role.isDefender(player.role)):
    #     sharedball = Location(player.brain.sharedBall.x, player.brain.sharedBall.y)
    #     home.h = player.brain.loc.getRelativeBearing(sharedball)
    # elif (player.brain.sharedBall.ball_on and player.brain.sharedBall.reliability >= 1 and 
    #       role.isCherryPicker(player.role)):
    #     sharedball = Location(player.brain.sharedBall.x, player.brain.sharedBall.y)
    #     home.h = player.brain.loc.getRelativeBearing(sharedball)

    if player.firstFrame():
        if role.isCherryPicker(player.role):
            player.brain.tracker.repeatWidePan()
        else:
            player.brain.tracker.trackBall()
        fastWalk = role.isCherryPicker(player.role)
        player.brain.nav.goTo(home, precision = nav.HOME,
                              speed = nav.QUICK_SPEED, avoidObstacles = True,
                              fast = fastWalk, pb = False)

    player.brain.nav.updateDest(home)
示例#3
0
def positionAtHome(player):
    """
    Go to the player's home position. Defenders look in the direction of the 
    shared ball if it is on with reliability >= 2. Cherry pickers look in the direction
    of the shared ball if it is on with reliability >= 1.
    """

    if role.isFirstChaser(player.role) and transitions.shouldFindSharedBall(player):
        return player.goLater('searchFieldForSharedBall')

    if player.brain.ball.vis.frames_off < 10:
        ball = player.brain.ball
        bearing = ball.bearing_deg
    elif player.brain.sharedBall.ball_on:
        ball = player.brain.sharedBall
        bearing = degrees(atan2(ball.y - player.brain.loc.y,
                        ball.x - player.brain.loc.x)) - player.brain.loc.h
    else:
        ball = None
        home = player.homePosition

    if ball != None:
        if role.isLeftDefender(player.role):
            home = findDefenderHome(True, ball, bearing + player.brain.loc.h)
        elif role.isRightDefender(player.role):
            home = findDefenderHome(False, ball, bearing + player.brain.loc.h)
        elif role.isStriker(player.role):
            home = findStrikerHome(ball, bearing + player.brain.loc.h)
        else:
            home = player.homePosition

    if player.firstFrame():
        if role.isCherryPicker(player.role):
            player.brain.tracker.repeatBasicPan()
        else:
            player.brain.tracker.trackBall()
        
        fastWalk = role.isChaser(player.role)
        player.brain.nav.goTo(home, precision = nav.HOME,
                              speed = nav.QUICK_SPEED, avoidObstacles = True,
                              fast = fastWalk, pb = False)

    player.brain.nav.updateDest(home)