def Liveflame(Monster): u = Monster uHP = WSD[Monster].HP uENE = WSD[Monster].ENE uSTR = WSD[Monster].STR uSPR = WSD[Monster].SPR uSKL = WSD[Monster].SKL uABL = WSD[Monster].ABL uAGI = WSD[Monster].AGI uEVA = WSD[Monster].EVA uTGH = WSD[Monster].TGH uRES = WSD[Monster].RES uLCK = WSD[Monster].LCK uPAR = WSD[Monster].PAR uMAR = WSD[Monster].MAR uWT = WSD[Monster].ArmorWT choice = input( "Select an action type!\n [St]atcheck!\n [Br]eath Attack!\n [Fl]ameblast!\n [Bo]dyslam!\n " ) if choice == "ST" or choice == "St" or choice == "st": print("-----------------") print("HP:", uHP) print("ENE:", uENE) print("STR:", uSTR) print("SPR:", uSPR) print("SKL:", uSKL) print("ABL:", uABL) print("AGI:", uAGI) print("EVA:", uEVA) print("TGH:", uTGH) print("RES:", uRES) print("LCK:", uLCK) print("PAR:", uPAR) print("MAR:", uMAR) print("WT:", uWT) print("-----------------") elif choice == "BR" or choice == "br" or choice == "Br": Skills.BreathAttack("Liveflame", "Flame") elif choice == "FL" or choice == "fl" or choice == "Fl": Skills.FlameBlast("Liveflame", "NormalIvoryRod1") elif choice == "BO" or choice == "bo" or choice == "Bo": Skills.Bodyslam("Liveflame")
def Faerider(Fae): choice = input( "Select an Action!\n [ST] Statcheck!\n [FB] Faewood Bow!\n [FW] Faewood Wand!\n [FC] Faewood Cane!\n " ) u = Fae uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" if choice == "ST" or choice == "st": print("These are the stats for", u, "as they currently stand!") print("\n-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("PAR:", (WSD[uPAR])) print("MAR:", (WSD[uMAR])) print("-----------------\n") elif choice == "FB" or choice == "fb" or choice == "Bow" or choice == "bow": choice = input( "Select a Bow Action!\n ==ATTACKS==\n [W]eak!\n [N]ormal!\n [S]trong!\n ==SKILLS==\n [L]ongshot!\n [C]lipshot!\n " ) if choice == "W" or choice == "w": Attacks.BowShotQ("Faerider", "CobaltBow2") elif choice == "N" or choice == "n": Attacks.BowShotN("Faerider", "CobaltBow2") elif choice == "S" or choice == "s": Attacks.BowShotH("Faerider", "CobaltBow2") elif choice == "C" or choice == "c": Skills.Clipshot("Faerider", "CobaltBow2") elif choice == "L" or choice == "l": Skills.Longshot("Faerider", "CobaltBow2") elif choice == "FW" or choice == "fw" or choice == "Wand" or choice == "wand": choice = input( "Select a Wand Action!\n ==ATTACKS==\n [W]eak Ray!\n [N]ormal Ray!\n [S]trong Ray!\n ==SKILLS==\n [W]ater Grenade!\n [F]lame Blast!\n " ) if choice == "W" or choice == "w": Attacks.WandRayQ("Faerider", "NormalIvoryWand7") elif choice == "N" or choice == "n": Attacks.WandRayN("Faerider", "NormalIvoryWand7") elif choice == "S" or choice == "s": Attacks.WandRayH("Faerider", "NormalIvoryWand7") elif choice == "Flame" or choice == "flame" or choice == "fire" or choice == "Fire": Skills.FlameBlast("Faerider", "NormalIvoryWand7") elif choice == "Water" or choice == "water": Skills.WaterGrenade("Faerider", "NormalIvoryWand7") elif choice == "FC" or choice == "fc": choice = input( "Select a Cane action!\n [Q]uick Attack!\n [N]ormal Attack!\n [H]ard Attack!\n " ) if choice == "Q" or choice == "q": Attacks.CaneWhackQ("Faerider", "TungstenCane2") elif choice == "N" or choice == "n": Attacks.CaneWhackN("Faerider", "TungstenCane2") elif choice == "H" or choice == "h": Attacks.CaneWhackH("Faerider", "TungstenCane2")