示例#1
0
def Liveflame(Monster):
    u = Monster
    uHP = WSD[Monster].HP
    uENE = WSD[Monster].ENE
    uSTR = WSD[Monster].STR
    uSPR = WSD[Monster].SPR
    uSKL = WSD[Monster].SKL
    uABL = WSD[Monster].ABL
    uAGI = WSD[Monster].AGI
    uEVA = WSD[Monster].EVA
    uTGH = WSD[Monster].TGH
    uRES = WSD[Monster].RES
    uLCK = WSD[Monster].LCK
    uPAR = WSD[Monster].PAR
    uMAR = WSD[Monster].MAR
    uWT = WSD[Monster].ArmorWT
    choice = input(
        "Select an action type!\n [St]atcheck!\n [Br]eath Attack!\n [Fl]ameblast!\n [Bo]dyslam!\n "
    )
    if choice == "ST" or choice == "St" or choice == "st":
        print("-----------------")
        print("HP:", uHP)
        print("ENE:", uENE)
        print("STR:", uSTR)
        print("SPR:", uSPR)
        print("SKL:", uSKL)
        print("ABL:", uABL)
        print("AGI:", uAGI)
        print("EVA:", uEVA)
        print("TGH:", uTGH)
        print("RES:", uRES)
        print("LCK:", uLCK)
        print("PAR:", uPAR)
        print("MAR:", uMAR)
        print("WT:", uWT)
        print("-----------------")
    elif choice == "BR" or choice == "br" or choice == "Br":
        Skills.BreathAttack("Liveflame", "Flame")
    elif choice == "FL" or choice == "fl" or choice == "Fl":
        Skills.FlameBlast("Liveflame", "NormalIvoryRod1")
    elif choice == "BO" or choice == "bo" or choice == "Bo":
        Skills.Bodyslam("Liveflame")
示例#2
0
def Faerider(Fae):
    choice = input(
        "Select an Action!\n [ST] Statcheck!\n [FB] Faewood Bow!\n [FW] Faewood Wand!\n [FC] Faewood Cane!\n "
    )
    u = Fae
    uSTR = u + "STR"
    uSPR = u + "SPR"
    uSKL = u + "SKL"
    uABL = u + "ABL"
    uAGI = u + "AGI"
    uEVA = u + "EVA"
    uTGH = u + "TGH"
    uRES = u + "RES"
    uLCK = u + "LCK"
    uPAR = u + "PAR"
    uMAR = u + "MAR"
    if choice == "ST" or choice == "st":
        print("These are the stats for", u, "as they currently stand!")
        print("\n-----------------")
        print("Strength:", (WSD[uSTR]))
        print("Spirit:", (WSD[uSPR]))
        print("Skill:", (WSD[uSKL]))
        print("Ability:", (WSD[uABL]))
        print("Agility:", (WSD[uAGI]))
        print("Evasion:", (WSD[uEVA]))
        print("Toughness:", (WSD[uTGH]))
        print("Resistance:", (WSD[uRES]))
        print("Luck:", (WSD[uLCK]))
        print("Physical Resist: ", (WSD[uPAR]))
        print("Magical Resist: ", (WSD[uMAR]))
        print("PAR:", (WSD[uPAR]))
        print("MAR:", (WSD[uMAR]))
        print("-----------------\n")
    elif choice == "FB" or choice == "fb" or choice == "Bow" or choice == "bow":
        choice = input(
            "Select a Bow Action!\n ==ATTACKS==\n [W]eak!\n [N]ormal!\n [S]trong!\n ==SKILLS==\n [L]ongshot!\n [C]lipshot!\n "
        )
        if choice == "W" or choice == "w":
            Attacks.BowShotQ("Faerider", "CobaltBow2")
        elif choice == "N" or choice == "n":
            Attacks.BowShotN("Faerider", "CobaltBow2")
        elif choice == "S" or choice == "s":
            Attacks.BowShotH("Faerider", "CobaltBow2")
        elif choice == "C" or choice == "c":
            Skills.Clipshot("Faerider", "CobaltBow2")
        elif choice == "L" or choice == "l":
            Skills.Longshot("Faerider", "CobaltBow2")
    elif choice == "FW" or choice == "fw" or choice == "Wand" or choice == "wand":
        choice = input(
            "Select a Wand Action!\n ==ATTACKS==\n [W]eak Ray!\n [N]ormal Ray!\n [S]trong Ray!\n ==SKILLS==\n [W]ater Grenade!\n [F]lame Blast!\n "
        )
        if choice == "W" or choice == "w":
            Attacks.WandRayQ("Faerider", "NormalIvoryWand7")
        elif choice == "N" or choice == "n":
            Attacks.WandRayN("Faerider", "NormalIvoryWand7")
        elif choice == "S" or choice == "s":
            Attacks.WandRayH("Faerider", "NormalIvoryWand7")
        elif choice == "Flame" or choice == "flame" or choice == "fire" or choice == "Fire":
            Skills.FlameBlast("Faerider", "NormalIvoryWand7")
        elif choice == "Water" or choice == "water":
            Skills.WaterGrenade("Faerider", "NormalIvoryWand7")
    elif choice == "FC" or choice == "fc":
        choice = input(
            "Select a Cane action!\n [Q]uick Attack!\n [N]ormal Attack!\n [H]ard Attack!\n "
        )
        if choice == "Q" or choice == "q":
            Attacks.CaneWhackQ("Faerider", "TungstenCane2")
        elif choice == "N" or choice == "n":
            Attacks.CaneWhackN("Faerider", "TungstenCane2")
        elif choice == "H" or choice == "h":
            Attacks.CaneWhackH("Faerider", "TungstenCane2")